Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/ShadowVolumeOccluder>
@@ -66,19 +66,19 @@ unsigned int clip(const Plane& plane,const PointList& in, PointList& out,unsigne
for(unsigned int i=0;i<in.size();++i)
{
unsigned int i_1 = (i+1)%in.size(); // do the mod to wrap the index round back to the start.
if (distance[i]>=0.0f)
{
out.push_back(in[i]);
if (distance[i_1]<0.0f)
{
unsigned int mask = (in[i].first & in[i_1].first) | planeMask;
float r = distance[i_1]/(distance[i_1]-distance[i]);
out.push_back(Point(mask,in[i].second*r+in[i_1].second*(1.0f-r)));
}
}
else if (distance[i_1]>0.0f)
{
@@ -87,7 +87,7 @@ unsigned int clip(const Plane& plane,const PointList& in, PointList& out,unsigne
out.push_back(Point(mask,in[i].second*r+in[i_1].second*(1.0f-r)));
}
}
return out.size();
}
@@ -97,7 +97,7 @@ unsigned int clip(const Polytope::PlaneList& planeList,const VertexList& vin,Poi
{
PointList in;
copyVertexListToPointList(vin,in);
unsigned int planeMask = 0x1;
for(Polytope::PlaneList::const_iterator itr=planeList.begin();
itr!=planeList.end();
@@ -190,33 +190,33 @@ bool ShadowVolumeOccluder::computeOccluder(const NodePath& nodePath,const Convex
// take a reference to the projection matrix.
_projectionMatrix = &P;
// initialize the volume
_volume = 0.0f;
// compute the inverse of the projection matrix.
Matrix invP;
invP.invert(P);
float volumeview = cullStack.getFrustumVolume();
// compute the transformation matrix which takes form local coords into clip space.
Matrix MVP(MV*P);
// for the occluder polygon and each of the holes do
// first transform occluder polygon into clipspace by multiple it by c[i] = v[i]*(MV*P)
// then push to coords to far plane by setting its coord to c[i].z = -1.
// then transform far plane polygon back into projection space, by p[i]*inv(P)
// compute orientation of front plane, if normal.z()<0 then facing away from eye pont, so reverse the polygons, or simply invert planes.
// compute volume (quality) betwen front polygon in projection space and back polygon in projection space.
const VertexList& vertices_in = occluder.getOccluder().getVertexList();
PointList points;
if (clip(cullingset.getFrustum().getPlaneList(),vertices_in,points)>=3)
{
// compute the points on the far plane.
@@ -225,7 +225,7 @@ bool ShadowVolumeOccluder::computeOccluder(const NodePath& nodePath,const Convex
transform(points,farPoints,MVP);
pushToFarPlane(farPoints);
transform(farPoints,invP);
// move the occlude points into projection space.
transform(points,MV);
@@ -241,16 +241,16 @@ bool ShadowVolumeOccluder::computeOccluder(const NodePath& nodePath,const Convex
computePlanes(points,farPoints,_occluderVolume.getPlaneList());
_occluderVolume.setupMask();
// if the front face is pointing away from the eye point flip the whole polytope.
if (occludePlane[3]>0.0f)
{
_occluderVolume.flip();
}
_volume = computePolytopeVolume(points,farPoints)/volumeview;
for(ConvexPlanarOccluder::HoleList::const_iterator hitr=occluder.getHoleList().begin();
hitr!=occluder.getHoleList().end();
++hitr)
@@ -292,7 +292,7 @@ bool ShadowVolumeOccluder::computeOccluder(const NodePath& nodePath,const Convex
// remove the hole's volume from the occluder volume.
_volume -= computePolytopeVolume(points,farPoints)/volumeview;
}
}
//std::cout << "final volume = "<<_volume<<std::endl;