Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/Shape>
@@ -71,7 +71,7 @@ HeightField::HeightField():
_heights = new osg::FloatArray;
}
HeightField::HeightField(const HeightField& mesh,const CopyOp& copyop):
HeightField::HeightField(const HeightField& mesh,const CopyOp& copyop):
Shape(mesh,copyop),
_columns(mesh._columns),
_rows(mesh._rows),
@@ -99,7 +99,7 @@ void HeightField::allocate(unsigned int numColumns,unsigned int numRows)
_rows=numRows;
}
Vec3 HeightField::getNormal(unsigned int c,unsigned int r) const
Vec3 HeightField::getNormal(unsigned int c,unsigned int r) const
{
// four point normal generation.
float dz_dx;
@@ -115,7 +115,7 @@ Vec3 HeightField::getNormal(unsigned int c,unsigned int r) const
{
dz_dx = 0.5f*(getHeight(c+1,r)-getHeight(c-1,r))/getXInterval();
}
float dz_dy;
if (r==0)
{
@@ -129,10 +129,10 @@ Vec3 HeightField::getNormal(unsigned int c,unsigned int r) const
{
dz_dy = 0.5f*(getHeight(c,r+1)-getHeight(c,r-1))/getYInterval();
}
Vec3 normal(-dz_dx,-dz_dy,1.0f);
normal.normalize();
return normal;
}
@@ -152,7 +152,7 @@ Vec2 HeightField::getHeightDelta(unsigned int c,unsigned int r) const
{
heightDelta.x() = 0.5f*(getHeight(c+1,r)-getHeight(c-1,r));
}
if (r==0)
{
heightDelta.y() = (getHeight(c,r+1)-getHeight(c,r));