Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/State>
@@ -57,11 +57,11 @@ State::State():
#if !defined(OSG_GL_FIXED_FUNCTION_AVAILABLE)
_useModelViewAndProjectionUniforms = true;
_useVertexAttributeAliasing = true;
#else
#else
_useModelViewAndProjectionUniforms = false;
_useVertexAttributeAliasing = false;
#endif
_modelViewMatrixUniform = new Uniform(Uniform::FLOAT_MAT4,"osg_ModelViewMatrix");
_projectionMatrixUniform = new Uniform(Uniform::FLOAT_MAT4,"osg_ProjectionMatrix");
_modelViewProjectionMatrixUniform = new Uniform(Uniform::FLOAT_MAT4,"osg_ModelViewProjectionMatrix");
@@ -109,7 +109,7 @@ State::State():
}
}
_abortRenderingPtr = NULL;
_abortRenderingPtr = NULL;
_checkGLErrors = ONCE_PER_FRAME;
@@ -134,7 +134,7 @@ State::State():
_isVertexBufferObjectSupportResolved = false;
_isVertexBufferObjectSupported = false;
_lastAppliedProgramObject = 0;
_extensionProcsInitialized = false;
@@ -186,7 +186,7 @@ void State::objectDeleted(void* object)
{
const Program::PerContextProgram* ppcp = reinterpret_cast<const Program::PerContextProgram*>(object);
AppliedProgramObjectSet::iterator itr = _appliedProgramObjectSet.find(ppcp);
if (itr != _appliedProgramObjectSet.end())
if (itr != _appliedProgramObjectSet.end())
{
// OSG_NOTICE<<"Removing _appliedProgramObjectSet entry "<<ppcp<<std::endl;
_appliedProgramObjectSet.erase(itr);
@@ -205,14 +205,14 @@ void State::reset()
ms.valueVec.clear();
ms.last_applied_value = !ms.global_default_value;
ms.changed = true;
}
}
#else
_modeMap.clear();
#endif
_modeMap[GL_DEPTH_TEST].global_default_value = true;
_modeMap[GL_DEPTH_TEST].changed = true;
// go through all active StateAttribute's, setting to change to force update,
// the idea is to leave only the global defaults left.
for(AttributeMap::iterator aitr=_attributeMap.begin();
@@ -225,7 +225,7 @@ void State::reset()
as.last_applied_shadercomponent = NULL;
as.changed = true;
}
// we can do a straight clear, we arn't interested in GL_DEPTH_TEST defaults in texture modes.
for(TextureModeMapList::iterator tmmItr=_textureModeMapList.begin();
tmmItr!=_textureModeMapList.end();
@@ -254,16 +254,16 @@ void State::reset()
}
_stateStateStack.clear();
_modelView = _identity;
_projection = _identity;
dirtyAllVertexArrays();
#if 0
// reset active texture unit values and call OpenGL
// note, this OpenGL op precludes the use of State::reset() without a
// valid graphics context, therefore the new implementation below
// valid graphics context, therefore the new implementation below
// is preferred.
setActiveTextureUnit(0);
#else
@@ -284,10 +284,10 @@ void State::reset()
(*apitr)->resetAppliedUniforms();
(*apitr)->removeObserver(this);
}
_appliedProgramObjectSet.clear();
// what about uniforms??? need to clear them too...
// go through all active Unfirom's, setting to change to force update,
// the idea is to leave only the global defaults left.
@@ -332,7 +332,7 @@ void State::pushStateSet(const StateSet* dstate)
pushModeList(_modeMap,dstate->getModeList());
// iterator through texture modes.
// iterator through texture modes.
unsigned int unit;
const StateSet::TextureModeList& ds_textureModeList = dstate->getTextureModeList();
for(unit=0;unit<ds_textureModeList.size();++unit)
@@ -360,10 +360,10 @@ void State::popAllStateSets()
// OSG_NOTICE<<"State::popAllStateSets()"<<_stateStateStack.size()<<std::endl;
while (!_stateStateStack.empty()) popStateSet();
applyProjectionMatrix(0);
applyModelViewMatrix(0);
_lastAppliedProgramObject = 0;
}
@@ -372,8 +372,8 @@ void State::popStateSet()
// OSG_NOTICE<<"State::popStateSet()"<<_stateStateStack.size()<<std::endl;
if (_stateStateStack.empty()) return;
const StateSet* dstate = _stateStateStack.back();
if (dstate)
@@ -381,7 +381,7 @@ void State::popStateSet()
popModeList(_modeMap,dstate->getModeList());
// iterator through texture modes.
// iterator through texture modes.
unsigned int unit;
const StateSet::TextureModeList& ds_textureModeList = dstate->getTextureModeList();
for(unit=0;unit<ds_textureModeList.size();++unit)
@@ -401,7 +401,7 @@ void State::popStateSet()
popUniformList(_uniformMap,dstate->getUniformList());
}
// remove the top draw state from the stack.
_stateStateStack.pop_back();
}
@@ -409,7 +409,7 @@ void State::popStateSet()
void State::insertStateSet(unsigned int pos,const StateSet* dstate)
{
StateSetStack tempStack;
// first pop the StateSet above the position we need to insert at
while (_stateStateStack.size()>pos)
{
@@ -419,7 +419,7 @@ void State::insertStateSet(unsigned int pos,const StateSet* dstate)
// push our new stateset
pushStateSet(dstate);
// push back the original ones
for(StateSetStack::reverse_iterator itr = tempStack.rbegin();
itr != tempStack.rend();
@@ -437,7 +437,7 @@ void State::removeStateSet(unsigned int pos)
OSG_NOTICE<<"Warning: State::removeStateSet("<<pos<<") out of range"<<std::endl;
return;
}
// record the StateSet above the one we intend to remove
StateSetStack tempStack;
while (_stateStateStack.size()-1>pos)
@@ -446,7 +446,7 @@ void State::removeStateSet(unsigned int pos)
popStateSet();
}
// remove the intended StateSet as well
// remove the intended StateSet as well
popStateSet();
// push back the original ones that were above the remove StateSet
@@ -462,7 +462,7 @@ void State::captureCurrentState(StateSet& stateset) const
{
// empty the stateset first.
stateset.clear();
for(ModeMap::const_iterator mitr=_modeMap.begin();
mitr!=_modeMap.end();
++mitr)
@@ -473,7 +473,7 @@ void State::captureCurrentState(StateSet& stateset) const
{
stateset.setMode(mitr->first,ms.valueVec.back());
}
}
}
for(AttributeMap::const_iterator aitr=_attributeMap.begin();
aitr!=_attributeMap.end();
@@ -484,7 +484,7 @@ void State::captureCurrentState(StateSet& stateset) const
{
stateset.setAttribute(const_cast<StateAttribute*>(as.attributeVec.back().first));
}
}
}
}
@@ -570,7 +570,7 @@ void State::apply()
// go through all active StateAttribute's, applying where appropriate.
applyAttributeMap(_attributeMap);
unsigned int unit;
unsigned int unitMax = maximum(_textureModeMapList.size(),_textureAttributeMapList.size());
for(unit=0;unit<unitMax;++unit)
@@ -701,7 +701,7 @@ void State::haveAppliedMode(ModeMap& modeMap,StateAttribute::GLMode mode,StateAt
ms.last_applied_value = value & StateAttribute::ON;
// will need to disable this mode on next apply so set it to changed.
ms.changed = true;
ms.changed = true;
}
/** mode has been set externally, update state to reflect this setting.*/
@@ -714,7 +714,7 @@ void State::haveAppliedMode(ModeMap& modeMap,StateAttribute::GLMode mode)
ms.last_applied_value = !ms.last_applied_value;
// will need to disable this mode on next apply so set it to changed.
ms.changed = true;
ms.changed = true;
}
/** attribute has been applied externally, update state to reflect this setting.*/
@@ -733,7 +733,7 @@ void State::haveAppliedAttribute(AttributeMap& attributeMap,const StateAttribute
void State::haveAppliedAttribute(AttributeMap& attributeMap,StateAttribute::Type type, unsigned int member)
{
AttributeMap::iterator itr = attributeMap.find(StateAttribute::TypeMemberPair(type,member));
if (itr!=attributeMap.end())
{
@@ -781,9 +781,9 @@ void State::dirtyAllModes()
{
ModeStack& ms = mitr->second;
ms.last_applied_value = !ms.last_applied_value;
ms.changed = true;
ms.changed = true;
}
}
for(TextureModeMapList::iterator tmmItr=_textureModeMapList.begin();
tmmItr!=_textureModeMapList.end();
@@ -795,9 +795,9 @@ void State::dirtyAllModes()
{
ModeStack& ms = mitr->second;
ms.last_applied_value = !ms.last_applied_value;
ms.changed = true;
ms.changed = true;
}
}
}
}
@@ -811,7 +811,7 @@ void State::dirtyAllAttributes()
as.last_applied_attribute = 0;
as.changed = true;
}
for(TextureAttributeMapList::iterator tamItr=_textureAttributeMapList.begin();
tamItr!=_textureAttributeMapList.end();
@@ -1031,7 +1031,7 @@ void State::setSecondaryColorPointer( GLint size, GLenum type,
/** wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribPointerARB(..);
* note, only updates values that change.*/
void State::setVertexAttribPointer( unsigned int index,
GLint size, GLenum type, GLboolean normalized,
GLint size, GLenum type, GLboolean normalized,
GLsizei stride, const GLvoid *ptr )
{
if (_glVertexAttribPointer)
@@ -1057,7 +1057,7 @@ void State::setVertexAttribPointer( unsigned int index,
eap._lazy_disable = false;
eap._dirty = false;
}
}
}
/** wrapper around DisableVertexAttribArrayARB(index);
* note, only updates values that change.*/
@@ -1076,7 +1076,7 @@ void State::disableVertexAttribPointer( unsigned int index )
_glDisableVertexAttribArray( index );
}
}
}
}
void State::disableVertexAttribPointersAboveAndIncluding( unsigned int index )
{
@@ -1287,7 +1287,7 @@ bool State::convertVertexShaderSourceToOsgBuiltIns(std::string& source) const
OSG_INFO<<"State::convertShaderSourceToOsgBuiltIns()"<<std::endl;
OSG_INFO<<"++Before Converted source "<<std::endl<<source<<std::endl<<"++++++++"<<std::endl;
// replace ftransform as it only works with built-ins
State_Utils::replace(source, "ftransform()", "gl_ModelViewProjectionMatrix * gl_Vertex");
@@ -1425,13 +1425,13 @@ void State::updateModelViewAndProjectionMatrixUniforms()
void State::drawQuads(GLint first, GLsizei count, GLsizei primCount)
{
// OSG_NOTICE<<"State::drawQuads("<<first<<", "<<count<<")"<<std::endl;
unsigned int array = first % 4;
unsigned int offsetFirst = ((first-array) / 4) * 6;
unsigned int numQuads = (count/4);
unsigned int numIndices = numQuads * 6;
unsigned int endOfIndices = offsetFirst+numIndices;
if (endOfIndices<65536)
{
IndicesGLushort& indices = _quadIndicesGLushort[array];