Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/Switch>
@@ -93,7 +93,7 @@ bool Switch::insertChild( unsigned int index, Node *child, bool value )
{
_values.insert(_values.begin()+index, value);
}
return true;
}
return false;
@@ -118,7 +118,7 @@ void Switch::setChildValue(const Node* child,bool value)
// find the child's position.
unsigned int pos=getChildIndex(child);
if (pos==_children.size()) return;
_values[pos]=value;
dirtyBound();
}
@@ -134,7 +134,7 @@ bool Switch::getChildValue(const Node* child) const
// find the child's position.
unsigned int pos=getChildIndex(child);
if (pos==_children.size()) return false;
return _values[pos];
}
@@ -179,7 +179,7 @@ bool Switch::setSingleChildOn(unsigned int pos)
BoundingSphere Switch::computeBound() const
{
BoundingSphere bsphere;
if (_children.empty())
if (_children.empty())
{
return bsphere;
}
@@ -200,7 +200,7 @@ BoundingSphere Switch::computeBound() const
}
}
if (!bb.valid())
if (!bb.valid())
{
return bsphere;
}