Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -66,12 +66,12 @@ int Texture2D::compare(const StateAttribute& sa) const
}
else
{
return 1; // valid lhs._image is greater than null.
return 1; // valid lhs._image is greater than null.
}
}
else if (rhs._image.valid())
else if (rhs._image.valid())
{
return -1; // valid rhs._image is greater than null.
return -1; // valid rhs._image is greater than null.
}
}
@@ -90,7 +90,7 @@ int Texture2D::compare(const StateAttribute& sa) const
if (result!=0) return result;
// compare each parameter in turn against the rhs.
#if 1
#if 1
if (_textureWidth != 0 && rhs._textureWidth != 0)
{
COMPARE_StateAttribute_Parameter(_textureWidth)
@@ -150,7 +150,7 @@ void Texture2D::apply(State& state) const
//state.setReportGLErrors(true);
// get the contextID (user defined ID of 0 upwards) for the
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const unsigned int contextID = state.getContextID();
@@ -196,10 +196,10 @@ void Texture2D::apply(State& state) const
{
applyTexImage2D_subload(state,GL_TEXTURE_2D,_image.get(),
_textureWidth, _textureHeight, _internalFormat, _numMipmapLevels);
// update the modified tag to show that it is up to date.
getModifiedCount(contextID) = _image->getModifiedCount();
}
else if (_readPBuffer.valid())
{
@@ -216,7 +216,7 @@ void Texture2D::apply(State& state) const
applyTexParameters(GL_TEXTURE_2D,state);
_subloadCallback->load(*this,state);
textureObject->setAllocated(_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,_borderWidth);
// in theory the following line is redundent, but in practice
@@ -277,13 +277,13 @@ void Texture2D::apply(State& state) const
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
//glBindTexture( GL_TEXTURE_2D, handle );
}
else if ( (_textureWidth!=0) && (_textureHeight!=0) && (_internalFormat!=0) )
{
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(
this, contextID,GL_TEXTURE_2D,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,_borderWidth);
textureObject->bind();
applyTexParameters(GL_TEXTURE_2D,state);
@@ -293,13 +293,13 @@ void Texture2D::apply(State& state) const
_textureWidth, _textureHeight, _borderWidth,
_sourceFormat ? _sourceFormat : _internalFormat,
_sourceType ? _sourceType : GL_UNSIGNED_BYTE,
0);
0);
if (_readPBuffer.valid())
{
_readPBuffer->bindPBufferToTexture(GL_FRONT);
}
}
else
{
@@ -315,19 +315,19 @@ void Texture2D::apply(State& state) const
void Texture2D::computeInternalFormat() const
{
if (_image.valid()) computeInternalFormatWithImage(*_image);
if (_image.valid()) computeInternalFormatWithImage(*_image);
else computeInternalFormatType();
}
void Texture2D::copyTexImage2D(State& state, int x, int y, int width, int height )
{
const unsigned int contextID = state.getContextID();
if (_internalFormat==0) _internalFormat=GL_RGBA;
// get the globj for the current contextID.
TextureObject* textureObject = getTextureObject(contextID);
if (textureObject)
{
if (width==(int)_textureWidth && height==(int)_textureHeight)
@@ -340,28 +340,28 @@ void Texture2D::copyTexImage2D(State& state, int x, int y, int width, int height
return;
}
// the relevent texture object is not of the right size so
// needs to been deleted
// remove previously bound textures.
// needs to been deleted
// remove previously bound textures.
dirtyTextureObject();
// note, dirtyTextureObject() dirties all the texture objects for
// this texture, is this right? Perhaps we should dirty just the
// one for this context. Note sure yet will leave till later.
// RO July 2001.
}
// remove any previously assigned images as these are nolonger valid.
_image = NULL;
// switch off mip-mapping.
//
bool needHardwareMipMap = (_min_filter != LINEAR && _min_filter != NEAREST);
bool hardwareMipMapOn = false;
if (needHardwareMipMap)
{
hardwareMipMapOn = isHardwareMipmapGenerationEnabled(state);
if (!hardwareMipMapOn)
{
// have to switch off mip mapping
@@ -382,10 +382,10 @@ void Texture2D::copyTexImage2D(State& state, int x, int y, int width, int height
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(this, contextID,GL_TEXTURE_2D,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,0);
textureObject->bind();
applyTexParameters(GL_TEXTURE_2D,state);
GenerateMipmapMode mipmapResult = mipmapBeforeTexImage(state, hardwareMipMapOn);
glCopyTexImage2D( GL_TEXTURE_2D, 0, _internalFormat, x, y, width, height, 0 );
@@ -406,12 +406,12 @@ void Texture2D::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x,
// get the texture object for the current contextID.
TextureObject* textureObject = getTextureObject(contextID);
if (textureObject)
{
// we have a valid image
textureObject->bind();
applyTexParameters(GL_TEXTURE_2D,state);
bool needHardwareMipMap = (_min_filter != LINEAR && _min_filter != NEAREST);
@@ -452,7 +452,7 @@ void Texture2D::allocateMipmap(State& state) const
// get the texture object for the current contextID.
TextureObject* textureObject = getTextureObject(contextID);
if (textureObject && _textureWidth != 0 && _textureHeight != 0)
{
// bind texture
@@ -466,7 +466,7 @@ void Texture2D::allocateMipmap(State& state) const
// we do not reallocate the level 0, since it was already allocated
width >>= 1;
height >>= 1;
for( GLsizei k = 1; k < numMipmapLevels && (width || height); k++)
{
if (width == 0)
@@ -482,9 +482,9 @@ void Texture2D::allocateMipmap(State& state) const
width >>= 1;
height >>= 1;
}
// inform state that this texture is the current one bound.
state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
}
}