Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GLExtensions>
@@ -59,7 +59,7 @@ int Texture2DArray::compare(const StateAttribute& sa) const
{
if (noImages && _images[n].valid()) noImages = false;
if (noImages && rhs._images[n].valid()) noImages = false;
if (_images[n]!=rhs._images[n]) // smart pointer comparison.
{
if (_images[n].valid())
@@ -71,17 +71,17 @@ int Texture2DArray::compare(const StateAttribute& sa) const
}
else
{
return 1; // valid lhs._image is greater than null.
return 1; // valid lhs._image is greater than null.
}
}
else if (rhs._images[n].valid())
else if (rhs._images[n].valid())
{
return -1; // valid rhs._image is greater than null.
return -1; // valid rhs._image is greater than null.
}
}
}
if (noImages)
{
int result = compareTextureObjects(rhs);
@@ -109,7 +109,7 @@ void Texture2DArray::setImage(unsigned int layer, Image* image)
OSG_WARN<<"Warning: Texture2DArray::setImage(..) failed, the given layer number is bigger then the size of the texture array."<<std::endl;
return;
}
if (_images[layer] == image) return;
unsigned numImageRequireUpdateBefore = 0;
@@ -143,7 +143,7 @@ void Texture2DArray::setImage(unsigned int layer, Image* image)
setDataVariance(osg::Object::DYNAMIC);
}
}
void Texture2DArray::setTextureSize(int width, int height, int depth)
{
// set dimensions
@@ -153,21 +153,21 @@ void Texture2DArray::setTextureSize(int width, int height, int depth)
}
void Texture2DArray::setTextureDepth(int depth)
{
{
// if we decrease the number of layers, then delete non-used
if (depth < _textureDepth)
{
_images.resize(depth);
_modifiedCount.resize(depth);
}
// if we increase the array, then add new empty elements
if (depth > _textureDepth)
{
_images.resize(depth, ref_ptr<Image>(0));
_modifiedCount.resize(depth, ImageModifiedCount());
}
// resize the texture array
_textureDepth = depth;
}
@@ -195,14 +195,14 @@ bool Texture2DArray::imagesValid() const
void Texture2DArray::computeInternalFormat() const
{
if (imagesValid()) computeInternalFormatWithImage(*_images[0]);
if (imagesValid()) computeInternalFormatWithImage(*_images[0]);
else computeInternalFormatType();
}
void Texture2DArray::apply(State& state) const
{
// get the contextID (user defined ID of 0 upwards) for the
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const unsigned int contextID = state.getContextID();
@@ -218,7 +218,7 @@ void Texture2DArray::apply(State& state) const
OSG_WARN<<"Warning: Texture2DArray::apply(..) failed, 2D texture arrays are not support by OpenGL driver."<<std::endl;
return;
}
// get the texture object for the current contextID.
TextureObject* textureObject = getTextureObject(contextID);
@@ -244,7 +244,7 @@ void Texture2DArray::apply(State& state) const
}
}
// if we already have an texture object, then
// if we already have an texture object, then
if (textureObject)
{
// bind texture object
@@ -264,7 +264,7 @@ void Texture2DArray::apply(State& state) const
for (GLsizei n=0; n < _textureDepth; n++)
{
osg::Image* image = _images[n].get();
// if image content is modified, then upload it to the GPU memory
if (image && getModifiedCount(n,contextID) != image->getModifiedCount())
{
@@ -275,7 +275,7 @@ void Texture2DArray::apply(State& state) const
}
}
// there is no texture object, but exists a subload callback, so use it to upload images
else if (_subloadCallback.valid())
{
@@ -285,7 +285,7 @@ void Texture2DArray::apply(State& state) const
applyTexParameters(GL_TEXTURE_2D_ARRAY_EXT, state);
_subloadCallback->load(*this,state);
}
// nothing before, but we have valid images, so do manual upload and create texture object manually
// TODO: we assume _images[0] is valid, however this may not be always the case
// some kind of checking for the first valid image is required (Art, may 2008)
@@ -300,7 +300,7 @@ void Texture2DArray::apply(State& state) const
// create texture object
textureObject = generateTextureObject(
this, contextID,GL_TEXTURE_2D_ARRAY_EXT,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,_textureDepth,0);
// bind texture
textureObject->bind();
applyTexParameters(GL_TEXTURE_2D_ARRAY_EXT, state);
@@ -310,7 +310,7 @@ void Texture2DArray::apply(State& state) const
// First we need to allocate the texture memory
int sourceFormat = _sourceFormat ? _sourceFormat : _internalFormat;
if( isCompressedInternalFormat( sourceFormat ) &&
if( isCompressedInternalFormat( sourceFormat ) &&
sourceFormat == _internalFormat &&
extensions->isCompressedTexImage3DSupported() )
{
@@ -320,7 +320,7 @@ void Texture2DArray::apply(State& state) const
0);
}
else
{
{
// Override compressed source format with safe GL_RGBA value which not generate error
// We can safely do this as source format is not important when source data is NULL
if( isCompressedInternalFormat( sourceFormat ) )
@@ -329,12 +329,12 @@ void Texture2DArray::apply(State& state) const
extensions->glTexImage3D( GL_TEXTURE_2D_ARRAY_EXT, 0, _internalFormat,
_textureWidth, _textureHeight, _textureDepth, _borderWidth,
sourceFormat, _sourceType ? _sourceType : GL_UNSIGNED_BYTE,
0);
0);
}
// For certain we have to manually allocate memory for mipmaps if images are compressed
// if not allocated OpenGL will produce errors on mipmap upload.
// I have not tested if this is neccessary for plain texture formats but
// I have not tested if this is neccessary for plain texture formats but
// common sense suggests its required as well.
if( _min_filter != LINEAR && _min_filter != NEAREST && _images[0]->isMipmap() )
allocateMipmap( state );
@@ -353,8 +353,8 @@ void Texture2DArray::apply(State& state) const
}
const Texture::Extensions* texExtensions = Texture::getExtensions(contextID,true);
// source images have no mipmamps but we could generate them...
if( _min_filter != LINEAR && _min_filter != NEAREST && !_images[0]->isMipmap() &&
// source images have no mipmamps but we could generate them...
if( _min_filter != LINEAR && _min_filter != NEAREST && !_images[0]->isMipmap() &&
_useHardwareMipMapGeneration && texExtensions->isGenerateMipMapSupported() )
{
_numMipmapLevels = Image::computeNumberOfMipmapLevels( _textureWidth, _textureHeight );
@@ -362,41 +362,41 @@ void Texture2DArray::apply(State& state) const
}
textureObject->setAllocated(_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,_textureDepth,0);
// unref image data?
if (isSafeToUnrefImageData(state))
{
Texture2DArray* non_const_this = const_cast<Texture2DArray*>(this);
for (int n=0; n<_textureDepth; n++)
{
{
if (_images[n].valid() && _images[n]->getDataVariance()==STATIC)
{
non_const_this->_images[n] = NULL;
}
}
}
}
// No images present, but dimensions are set. So create empty texture
else if ( (_textureWidth > 0) && (_textureHeight > 0) && (_textureDepth > 0) && (_internalFormat!=0) )
{
// generate texture
// generate texture
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(
this, contextID, GL_TEXTURE_2D_ARRAY_EXT,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,_textureDepth,0);
textureObject->bind();
applyTexParameters(GL_TEXTURE_2D_ARRAY_EXT,state);
extensions->glTexImage3D( GL_TEXTURE_2D_ARRAY_EXT, 0, _internalFormat,
_textureWidth, _textureHeight, _textureDepth,
_borderWidth,
_sourceFormat ? _sourceFormat : _internalFormat,
_sourceType ? _sourceType : GL_UNSIGNED_BYTE,
0);
0);
}
// nothing before, so just unbind the texture target
else
{
@@ -417,13 +417,13 @@ void Texture2DArray::applyTexImage2DArray_subload(State& state, Image* image, GL
if (!imagesValid())
return;
// get the contextID (user defined ID of 0 upwards) for the
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const unsigned int contextID = state.getContextID();
const Extensions* extensions = getExtensions(contextID,true);
const Extensions* extensions = getExtensions(contextID,true);
const Texture::Extensions* texExtensions = Texture::getExtensions(contextID,true);
GLenum target = GL_TEXTURE_2D_ARRAY_EXT;
// compute the internal texture format, this set the _internalFormat to an appropriate value.
computeInternalFormat();
@@ -436,7 +436,7 @@ void Texture2DArray::applyTexImage2DArray_subload(State& state, Image* image, GL
{
// we give a warning and do nothing
OSG_WARN<<"Warning: Texture2DArray::applyTexImage2DArray_subload(..) the given layer number exceeds the maximum number of supported layers."<<std::endl;
return;
return;
}
//Rescale if resize hint is set or NPOT not supported or dimensions exceed max size
@@ -446,20 +446,20 @@ void Texture2DArray::applyTexImage2DArray_subload(State& state, Image* image, GL
image->ensureValidSizeForTexturing(extensions->max2DSize());
// image size or format has changed, this is not allowed, hence return
if (image->s()!=inwidth ||
image->t()!=inheight ||
image->getInternalTextureFormat()!=inInternalFormat )
if (image->s()!=inwidth ||
image->t()!=inheight ||
image->getInternalTextureFormat()!=inInternalFormat )
{
OSG_WARN<<"Warning: Texture2DArray::applyTexImage2DArray_subload(..) given image do have wrong dimension or internal format."<<std::endl;
return;
}
return;
}
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
glPixelStorei(GL_UNPACK_ROW_LENGTH,image->getRowLength());
#endif
bool useHardwareMipmapGeneration =
bool useHardwareMipmapGeneration =
!image->isMipmap() && _useHardwareMipMapGeneration && texExtensions->isGenerateMipMapSupported();
// if no special mipmapping is required, then
@@ -480,7 +480,7 @@ void Texture2DArray::applyTexImage2DArray_subload(State& state, Image* image, GL
(GLenum)image->getDataType(),
image->data() );
}
// if we support compression and image is compressed, then
else if (extensions->isCompressedTexImage3DSupported())
{
@@ -490,10 +490,10 @@ void Texture2DArray::applyTexImage2DArray_subload(State& state, Image* image, GL
getCompressedSize(_internalFormat, inwidth, inheight, 1, blockSize,size);
extensions->glCompressedTexSubImage3D(target, 0,
0, 0, indepth,
inwidth, inheight, 1,
0, 0, indepth,
inwidth, inheight, 1,
(GLenum)image->getPixelFormat(),
size,
size,
image->data());
}
@@ -525,7 +525,7 @@ void Texture2DArray::applyTexImage2DArray_subload(State& state, Image* image, GL
height = 1;
extensions->glTexSubImage3D( target, k, 0, 0, indepth,
width, height, 1,
width, height, 1,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
image->getMipmapData(k));
@@ -598,16 +598,16 @@ void Texture2DArray::allocateMipmap(State& state) const
// get the texture object for the current contextID.
TextureObject* textureObject = getTextureObject(contextID);
if (textureObject && _textureWidth != 0 && _textureHeight != 0 && _textureDepth != 0)
{
{
const Extensions* extensions = getExtensions(contextID,true);
int safeSourceFormat = _sourceFormat ? _sourceFormat : _internalFormat;
// Make sure source format does not contain compressed formats value (like DXT3)
// they are invalid when passed to glTexImage3D source format parameter
if( isCompressedInternalFormat( safeSourceFormat ) )
if( isCompressedInternalFormat( safeSourceFormat ) )
{
if( safeSourceFormat != _internalFormat || !extensions->isCompressedTexImage3DSupported() )
safeSourceFormat = GL_RGBA;
@@ -624,7 +624,7 @@ void Texture2DArray::allocateMipmap(State& state) const
// we do not reallocate the level 0, since it was already allocated
width >>= 1;
height >>= 1;
for( GLsizei k = 1; k < numMipmapLevels && (width || height); k++)
{
if (width == 0)
@@ -632,13 +632,13 @@ void Texture2DArray::allocateMipmap(State& state) const
if (height == 0)
height = 1;
if( isCompressedInternalFormat(safeSourceFormat) )
if( isCompressedInternalFormat(safeSourceFormat) )
{
int size = 0, blockSize = 0;
getCompressedSize( _internalFormat, width, height, _textureDepth, blockSize, size);
extensions->glCompressedTexImage3D( GL_TEXTURE_2D_ARRAY_EXT, k, _internalFormat,
extensions->glCompressedTexImage3D( GL_TEXTURE_2D_ARRAY_EXT, k, _internalFormat,
width, height, _textureDepth, _borderWidth,
size,
NULL);
@@ -647,16 +647,16 @@ void Texture2DArray::allocateMipmap(State& state) const
{
extensions->glTexImage3D( GL_TEXTURE_2D_ARRAY_EXT, k, _internalFormat,
width, height, _textureDepth, _borderWidth,
safeSourceFormat, _sourceType ? _sourceType : GL_UNSIGNED_BYTE,
safeSourceFormat, _sourceType ? _sourceType : GL_UNSIGNED_BYTE,
NULL);
}
width >>= 1;
height >>= 1;
}
// inform state that this texture is the current one bound.
state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
}
}
@@ -684,10 +684,10 @@ Texture2DArray::Extensions::Extensions(const Extensions& rhs):
{
_isTexture3DSupported = rhs._isTexture3DSupported;
_isTexture2DArraySupported = rhs._isTexture2DArraySupported;
_max2DSize = rhs._max2DSize;
_maxLayerCount = rhs._maxLayerCount;
_glTexImage3D = rhs._glTexImage3D;
_glTexSubImage3D = rhs._glTexSubImage3D;
_glCopyTexSubImage3D = rhs._glCopyTexSubImage3D;