Ran script to remove trailing spaces and tabs
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@@ -1,13 +1,13 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*
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* Texture2DMultisample codes Copyright (C) 2010 Marcin Hajder
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@@ -106,8 +106,8 @@ void Texture2DMultisample::apply(State& state) const
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}
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else if ( (_textureWidth!=0) && (_textureHeight!=0) && (_numSamples!=0) )
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{
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_textureObjectBuffer[contextID] = textureObject =
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generateTextureObject( this,
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_textureObjectBuffer[contextID] = textureObject =
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generateTextureObject( this,
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contextID,
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getTextureTarget(),
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1,
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@@ -119,11 +119,11 @@ void Texture2DMultisample::apply(State& state) const
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textureObject->bind();
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extensions->glTexImage2DMultisample( getTextureTarget(),
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_numSamples,
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_internalFormat,
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_textureWidth,
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_textureHeight,
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extensions->glTexImage2DMultisample( getTextureTarget(),
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_numSamples,
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_internalFormat,
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_textureWidth,
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_textureHeight,
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_fixedsamplelocations );
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}
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