Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GLExtensions>
@@ -72,12 +72,12 @@ int Texture3D::compare(const StateAttribute& sa) const
}
else
{
return 1; // valid lhs._image is greater than null.
return 1; // valid lhs._image is greater than null.
}
}
else if (rhs._image.valid())
else if (rhs._image.valid())
{
return -1; // valid rhs._image is greater than null.
return -1; // valid rhs._image is greater than null.
}
}
@@ -153,11 +153,11 @@ void Texture3D::computeRequiredTextureDimensions(State& state, const osg::Image&
if (width>extensions->maxTexture3DSize()) width = extensions->maxTexture3DSize();
if (height>extensions->maxTexture3DSize()) height = extensions->maxTexture3DSize();
if (depth>extensions->maxTexture3DSize()) depth = extensions->maxTexture3DSize();
inwidth = width;
inheight = height;
indepth = depth;
bool useHardwareMipMapGeneration = !image.isMipmap() && _useHardwareMipMapGeneration && texExtensions->isGenerateMipMapSupported();
if( _min_filter == LINEAR || _min_filter == NEAREST || useHardwareMipMapGeneration )
@@ -184,14 +184,14 @@ void Texture3D::computeRequiredTextureDimensions(State& state, const osg::Image&
width >>= 1;
height >>= 1;
depth >>= 1;
}
}
}
}
void Texture3D::apply(State& state) const
{
// get the contextID (user defined ID of 0 upwards) for the
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const unsigned int contextID = state.getContextID();
@@ -200,7 +200,7 @@ void Texture3D::apply(State& state) const
tom->getNumberApplied()++;
const Extensions* extensions = getExtensions(contextID,true);
if (!extensions->isTexture3DSupported())
{
OSG_WARN<<"Warning: Texture3D::apply(..) failed, 3D texturing is not support by OpenGL driver."<<std::endl;
@@ -310,7 +310,7 @@ void Texture3D::apply(State& state) const
{
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(
this, contextID,GL_TEXTURE_3D,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,_textureDepth,0);
textureObject->bind();
applyTexParameters(GL_TEXTURE_3D,state);
@@ -321,19 +321,19 @@ void Texture3D::apply(State& state) const
_borderWidth,
_sourceFormat ? _sourceFormat : _internalFormat,
_sourceType ? _sourceType : GL_UNSIGNED_BYTE,
0);
0);
if (_readPBuffer.valid())
{
_readPBuffer->bindPBufferToTexture(GL_FRONT);
}
}
else
{
glBindTexture( GL_TEXTURE_3D, 0 );
}
// if texture object is now valid and we have to allocate mipmap levels, then
if (textureObject != 0 && _texMipmapGenerationDirtyList[contextID])
{
@@ -343,7 +343,7 @@ void Texture3D::apply(State& state) const
void Texture3D::computeInternalFormat() const
{
if (_image.valid()) computeInternalFormatWithImage(*_image);
if (_image.valid()) computeInternalFormatWithImage(*_image);
else computeInternalFormatType();
}
@@ -353,10 +353,10 @@ void Texture3D::applyTexImage3D(GLenum target, Image* image, State& state, GLsiz
if (!image || !image->data())
return;
// get the contextID (user defined ID of 0 upwards) for the
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const unsigned int contextID = state.getContextID();
const Extensions* extensions = getExtensions(contextID,true);
const Extensions* extensions = getExtensions(contextID,true);
const Texture::Extensions* texExtensions = Texture::getExtensions(contextID,true);
// compute the internal texture format, this set the _internalFormat to an appropriate value.
@@ -370,8 +370,8 @@ void Texture3D::applyTexImage3D(GLenum target, Image* image, State& state, GLsiz
{
//OSG_WARN<<"Warning::cannot currently use compressed format with 3D textures."<<std::endl;
//return;
}
}
//Rescale if resize hint is set or NPOT not supported or dimensions exceed max size
if( _resizeNonPowerOfTwoHint || !texExtensions->isNonPowerOfTwoTextureSupported(_min_filter)
|| inwidth > extensions->maxTexture3DSize()
@@ -389,7 +389,7 @@ void Texture3D::applyTexImage3D(GLenum target, Image* image, State& state, GLsiz
if( _min_filter == LINEAR || _min_filter == NEAREST || useHardwareMipMapGeneration )
{
bool hardwareMipMapOn = false;
if (_min_filter != LINEAR && _min_filter != NEAREST)
if (_min_filter != LINEAR && _min_filter != NEAREST)
{
if (useHardwareMipMapGeneration) glTexParameteri(GL_TEXTURE_3D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
hardwareMipMapOn = true;
@@ -414,10 +414,10 @@ void Texture3D::applyTexImage3D(GLenum target, Image* image, State& state, GLsiz
GLint blockSize, size;
getCompressedSize(_internalFormat, inwidth, inheight, indepth, blockSize,size);
extensions->glCompressedTexImage3D(target, 0, _internalFormat,
inwidth, inheight, indepth,
extensions->glCompressedTexImage3D(target, 0, _internalFormat,
inwidth, inheight, indepth,
_borderWidth,
size,
size,
image->data());
}
@@ -472,7 +472,7 @@ void Texture3D::applyTexImage3D(GLenum target, Image* image, State& state, GLsiz
inwidth = image->s();
inheight = image->t();
indepth = image->r();
}
void Texture3D::copyTexSubImage3D(State& state, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height )
@@ -509,11 +509,11 @@ void Texture3D::allocateMipmap(State& state) const
// get the texture object for the current contextID.
TextureObject* textureObject = getTextureObject(contextID);
if (textureObject && _textureWidth != 0 && _textureHeight != 0 && _textureDepth != 0)
{
const Extensions* extensions = getExtensions(contextID,true);
// bind texture
textureObject->bind();
@@ -527,7 +527,7 @@ void Texture3D::allocateMipmap(State& state) const
width >>= 1;
height >>= 1;
depth >>= 1;
for( GLsizei k = 1; k < numMipmapLevels && (width || height || depth); k++)
{
if (width == 0)
@@ -546,9 +546,9 @@ void Texture3D::allocateMipmap(State& state) const
height >>= 1;
depth >>= 1;
}
// inform state that this texture is the current one bound.
state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
}
}
@@ -608,7 +608,7 @@ void Texture3D::Extensions::setupGLExtensions(unsigned int contextID)
if (_isTexture3DFast) _isTexture3DSupported = true;
else _isTexture3DSupported = strncmp((const char*)glGetString(GL_VERSION),"1.2",3)>=0;
_maxTexture3DSize = 0;
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &_maxTexture3DSize);