Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -56,7 +56,7 @@ TextureRectangle::TextureRectangle(Image* image):
setFilter(MIN_FILTER, LINEAR);
setFilter(MAG_FILTER, LINEAR);
setImage(image);
}
@@ -90,12 +90,12 @@ int TextureRectangle::compare(const StateAttribute& sa) const
}
else
{
return 1; // valid lhs._image is greater than null.
return 1; // valid lhs._image is greater than null.
}
}
else if (rhs._image.valid())
else if (rhs._image.valid())
{
return -1; // valid rhs._image is greater than null.
return -1; // valid rhs._image is greater than null.
}
}
@@ -146,7 +146,7 @@ void TextureRectangle::setImage(Image* image)
void TextureRectangle::apply(State& state) const
{
static bool s_rectangleSupported =
static bool s_rectangleSupported =
OSG_GL3_FEATURES ||
isGLExtensionSupported(state.getContextID(),"GL_ARB_texture_rectangle") ||
isGLExtensionSupported(state.getContextID(),"GL_EXT_texture_rectangle") ||
@@ -158,7 +158,7 @@ void TextureRectangle::apply(State& state) const
return;
}
// get the contextID (user defined ID of 0 upwards) for the
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const unsigned int contextID = state.getContextID();
@@ -205,14 +205,14 @@ void TextureRectangle::apply(State& state) const
else if (_image.valid() && getModifiedCount(contextID) != _image->getModifiedCount())
{
applyTexImage_subload(GL_TEXTURE_RECTANGLE, _image.get(), state, _textureWidth, _textureHeight, _internalFormat);
// update the modified count to show that it is upto date.
getModifiedCount(contextID) = _image->getModifiedCount();
}
}
else if (_subloadCallback.valid())
{
// we don't have a applyTexImage1D_subload yet so can't reuse.. so just generate a new texture object.
// we don't have a applyTexImage1D_subload yet so can't reuse.. so just generate a new texture object.
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(this, contextID,GL_TEXTURE_RECTANGLE);
textureObject->bind();
@@ -270,7 +270,7 @@ void TextureRectangle::apply(State& state) const
{
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(
this, contextID,GL_TEXTURE_RECTANGLE,0,_internalFormat,_textureWidth,_textureHeight,1,0);
textureObject->bind();
applyTexParameters(GL_TEXTURE_RECTANGLE,state);
@@ -280,13 +280,13 @@ void TextureRectangle::apply(State& state) const
_textureWidth, _textureHeight, _borderWidth,
_sourceFormat ? _sourceFormat : _internalFormat,
_sourceType ? _sourceType : GL_UNSIGNED_BYTE,
0);
0);
if (_readPBuffer.valid())
{
_readPBuffer->bindPBufferToTexture(GL_FRONT);
}
}
else
{
@@ -300,7 +300,7 @@ void TextureRectangle::applyTexImage_load(GLenum target, Image* image, State& st
if (!image || !image->data())
return;
// get the contextID (user defined ID of 0 upwards) for the
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const unsigned int contextID = state.getContextID();
const Extensions* extensions = getExtensions(contextID,true);
@@ -340,9 +340,9 @@ void TextureRectangle::applyTexImage_load(GLenum target, Image* image, State& st
if(isCompressedInternalFormat(_internalFormat) && extensions->isCompressedTexImage2DSupported())
{
extensions->glCompressedTexImage2D(target, 0, _internalFormat,
extensions->glCompressedTexImage2D(target, 0, _internalFormat,
image->s(), image->t(), 0,
image->getImageSizeInBytes(),
image->getImageSizeInBytes(),
dataPtr);
}
else
@@ -353,7 +353,7 @@ void TextureRectangle::applyTexImage_load(GLenum target, Image* image, State& st
(GLenum)image->getDataType(),
dataPtr );
}
if (pbo)
{
@@ -375,14 +375,14 @@ void TextureRectangle::applyTexImage_subload(GLenum target, Image* image, State&
if (!image || !image->data())
return;
if (image->s()!=inwidth || image->t()!=inheight || image->getInternalTextureFormat()!=inInternalFormat)
if (image->s()!=inwidth || image->t()!=inheight || image->getInternalTextureFormat()!=inInternalFormat)
{
applyTexImage_load(target, image, state, inwidth, inheight);
return;
}
// get the contextID (user defined ID of 0 upwards) for the
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const unsigned int contextID = state.getContextID();
const Extensions* extensions = getExtensions(contextID,true);
@@ -395,7 +395,7 @@ void TextureRectangle::applyTexImage_subload(GLenum target, Image* image, State&
computeInternalFormat();
glPixelStorei(GL_UNPACK_ALIGNMENT, image->getPacking());
unsigned int rowLength = image->getRowLength();
unsigned int rowLength = image->getRowLength();
#ifdef DO_TIMING
osg::Timer_t start_tick = osg::Timer::instance()->tick();
@@ -419,8 +419,8 @@ void TextureRectangle::applyTexImage_subload(GLenum target, Image* image, State&
if(isCompressedInternalFormat(_internalFormat) && extensions->isCompressedTexSubImage2DSupported())
{
extensions->glCompressedTexSubImage2D(target, 0,
0,0,
extensions->glCompressedTexSubImage2D(target, 0,
0,0,
image->s(), image->t(),
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
@@ -428,7 +428,7 @@ void TextureRectangle::applyTexImage_subload(GLenum target, Image* image, State&
}
else
{
glTexSubImage2D(target, 0,
glTexSubImage2D(target, 0,
0,0,
image->s(), image->t(),
(GLenum)image->getPixelFormat(),
@@ -448,19 +448,19 @@ void TextureRectangle::applyTexImage_subload(GLenum target, Image* image, State&
void TextureRectangle::computeInternalFormat() const
{
if (_image.valid()) computeInternalFormatWithImage(*_image);
if (_image.valid()) computeInternalFormatWithImage(*_image);
else computeInternalFormatType();
}
void TextureRectangle::copyTexImage2D(State& state, int x, int y, int width, int height )
{
const unsigned int contextID = state.getContextID();
if (_internalFormat==0) _internalFormat=GL_RGBA;
// get the globj for the current contextID.
TextureObject* textureObject = getTextureObject(contextID);
if (textureObject)
{
if (width==(int)_textureWidth && height==(int)_textureHeight)
@@ -473,16 +473,16 @@ void TextureRectangle::copyTexImage2D(State& state, int x, int y, int width, int
return;
}
// the relevent texture object is not of the right size so
// needs to been deleted
// remove previously bound textures.
// needs to been deleted
// remove previously bound textures.
dirtyTextureObject();
// note, dirtyTextureObject() dirties all the texture objects for
// this texture, is this right? Perhaps we should dirty just the
// one for this context. Note sure yet will leave till later.
// RO July 2001.
}
// remove any previously assigned images as these are nolonger valid.
_image = NULL;
@@ -491,7 +491,7 @@ void TextureRectangle::copyTexImage2D(State& state, int x, int y, int width, int
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(this, contextID,GL_TEXTURE_RECTANGLE);
textureObject->bind();
applyTexParameters(GL_TEXTURE_RECTANGLE,state);
@@ -503,7 +503,7 @@ void TextureRectangle::copyTexImage2D(State& state, int x, int y, int width, int
bool generateMipMapSupported = extensions->isGenerateMipMapSupported();
hardwareMipMapOn = _useHardwareMipMapGeneration && generateMipMapSupported;
if (!hardwareMipMapOn)
{
// have to swtich off mip mapping
@@ -511,7 +511,7 @@ void TextureRectangle::copyTexImage2D(State& state, int x, int y, int width, int
_min_filter = LINEAR;
}
}
*/
*/
// if (hardwareMipMapOn) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
glCopyTexImage2D( GL_TEXTURE_RECTANGLE, 0, _internalFormat, x, y, width, height, 0 );
@@ -522,7 +522,7 @@ void TextureRectangle::copyTexImage2D(State& state, int x, int y, int width, int
_textureWidth = width;
_textureHeight = height;
// _numMipmapLevels = 1;
textureObject->setAllocated(1,_internalFormat,_textureWidth,_textureHeight,1,0);
@@ -538,12 +538,12 @@ void TextureRectangle::copyTexSubImage2D(State& state, int xoffset, int yoffset,
// get the texture object for the current contextID.
TextureObject* textureObject = getTextureObject(contextID);
if (textureObject)
{
// we have a valid image
textureObject->bind();
applyTexParameters(GL_TEXTURE_RECTANGLE,state);
/* bool needHardwareMipMap = (_min_filter != LINEAR && _min_filter != NEAREST);