Ran script to remove trailing spaces and tabs
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@@ -1,14 +1,14 @@
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/* -*-c++-*-
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/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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@@ -18,24 +18,24 @@
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using namespace osgAnimation;
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BasicAnimationManager::BasicAnimationManager()
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: _lastUpdate(0.0)
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: _lastUpdate(0.0)
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{
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}
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BasicAnimationManager::BasicAnimationManager(const AnimationManagerBase& b, const osg::CopyOp& copyop)
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BasicAnimationManager::BasicAnimationManager(const AnimationManagerBase& b, const osg::CopyOp& copyop)
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: AnimationManagerBase(b,copyop)
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, _lastUpdate(0.0)
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, _lastUpdate(0.0)
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{
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}
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BasicAnimationManager::~BasicAnimationManager()
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BasicAnimationManager::~BasicAnimationManager()
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{
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}
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void BasicAnimationManager::stopAll()
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{
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// loop over all playing animation
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for( AnimationLayers::iterator iterAnim = _animationsPlaying.begin(); iterAnim != _animationsPlaying.end(); ++iterAnim )
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for( AnimationLayers::iterator iterAnim = _animationsPlaying.begin(); iterAnim != _animationsPlaying.end(); ++iterAnim )
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{
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AnimationList& list = iterAnim->second;
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for (AnimationList::iterator it = list.begin(); it != list.end(); ++it)
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@@ -51,7 +51,7 @@ void BasicAnimationManager::playAnimation(Animation* pAnimation, int priority, f
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if ( isPlaying(pAnimation) )
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stopAnimation(pAnimation);
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_animationsPlaying[priority].push_back(pAnimation);
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// for debug
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//std::cout << "player Animation " << pAnimation->getName() << " at " << _lastUpdate << std::endl;
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@@ -94,12 +94,12 @@ void BasicAnimationManager::update (double time)
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AnimationList& list = iterAnim->second;
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for (unsigned int i = 0; i < list.size(); i++)
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{
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if (! list[i]->update(time, priority))
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if (! list[i]->update(time, priority))
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{
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// debug
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// std::cout << list[i]->getName() << " finished at " << time << std::endl;
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toremove.push_back(i);
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} else
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} else
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{
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// debug
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//std::cout << list[i]->getName() << " updated" << std::endl;
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@@ -118,7 +118,7 @@ void BasicAnimationManager::update (double time)
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bool BasicAnimationManager::findAnimation(Animation* pAnimation)
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{
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for( AnimationList::const_iterator iterAnim = _animations.begin(); iterAnim != _animations.end(); ++iterAnim )
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for( AnimationList::const_iterator iterAnim = _animations.begin(); iterAnim != _animations.end(); ++iterAnim )
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{
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if ( (*iterAnim) == pAnimation )
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return true;
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