Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,14 +1,14 @@
/* -*-c++-*-
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -69,7 +69,7 @@ void RigTransformSoftware::operator()(RigGeometry& geom)
}
*positionDst = *positionSrc;
}
osg::Vec3Array* normalSrc = dynamic_cast<osg::Vec3Array*>(source.getNormalArray());
osg::Vec3Array* normalDst = dynamic_cast<osg::Vec3Array*>(destination.getNormalArray());
if (normalSrc && (!normalDst || (normalDst->size() != normalSrc->size()) ) )
@@ -86,8 +86,8 @@ void RigTransformSoftware::operator()(RigGeometry& geom)
if (positionDst && !positionDst->empty())
{
compute<osg::Vec3>(geom.getMatrixFromSkeletonToGeometry(),
geom.getInvMatrixFromSkeletonToGeometry(),
compute<osg::Vec3>(geom.getMatrixFromSkeletonToGeometry(),
geom.getInvMatrixFromSkeletonToGeometry(),
&positionSrc->front(),
&positionDst->front());
positionDst->dirty();
@@ -95,8 +95,8 @@ void RigTransformSoftware::operator()(RigGeometry& geom)
if (normalDst && !normalDst->empty())
{
computeNormal<osg::Vec3>(geom.getMatrixFromSkeletonToGeometry(),
geom.getInvMatrixFromSkeletonToGeometry(),
computeNormal<osg::Vec3>(geom.getMatrixFromSkeletonToGeometry(),
geom.getInvMatrixFromSkeletonToGeometry(),
&normalSrc->front(),
&normalDst->front());
normalDst->dirty();
@@ -109,19 +109,19 @@ void RigTransformSoftware::initVertexSetFromBones(const BoneMap& map, const Vert
int size = influence.size();
_boneSetVertexSet.resize(size);
for (int i = 0; i < size; i++)
for (int i = 0; i < size; i++)
{
const VertexInfluenceSet::UniqVertexSetToBoneSet& inf = influence[i];
int nbBones = inf.getBones().size();
BoneWeightList& boneList = _boneSetVertexSet[i].getBones();
double sumOfWeight = 0;
for (int b = 0; b < nbBones; b++)
for (int b = 0; b < nbBones; b++)
{
const std::string& bname = inf.getBones()[b].getBoneName();
float weight = inf.getBones()[b].getWeight();
BoneMap::const_iterator it = map.find(bname);
if (it == map.end())
if (it == map.end())
{
OSG_WARN << "RigTransformSoftware Bone " << bname << " not found, skip the influence group " <<bname << std::endl;
continue;
@@ -133,7 +133,7 @@ void RigTransformSoftware::initVertexSetFromBones(const BoneMap& map, const Vert
// if a bone referenced by a vertexinfluence is missed it can make the sum less than 1.0
// so we check it and renormalize the all weight bone
const double threshold = 1e-4;
if (!_boneSetVertexSet[i].getBones().empty() &&
if (!_boneSetVertexSet[i].getBones().empty() &&
(sumOfWeight < 1.0 - threshold || sumOfWeight > 1.0 + threshold))
{
for (int b = 0; b < (int)boneList.size(); b++)