Ran script to remove trailing spaces and tabs
This commit is contained in:
@@ -1,14 +1,14 @@
|
||||
/* -*-c++-*-
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
@@ -42,7 +42,7 @@ class ValidateSkeletonVisitor : public osg::NodeVisitor
|
||||
public:
|
||||
ValidateSkeletonVisitor(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
|
||||
void apply(osg::Node& node) { return; }
|
||||
void apply(osg::Transform& node)
|
||||
void apply(osg::Transform& node)
|
||||
{
|
||||
// the idea is to traverse the skeleton or bone but to stop if other node is found
|
||||
Bone* bone = dynamic_cast<Bone*>(&node);
|
||||
@@ -75,7 +75,7 @@ public:
|
||||
};
|
||||
|
||||
void Skeleton::UpdateSkeleton::operator()(osg::Node* node, osg::NodeVisitor* nv)
|
||||
{
|
||||
{
|
||||
if (nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
|
||||
{
|
||||
Skeleton* skeleton = dynamic_cast<Skeleton*>(node);
|
||||
|
||||
Reference in New Issue
Block a user