Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -88,7 +88,7 @@ struct StatsGraph : public osg::MatrixTransform
addChild(_statsGraphGeode.get());
_statsGraphGeode->setCullingActive(false);
}
void changeYposition(float y)
{
osg::Vec3 _pos = getMatrix().getTrans();
@@ -326,7 +326,7 @@ struct ValueTextDrawCallback : public virtual osg::Drawable::DrawCallback
osg::ref_ptr<osg::MatrixTransform> _group;
std::map<std::string, StatAction > _actions;
StatsTimeline()
StatsTimeline()
{
_statsHeight = 1024;
_statsWidth = 1280;
@@ -362,7 +362,7 @@ struct ValueTextDrawCallback : public virtual osg::Drawable::DrawCallback
_group->addChild(geode);
osg::ref_ptr<osgText::Text> timeLabel = new osgText::Text;
geode->addDrawable( timeLabel.get() );
timeLabel->setColor(color);
timeLabel->setFont(font);
timeLabel->setCharacterSize(characterSize);
@@ -612,7 +612,7 @@ void StatsHandler::setUpHUDCamera(osgViewer::ViewerBase* viewer)
_camera->setGraphicsContext(window);
_camera->setViewport(0, 0, window->getTraits()->width, window->getTraits()->height);
_camera->setRenderOrder(osg::Camera::POST_RENDER, 10);
_camera->setProjectionMatrix(osg::Matrix::ortho2D(0.0,_statsWidth,0.0,_statsHeight));
@@ -648,7 +648,7 @@ void StatsHandler::setUpScene(osgViewer::Viewer* viewer)
_group = new osg::Group;
_camera->addChild(_switch.get());
_switch->addChild(_group.get());
for (int i = 0; i < (int)finder._timelines.size(); i++) {
StatsTimeline* s = new StatsTimeline;
osg::MatrixTransform* m = s->createStatsForTimeline(finder._timelines[i].get());
@@ -684,7 +684,7 @@ void StatAction::init(osg::Stats* stats, const std::string& name, const osg::Vec
graph->setCullingActive(false);
graph->addStatGraph(stats, stats, color, 1.0, name);
_graph = graph;
_group->addChild(_label.get());
_group->addChild(_graph.get());
}
@@ -708,7 +708,7 @@ void StatAction::setPosition(const osg::Vec3& pos)
gfx->changeYposition(pos[1]);
_textLabel->setPosition(pos - osg::Vec3(0, characterSize,0));
}