Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,14 +1,14 @@
/* -*-c++-*-
/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -26,11 +26,11 @@ const VertexInfluenceSet::VertexIndexToBoneWeightMap& VertexInfluenceSet::getVer
void VertexInfluenceSet::buildVertex2BoneList()
{
_vertex2Bones.clear();
for (BoneToVertexList::const_iterator it = _bone2Vertexes.begin(); it != _bone2Vertexes.end(); ++it)
for (BoneToVertexList::const_iterator it = _bone2Vertexes.begin(); it != _bone2Vertexes.end(); ++it)
{
const VertexInfluence& vi = (*it);
int size = vi.size();
for (int i = 0; i < size; i++)
for (int i = 0; i < size; i++)
{
VertexIndexWeight viw = vi[i];
int index = viw.first;
@@ -49,11 +49,11 @@ void VertexInfluenceSet::buildVertex2BoneList()
float sum = 0;
for (int i = 0; i < size; i++)
sum += bones[i].getWeight();
if (sum < 1e-4)
if (sum < 1e-4)
{
OSG_WARN << "VertexInfluenceSet::buildVertex2BoneList warning the vertex " << it->first << " seems to have 0 weight, skip normalize for this vertex" << std::endl;
}
else
else
{
float mult = 1.0/sum;
for (int i = 0; i < size; i++)
@@ -67,8 +67,8 @@ void VertexInfluenceSet::buildVertex2BoneList()
// sort by name and weight
struct SortByNameAndWeight : public std::less<VertexInfluenceSet::BoneWeight>
{
bool operator()(const VertexInfluenceSet::BoneWeight& b0,
const VertexInfluenceSet::BoneWeight& b1) const
bool operator()(const VertexInfluenceSet::BoneWeight& b0,
const VertexInfluenceSet::BoneWeight& b1) const
{
if (b0.getBoneName() < b1.getBoneName())
return true;
@@ -82,8 +82,8 @@ struct SortByNameAndWeight : public std::less<VertexInfluenceSet::BoneWeight>
struct SortByBoneWeightList : public std::less<VertexInfluenceSet::BoneWeightList>
{
bool operator()(const VertexInfluenceSet::BoneWeightList& b0,
const VertexInfluenceSet::BoneWeightList& b1) const
bool operator()(const VertexInfluenceSet::BoneWeightList& b0,
const VertexInfluenceSet::BoneWeightList& b1) const
{
if (b0.size() < b1.size())
return true;
@@ -91,7 +91,7 @@ struct SortByBoneWeightList : public std::less<VertexInfluenceSet::BoneWeightLis
return false;
int size = b0.size();
for (int i = 0; i < size; i++)
for (int i = 0; i < size; i++)
{
bool result = SortByNameAndWeight()(b0[i], b1[i]);
if (result)
@@ -105,7 +105,7 @@ struct SortByBoneWeightList : public std::less<VertexInfluenceSet::BoneWeightLis
void VertexInfluenceSet::clear()
{
_bone2Vertexes.clear();
_bone2Vertexes.clear();
_uniqVertexSetToBoneSet.clear();
}
@@ -116,14 +116,14 @@ void VertexInfluenceSet::buildUniqVertexSetToBoneSetList()
typedef std::map<BoneWeightList,UniqVertexSetToBoneSet, SortByBoneWeightList> UnifyBoneGroup;
UnifyBoneGroup unifyBuffer;
for (VertexIndexToBoneWeightMap::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); ++it)
for (VertexIndexToBoneWeightMap::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); ++it)
{
BoneWeightList bones = it->second;
int vertexIndex = it->first;
// sort the vector to have a consistent key
std::sort(bones.begin(), bones.end(), SortByNameAndWeight());
// we use the vector<BoneWeight> as key to differentiate group
UnifyBoneGroup::iterator result = unifyBuffer.find(bones);
if (result == unifyBuffer.end())
@@ -132,7 +132,7 @@ void VertexInfluenceSet::buildUniqVertexSetToBoneSetList()
}
_uniqVertexSetToBoneSet.reserve(unifyBuffer.size());
for (UnifyBoneGroup::iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); ++it)
for (UnifyBoneGroup::iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); ++it)
{
_uniqVertexSetToBoneSet.push_back(it->second);
}