Ran script to remove trailing spaces and tabs
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@@ -1,13 +1,13 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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@@ -42,7 +42,7 @@ bool ReaderWriter::acceptsExtension(const std::string& extension) const
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// check for an exact match
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std::string lowercase_ext = convertToLowerCase(extension);
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if (_supportedExtensions.count(lowercase_ext)!=0) return true;
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// if plugin supports wildcard extension then passthrough all types
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return (_supportedExtensions.count("*")!=0);
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}
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@@ -95,22 +95,22 @@ ReaderWriter::FeatureList ReaderWriter::featureAsString(ReaderWriter::Features f
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const char *s;
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} FeatureStringList;
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FeatureStringList list[] = {
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FeatureStringList list[] = {
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{ FEATURE_READ_OBJECT, "readObject" },
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{ FEATURE_READ_IMAGE, "readImage" },
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{ FEATURE_READ_IMAGE, "readImage" },
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{ FEATURE_READ_HEIGHT_FIELD, "readHeightField" },
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{ FEATURE_READ_NODE, "readNode" },
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{ FEATURE_READ_SHADER, "readShader" },
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{ FEATURE_READ_NODE, "readNode" },
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{ FEATURE_READ_SHADER, "readShader" },
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{ FEATURE_WRITE_OBJECT, "writeObject" },
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{ FEATURE_WRITE_IMAGE, "writeImage" },
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{ FEATURE_WRITE_IMAGE, "writeImage" },
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{ FEATURE_WRITE_HEIGHT_FIELD, "writeHeightField" },
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{ FEATURE_WRITE_NODE, "writeNode" },
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{ FEATURE_WRITE_NODE, "writeNode" },
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{ FEATURE_WRITE_SHADER, "writeShader" },
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{ FEATURE_NONE,0 }
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};
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FeatureList result;
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FeatureList result;
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for(FeatureStringList *p=list; p->feature != 0; p++)
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{
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if ((feature & p->feature) != 0)
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