Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -17,7 +17,7 @@
using namespace osgDB;
SharedStateManager::SharedStateManager(unsigned int mode):
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{
setShareMode(mode);
_mutex=0;
@@ -60,7 +60,7 @@ void SharedStateManager::prune()
++titr;
}
}
}
//----------------------------------------------------------------
@@ -70,7 +70,7 @@ void SharedStateManager::share(osg::Node *node, OpenThreads::Mutex *mt)
{
// const osg::Timer& timer = *osg::Timer::instance();
// osg::Timer_t start_tick = timer.tick();
_mutex = mt;
node->accept(*this);
tmpSharedTextureList.clear();
@@ -107,7 +107,7 @@ void SharedStateManager::apply(osg::Geode& geode)
}
}
}
bool SharedStateManager::isShared(osg::StateSet* ss)
{
if (shareStateSet(ss->getDataVariance()))
@@ -155,7 +155,7 @@ osg::StateAttribute *SharedStateManager::find(osg::StateAttribute *sa)
else
return result->get();
}
//----------------------------------------------------------------
// SharedStateManager::setStateSet
@@ -194,12 +194,12 @@ void SharedStateManager::shareTextures(osg::StateSet* ss)
TextureTextureSharePairMap::iterator titr = tmpSharedTextureList.find(texture);
if(titr==tmpSharedTextureList.end())
{
// Texture is not in tmp list:
// Texture is not in tmp list:
// First time it appears in this file, search Texture in sharedAttributeList
osg::StateAttribute *textureFromSharedList = find(texture);
if(textureFromSharedList)
{
// Texture is in sharedAttributeList:
// Texture is in sharedAttributeList:
// Share now. Required to be shared all next times
if(_mutex) _mutex->lock();
ss->setTextureAttributeAndModes(unit, textureFromSharedList, osg::StateAttribute::ON);
@@ -208,12 +208,12 @@ void SharedStateManager::shareTextures(osg::StateSet* ss)
}
else
{
// Texture is not in _sharedAttributeList:
// Texture is not in _sharedAttributeList:
// Add to _sharedAttributeList. Not needed to be
// shared all next times.
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_listMutex);
_sharedTextureList.insert(texture);
tmpSharedTextureList[texture] = TextureSharePair(texture, false);
_sharedTextureList.insert(texture);
tmpSharedTextureList[texture] = TextureSharePair(texture, false);
}
}
else if(titr->second.second)
@@ -240,12 +240,12 @@ void SharedStateManager::process(osg::StateSet* ss, osg::Object* parent)
StateSetStateSetSharePairMap::iterator sitr = tmpSharedStateSetList.find(ss);
if (sitr==tmpSharedStateSetList.end())
{
// StateSet is not in tmp list:
// StateSet is not in tmp list:
// First time it appears in this file, search StateSet in sharedObjectList
osg::StateSet *ssFromSharedList = find(ss);
if (ssFromSharedList)
{
// StateSet is in sharedStateSetList:
// StateSet is in sharedStateSetList:
// Share now. Required to be shared all next times
if (_mutex) _mutex->lock();
setStateSet(ssFromSharedList, parent);
@@ -254,13 +254,13 @@ void SharedStateManager::process(osg::StateSet* ss, osg::Object* parent)
}
else
{
// StateSet is not in sharedStateSetList:
// StateSet is not in sharedStateSetList:
// Add to sharedStateSetList. Not needed to be shared all next times.
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_listMutex);
_sharedStateSetList.insert(ss);
_sharedStateSetList.insert(ss);
tmpSharedStateSetList[ss]
= StateSetSharePair(ss, false);
= StateSetSharePair(ss, false);
}
// Only in this case sharing textures is also required
if (_shareMode & (SHARE_DYNAMIC_TEXTURES | SHARE_STATIC_TEXTURES | SHARE_UNSPECIFIED_TEXTURES))