Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -23,7 +23,7 @@ namespace
{
using osg::NodeVisitor;
// this is a visitor class that prepares all geometries in a subgraph
// by calling prepareGeometry() which in turn generates tangent-space
// basis vectors
@@ -137,8 +137,8 @@ namespace
// matrix.
class ViewMatrixExtractor: public osg::StateAttribute {
public:
ViewMatrixExtractor()
: osg::StateAttribute(),
_vp(0),
@@ -184,7 +184,7 @@ namespace
osg::Matrix M = state.getInitialInverseViewMatrix();
for (int i=0; i<4; ++i) {
_vp->setProgramLocalParameter(_param+i, osg::Vec4(M(0, i), M(1, i), M(2, i), M(3, i)));
}
}
}
}
}
@@ -225,7 +225,7 @@ namespace
}
META_Technique(
"FullArbTechnique",
"FullArbTechnique",
"Single-pass technique, requires ARB_vertex_program and ARB_fragment_program."
);
@@ -337,7 +337,7 @@ namespace
" DP3 R0.x, R6.xyzx, R5.xyzx;"
" MUL result.color.front.primary.w, c5.y, R0.x;"
"END\n";
// fragment program
std::ostringstream fp_oss;
fp_oss <<
@@ -411,7 +411,7 @@ namespace
{
// "ARB Vp" technique uses ARB vertex program and DOT3 texture environment.
// Ambient and specular components are not handled. A texture for the diffuse
// Ambient and specular components are not handled. A texture for the diffuse
// component is required as well as a normal map texture.
class ArbVpTechnique: public Technique {
public:
@@ -510,7 +510,7 @@ namespace
}
// second pass, self-shadowing
bool selfShadowing = false;
bool selfShadowing = false;
if (selfShadowing)
{
std::ostringstream vp_oss;
@@ -545,7 +545,7 @@ namespace
ss->setAttributeAndModes(vp.get(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
osg::ref_ptr<osg::BlendFunc> bf = new osg::BlendFunc;
bf->setFunction(osg::BlendFunc::DST_COLOR, osg::BlendFunc::ZERO);
bf->setFunction(osg::BlendFunc::DST_COLOR, osg::BlendFunc::ZERO);
ss->setAttributeAndModes(bf.get(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
ss->setTextureMode(_diffuse_unit, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF);