Ran script to remove trailing spaces and tabs
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@@ -127,10 +127,10 @@ namespace plugin3ds
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class PrimitiveIndexWriter : public osg::PrimitiveIndexFunctor
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{
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public:
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PrimitiveIndexWriter(osg::Geometry * geo,
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PrimitiveIndexWriter(osg::Geometry * geo,
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ListTriangle & listTriangles,
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unsigned int drawable_n,
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unsigned int material) :
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unsigned int material) :
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osg::PrimitiveIndexFunctor(),
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_drawable_n(drawable_n),
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_listTriangles(listTriangles),
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@@ -445,8 +445,8 @@ std::string convertExt(const std::string & path, bool extendedFilePaths)
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}
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WriterNodeVisitor::WriterNodeVisitor(Lib3dsFile * file3ds, const std::string & fileName,
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const osgDB::ReaderWriter::Options* options,
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WriterNodeVisitor::WriterNodeVisitor(Lib3dsFile * file3ds, const std::string & fileName,
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const osgDB::ReaderWriter::Options* options,
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const std::string & srcDirectory) :
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
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_succeeded(true),
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@@ -597,7 +597,7 @@ std::string WriterNodeVisitor::getUniqueName(const std::string& _defaultValue, b
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// Tests if default name is valid and unique
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if (is3DSName(_defaultValue, _extendedFilePaths, isNodeName))
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{
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std::pair<NameMap::iterator, bool> insertion( nameMap.insert(_defaultValue) );
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std::pair<NameMap::iterator, bool> insertion( nameMap.insert(_defaultValue) );
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if (insertion.second) return _defaultValue; // Return if element is newly inserted in the map (else there is a naming collision)
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}
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@@ -653,7 +653,7 @@ std::string WriterNodeVisitor::getUniqueName(const std::string& _defaultValue, b
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const std::string strippedName( filename + ext );
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if (is3DSName(strippedName, _extendedFilePaths, isNodeName))
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{
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std::pair<NameMap::iterator, bool> insertion( nameMap.insert(strippedName) );
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std::pair<NameMap::iterator, bool> insertion( nameMap.insert(strippedName) );
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if (insertion.second) return strippedName; // Return if element is newly inserted in the map (else there is a naming collision)
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}
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@@ -739,7 +739,7 @@ int WriterNodeVisitor::processStateSet(osg::StateSet* ss)
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return -1;
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}
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/**
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/**
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* Add a vertice to the index and link it with the Triangle index and the drawable.
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* \param index_vert is the map where the vertice are stored.
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* \param index is the indice of the vertice's position in the vec3.
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@@ -747,7 +747,7 @@ int WriterNodeVisitor::processStateSet(osg::StateSet* ss)
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* \return the position of the vertice in the final mesh.
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*/
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unsigned int
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WriterNodeVisitor::getMeshIndexForGeometryIndex(MapIndices & index_vert,
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WriterNodeVisitor::getMeshIndexForGeometryIndex(MapIndices & index_vert,
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unsigned int index,
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unsigned int drawable_n)
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{
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@@ -762,7 +762,7 @@ WriterNodeVisitor::getMeshIndexForGeometryIndex(MapIndices & index_vert,
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}
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void
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void
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WriterNodeVisitor::buildMesh(osg::Geode & geo,
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const osg::Matrix & mat,
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MapIndices & index_vert,
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@@ -829,7 +829,7 @@ WriterNodeVisitor::buildMesh(osg::Geode & geo,
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lib3ds_file_append_node(_file3ds, reinterpret_cast<Lib3dsNode*>(node3ds), reinterpret_cast<Lib3dsNode*>(_cur3dsNode));
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}
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unsigned int
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unsigned int
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WriterNodeVisitor::calcVertices(osg::Geode & geo)
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{
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unsigned int numVertice = 0;
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@@ -923,8 +923,8 @@ WriterNodeVisitor::buildFaces(osg::Geode & geo,
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}
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}
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void
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WriterNodeVisitor::createListTriangle(osg::Geometry * geo,
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void
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WriterNodeVisitor::createListTriangle(osg::Geometry * geo,
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ListTriangle & listTriangles,
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bool & texcoords,
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unsigned int & drawable_n)
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@@ -946,7 +946,7 @@ WriterNodeVisitor::createListTriangle(osg::Geometry * geo,
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texcoords = true;
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}
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int material = processStateSet(_currentStateSet.get());
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int material = processStateSet(_currentStateSet.get());
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for(unsigned int i = 0; i < geo->getNumPrimitiveSets(); ++i) //Fill the Triangle List
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{
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