Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -256,7 +256,7 @@ public:
// http://www.multigen-paradigm.com/ubb/Forum1/HTML/000967.html
// Incorporate Face transparency per osg-users thread "Open Flight
// characteristic not reflected in the current OSG" (Sept/Oct 2011)
colors->push_back(osg::Vec4(_primaryColor.r(), _primaryColor.g(),
colors->push_back(osg::Vec4(_primaryColor.r(), _primaryColor.g(),
_primaryColor.b(), ( 1.0 - getTransparency() ) ));
}
}
@@ -644,7 +644,7 @@ protected:
billboard->getDrawable(i)->dirtyBound();
}
billboard->dirtyBound();
}
}
@@ -1140,7 +1140,7 @@ protected:
billboard->getDrawable(i)->dirtyBound();
}
billboard->dirtyBound();
}
}
@@ -1248,7 +1248,7 @@ protected:
{
osg::Vec2f uv = in.readVec2f();
vertex.setUV(layer,uv);
if (!uv.valid())
{
OSG_NOTICE<<"Warning: data error detected in LocalVertexPool::readRecord uv="<<uv.x()<<" "<<uv.y()<<std::endl;
@@ -1340,7 +1340,7 @@ protected:
index = in.readUInt32();
break;
}
if (index < vertexList->size())
{
Vertex& vertex = (*vertexList)[index];