Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -38,11 +38,11 @@ class LayerGroup : public osg::Group
{
public:
LayerGroup() : osg::Group() {}
LayerGroup(const LayerGroup& gg,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
osg::Group(gg, copyop)
{};
META_Node(txp, LayerGroup);
protected:
virtual ~LayerGroup() {}
@@ -99,12 +99,12 @@ TXPParser::TXPParser():
AddCallback(TRPGTILEHEADER, new tileHeaderRead(this));
_childRefCB = dynamic_cast<childRefRead *>(GetCallback(TRPG_CHILDREF));
if (getenv("OSG_TXP_DEFAULT_MAX_ANISOTROPY"))
{
_defaultMaxAnisotropy = osg::asciiToFloat(getenv("OSG_TXP_DEFAULT_MAX_ANISOTROPY"));
}
}
TXPParser::~TXPParser()
@@ -112,7 +112,7 @@ TXPParser::~TXPParser()
}
osg::Group *TXPParser::parseScene(
trpgReadBuffer &buf,
trpgReadBuffer &buf,
std::map<int,osg::ref_ptr<osg::StateSet> > &materials,
std::map<int,osg::ref_ptr<osg::Node> > &models,
double realMinRange, double realMaxRange, double usedMaxRange)
@@ -158,7 +158,7 @@ osg::Group *TXPParser::parseScene(
_root->accept(lv);
//modified by Brad Anderegg May-27-08
//running the optimizer on the terrain fixes some major preformance issues, unfortunately the texture atlas builder seems to get messed up
//running the optimizer on the terrain fixes some major preformance issues, unfortunately the texture atlas builder seems to get messed up
//on some of the textures (usually around buildings) and the tri stripper seems to occasionally crash and also mess up the indices on certain buildings.
osgUtil::Optimizer opt;
opt.optimize(_root.get(), (osgUtil::Optimizer::ALL_OPTIMIZATIONS ^ osgUtil::Optimizer::TEXTURE_ATLAS_BUILDER) ^ osgUtil::Optimizer::TRISTRIP_GEOMETRY);
@@ -231,7 +231,7 @@ bool TXPParser::StartChildren(void * /*in*/)
_parents.push(_currentTop);
_currentTop = _currentNode->asGroup();
}
return true;
}
@@ -274,8 +274,8 @@ bool TXPParser::EndChildren(void *)
}
DeferredLightAttribute& TXPParser::getLightAttribute(int ix)
{
return _archive->getLightAttribute(ix);
{
return _archive->getLightAttribute(ix);
}
class FindEmptyGroupsVisitor : public osg::NodeVisitor
@@ -342,7 +342,7 @@ osg::Geode* TXPParser::createBoundingBox(int x,int y, int lod)
),
hints
);
if (lod==0)
{
sd->setColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
@@ -402,10 +402,10 @@ void TXPParser::loadLocalMaterials()
for (int i = 0; i < n_materials; i++)
{
osg::StateSet* osg_state_set = new osg::StateSet;
trpgLocalMaterial locmat;
tile_head->GetLocalMaterial(i,locmat);
const trpgMaterial* mat = 0;
const trpgTexture *tex = 0;
@@ -439,17 +439,17 @@ void TXPParser::loadLocalMaterials()
osg_texenv->setMode(osg::TexEnv::MODULATE);
break;
}
osg_state_set->setTextureAttribute(texNo,osg_texenv);
image_helper.GetNthImageInfoForLocalMat(&locmat, texNo, &mat,&tex,size);
trpgTexture::ImageMode mode;
tex->GetImageMode(mode);
osg::Texture2D* osg_texture = 0L;
if(mode == trpgTexture::Template)
if(mode == trpgTexture::Template)
osg_texture = getTemplateTexture(image_helper,&locmat, tex, texNo);
else if(mode == trpgTexture::Local)
else if(mode == trpgTexture::Local)
osg_texture = getLocalTexture(image_helper,tex);
else if(mode == trpgTexture::Global)
osg_texture = _archive->getGlobalTexture(texId);
@@ -471,11 +471,11 @@ void TXPParser::loadLocalMaterials()
}
osg_state_set->setTextureAttributeAndModes(texNo,osg_texture, osg::StateAttribute::ON);
int wrap_s, wrap_t;
int wrap_s, wrap_t;
texEnv.GetWrap(wrap_s, wrap_t);
osg_texture->setWrap(osg::Texture2D::WRAP_S, wrap_s == trpgTextureEnv::Repeat ? osg::Texture2D::REPEAT: osg::Texture2D::CLAMP_TO_EDGE );
osg_texture->setWrap(osg::Texture2D::WRAP_T, wrap_t == trpgTextureEnv::Repeat ? osg::Texture2D::REPEAT: osg::Texture2D::CLAMP_TO_EDGE );
// by default is anisotropic filtering.
osg_texture->setMaxAnisotropy(_defaultMaxAnisotropy);
}
@@ -486,29 +486,29 @@ void TXPParser::loadLocalMaterials()
}
osg::Material *osg_material = new osg::Material;
float64 alpha;
mat->GetAlpha(alpha);
trpgColor color;
mat->GetAmbient(color);
osg_material->setAmbient( osg::Material::FRONT_AND_BACK ,
osg_material->setAmbient( osg::Material::FRONT_AND_BACK ,
osg::Vec4(color.red, color.green, color.blue, alpha));
mat->GetDiffuse(color);
osg_material->setDiffuse(osg::Material::FRONT_AND_BACK ,
osg_material->setDiffuse(osg::Material::FRONT_AND_BACK ,
osg::Vec4(color.red, color.green, color.blue, alpha));
mat->GetSpecular(color);
osg_material->setSpecular(osg::Material::FRONT_AND_BACK ,
osg_material->setSpecular(osg::Material::FRONT_AND_BACK ,
osg::Vec4(color.red, color.green, color.blue, alpha));
mat->GetEmission(color);
osg_material->setEmission(osg::Material::FRONT_AND_BACK ,
osg_material->setEmission(osg::Material::FRONT_AND_BACK ,
osg::Vec4(color.red, color.green, color.blue, alpha));
float64 shinines;
mat->GetShininess(shinines);
osg_material->setShininess(osg::Material::FRONT_AND_BACK , (float)shinines);
osg_material->setAlpha(osg::Material::FRONT_AND_BACK ,(float)alpha);
osg_state_set->setAttributeAndModes(osg_material, osg::StateAttribute::ON);
@@ -519,8 +519,8 @@ void TXPParser::loadLocalMaterials()
osg_state_set->setMode(GL_BLEND,osg::StateAttribute::ON);
osg_state_set->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
}
/* This controls what alpha values in a texture mean. It can take the values:
None,Always,Equal,GreaterThanOrEqual,GreaterThan,
LessThanOrEqual,LessThan,Never,NotEqual
@@ -538,7 +538,7 @@ void TXPParser::loadLocalMaterials()
int cullMode;
mat->GetCullMode(cullMode);
// Culling mode in txp means opposite from osg i.e. Front-> show front face
if( cullMode != trpgMaterial::FrontAndBack)
{
@@ -559,9 +559,9 @@ void TXPParser::loadLocalMaterials()
}
}
bool TXPParser::requestModel(int ix)
bool TXPParser::requestModel(int ix)
{
return _archive->loadModel(ix);
return _archive->loadModel(ix);
}
//----------------------------------------------------------------------------
@@ -600,11 +600,11 @@ void* lodRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
#else
osgLod->setRange(
0,
_parse->checkAndGetMinRange(minRange),
_parse->checkAndGetMinRange(minRange),
_parse->checkAndGetMaxRange(maxRange)
);
#endif
// Our LODs are binary so we need to add a group under this LOD and attach stuff
// to that instead of the LOD
// Add it into the scene graph
@@ -650,7 +650,7 @@ void *modelRefRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
(float)mat[8], (float)mat[9], (float)mat[10],(float)mat[11],
(float)mat[12],(float)mat[13],(float)mat[14],(float)mat[15]
);
// Note: Array check before you do this
osg::Node *osg_Model = NULL;
std::map<int,osg::ref_ptr<osg::Node> >*modelList = _parse->getModels();
@@ -749,7 +749,7 @@ void* attachRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
void* childRefRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
{
// This object contribute nothing to the scenegraph, except
// where the children tile should connect.
// It only contain location info of the children tile
@@ -804,7 +804,7 @@ void* lightRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
ref->GetPerformerAttr(perfAttr);
lpNode->setMaxPixelSize(perfAttr.maxPixelSize);
lpNode->setMinPixelSize(perfAttr.minPixelSize);
lpNode->setMinPixelSize(perfAttr.minPixelSize);
trpg3dPoint norm;
ref->GetNormal(norm);
@@ -817,10 +817,10 @@ void* lightRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
trpg3dPoint pt;
light.GetVertex(i, pt);
osgSim::LightPoint lp(
true,
osg::Vec3(pt.x,pt.y,pt.z),
osg::Vec4(col.red, col.green,col.blue, 1.0),
osgSim::LightPoint lp(
true,
osg::Vec3(pt.x,pt.y,pt.z),
osg::Vec4(col.red, col.green,col.blue, 1.0),
inten
);
@@ -833,10 +833,10 @@ void* lightRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
ref->GetHLobeAngle(tmp);
lobeHorz = osg::DegreesToRadians( tmp );
ref->GetVLobeAngle(tmp);
lobeVert = osg::DegreesToRadians( tmp );
ref->GetLobeRollAngle(tmp);
lobeRoll = osg::DegreesToRadians( tmp );
@@ -851,10 +851,10 @@ void* lightRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
ref->GetHLobeAngle(tmp);
lobeHorz = osg::DegreesToRadians( tmp );
ref->GetVLobeAngle(tmp);
lobeVert = osg::DegreesToRadians( tmp );
ref->GetLobeRollAngle(tmp);
lobeRoll = osg::DegreesToRadians( tmp );
@@ -864,10 +864,10 @@ void* lightRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
ref->GetBackColor(col);
ref->GetBackIntensity(inten);
osgSim::LightPoint lp2(
true,
osg::Vec3(pt.x,pt.y,pt.z),
osg::Vec4(col.red, col.green,col.blue, 1.0),
osgSim::LightPoint lp2(
true,
osg::Vec3(pt.x,pt.y,pt.z),
osg::Vec4(col.red, col.green,col.blue, 1.0),
inten
);
@@ -888,7 +888,7 @@ void* lightRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
#if 0
DefferedLightAttribute& dla = _parse->getLightAttribute(attr_index);
DefferedLightAttribute& dla = _parse->getLightAttribute(attr_index);
osgSim::LightPointNode* node = dla.lightPoint.get();
uint32 nvert;
@@ -1000,7 +1000,7 @@ void* labelRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
os << '\\' << sub;
break;
}
}
if (lb.length()) os << lb;
text->setText(os.str());
@@ -1023,9 +1023,9 @@ void* labelRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
text->setAxisAlignment(osgText::Text::XZ_PLANE);
const trpgLabelPropertyTable *labelPropertyTable = _parse->getArchive()->GetLabelPropertyTable();
const trpgLabelProperty *labelProperty = labelPropertyTable ?
const trpgLabelProperty *labelProperty = labelPropertyTable ?
labelPropertyTable->GetPropertyRef(label.GetProperty()) : 0;
bool addTextGeodeIntoSceneGraph = true;
if (labelProperty)
{
@@ -1172,7 +1172,7 @@ void* labelRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
supLineColor = osg::Vec4(faceColor.red, faceColor.green, faceColor.blue, alpha );
}
}
switch (supStyle->GetType())
{
case trpgSupportStyle::Line:
@@ -1194,7 +1194,7 @@ void* labelRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
colors->push_back(supLineColor);
linesGeom->setColorArray(colors);
linesGeom->setColorBinding(osg::Geometry::BIND_OVERALL);
osg::Vec3Array* normals = new osg::Vec3Array;
normals->push_back(osg::Vec3(0.0f,-1.0f,0.0f));
linesGeom->setNormalArray(normals);
@@ -1215,7 +1215,7 @@ void* labelRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
for (unsigned int i = 0; i < supports->size(); i++)
{
const trpg3dPoint& supPt = (*supports)[i];
osg::Vec3 supPos(supPt.x,supPt.y,supPt.z);
osg::Vec3 supCenter = (supPos+pos)/2.f;
float supHeight = (supPos-pos).length();
@@ -1236,7 +1236,7 @@ void* labelRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
supGeode->addDrawable(cylinderDrawable);
}
_parse->getCurrTop()->addChild(supGeode.get());
}
break;
@@ -1244,7 +1244,7 @@ void* labelRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
break;
}
}
}
}
@@ -1275,7 +1275,7 @@ public:
_m = m;
_im.invert(_m);
}
virtual ~TransformFunctor() {}
virtual void apply(osg::Drawable::AttributeType type,unsigned int count,osg::Vec3* begin)
@@ -1288,7 +1288,7 @@ public:
(*itr) = (*itr)*_m;
}
}
else
else
if (type == osg::Drawable::NORMALS)
{
osg::Vec3* end = begin+count;
@@ -1323,14 +1323,14 @@ void* geomRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
geom.GetNumPrims(numPrims);
geom.GetNumVertex(numVert);
geom.GetNumNormal(numNorm);
// Get vertices
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array(numVert);
geom.GetVertices((float *)&(vertices->front()));
// Turn the trpgGeometry into something osg can understand
osg::ref_ptr<osg::Geometry> geometry;
// Get texture coordinates
;
int num_tex;
@@ -1342,7 +1342,7 @@ void* geomRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
if (td)
{
tex_coords[texno] = new osg::Vec2Array(numVert);
const float* sourcePtr = &(td->floatData[0]);
const float* sourcePtr = &(td->floatData[0]);
float* destinationPtr = (float*)&((*tex_coords[texno])[0]);
for (int i=0 ;i < numVert; ++i)
{
@@ -1351,7 +1351,7 @@ void* geomRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
}
}
}
// The normals
osg::ref_ptr<osg::Vec3Array> normals;
if (numNorm == numVert)
@@ -1359,7 +1359,7 @@ void* geomRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
normals = new osg::Vec3Array(numVert);
geom.GetNormals((float*)&(normals->front()));
}
// Set up the primitive type
switch (primType)
{
@@ -1422,8 +1422,8 @@ void* geomRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
default:
break;
};
// Add it to the current parent group
osg::Group *top = _parse->getCurrTop();
@@ -1434,7 +1434,7 @@ void* geomRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
{
//modifed by Brad Anderegg on May-27-08
//using display lists actually increases our framerate by
//using display lists actually increases our framerate by
//a fair amount, on certain laptops it increased by as much as 1000%
geometry->setUseDisplayList(true);
@@ -1461,15 +1461,15 @@ void* geomRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
_parse->loadMaterial(matId);
tmp_ss = (*_parse->getMaterials())[matId];
}
if(sset.valid())
if(sset.valid())
{
if(tmp_ss.valid())
{
osg::StateAttribute* texenv0 = tmp_ss->getTextureAttribute(0,osg::StateAttribute::TEXENV);
if(texenv0)
if(texenv0)
sset->setTextureAttribute(n_mat,texenv0);
osg::StateAttribute* tex0 = tmp_ss->getTextureAttribute(0,osg::StateAttribute::TEXTURE);
if(tex0)
if(tex0)
sset->setTextureAttributeAndModes(n_mat,tex0,osg::StateAttribute::ON);
// submitted by a. danklefsen
// Alion science and Technology 2/12/07
@@ -1478,7 +1478,7 @@ void* geomRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
}
// sset->merge(*tmp_ss.get());
}
else
else
sset = tmp_ss;
}
@@ -1500,7 +1500,7 @@ void* geomRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
osg::ref_ptr<osg::Billboard> billboard = new osg::Billboard;
billboard->setAxis(osg::Vec3(0.0f,0.0,1.0f) );
billboard->setNormal(osg::Vec3(0.0f,-1.0,0.0f));
geometry->setUseDisplayList(true);
switch (info.mode)
@@ -1604,14 +1604,14 @@ void* geomRead::Parse(trpgToken /*tok*/,trpgReadBuffer &buf)
_parse->getCurrTop()->addChild(geode);
}
}
#endif
#endif
}
else
{
OSG_WARN<<"Detected potential memory leak in TXPParser.cpp"<<std::endl;
}
return (void *) 1;
}
@@ -1700,18 +1700,18 @@ osg::Texture2D* txp::getLocalTexture(trpgrImageHelper& image_helper, const trpgT
tex->GetImageDepth(depth);
trpgTexture::ImageType type;
tex->GetImageType(type);
GLenum internalFormat = (GLenum)-1;
GLenum pixelFormat = (GLenum)-1;
GLenum dataType = GL_UNSIGNED_BYTE;
check_format(type,depth,internalFormat , pixelFormat , dataType);
if(pixelFormat!=(GLenum)-1)
{
osg_texture = new osg::Texture2D();
// make sure the Texture unref's the Image after apply, when it is no longer needed.
// make sure the Texture unref's the Image after apply, when it is no longer needed.
osg_texture->setUnRefImageDataAfterApply(true);
osg::Image* image = new osg::Image;
@@ -1745,7 +1745,7 @@ osg::Texture2D* txp::getLocalTexture(trpgrImageHelper& image_helper, const trpgT
// now set mipmap data (offsets into image raw data)
osg::Image::MipmapDataType mipmaps;
// number of offsets in osg is one less than num_mipmaps
// because it's assumed that first offset iz 0
// because it's assumed that first offset iz 0
mipmaps.resize(num_mipmaps-1);
for( int k = 1 ; k < num_mipmaps;k++ )
{
@@ -1773,18 +1773,18 @@ osg::Texture2D* txp::getTemplateTexture(trpgrImageHelper& image_helper, trpgLoca
tex->GetImageDepth(depth);
trpgTexture::ImageType type;
tex->GetImageType(type);
GLenum internalFormat = (GLenum)-1;
GLenum pixelFormat = (GLenum)-1;
GLenum dataType = GL_UNSIGNED_BYTE;
check_format(type,depth,internalFormat , pixelFormat , dataType);
if(pixelFormat!=(GLenum)-1)
{
osg_texture = new osg::Texture2D();
// make sure the Texture unref's the Image after apply, when it is no longer needed.
// make sure the Texture unref's the Image after apply, when it is no longer needed.
osg_texture->setUnRefImageDataAfterApply(true);
osg::Image* image = new osg::Image;
@@ -1821,7 +1821,7 @@ osg::Texture2D* txp::getTemplateTexture(trpgrImageHelper& image_helper, trpgLoca
// now set mipmap data (offsets into image raw data)
osg::Image::MipmapDataType mipmaps;
// number of offsets in osg is one less than num_mipmaps
// because it's assumed that first offset iz 0
// because it's assumed that first offset iz 0
mipmaps.resize(num_mipmaps-1);
for( int k = 1 ; k < num_mipmaps;k++ )
{