Ran script to remove trailing spaces and tabs
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@@ -23,7 +23,7 @@
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If you want to parse data out of a different structure instead, look at
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subclassing trpgReadBuffer and replacing its virtual methods. That's what
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trpgMemReadBuffer is doing.
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This file also contains the implementation of trpgSceneParser().
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That class implements a set of callbacks for handling the Pushes and Pops
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in an archive. You fill in the Start/EndChildren callbacks and register
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@@ -97,7 +97,7 @@ void trpgr_Parser::AddCallback(trpgToken tok,trpgr_Callback *cb,bool in_dest)
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class WriteWrapper : public trpgr_Callback {
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public:
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WriteWrapper(trpgReadWriteable *in_wr) { wr = in_wr; };
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void *Parse(trpgToken,trpgReadBuffer &buf) {
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void *Parse(trpgToken,trpgReadBuffer &buf) {
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if (wr->Read(buf))
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return wr;
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else
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@@ -131,7 +131,7 @@ trpgr_Callback *trpgr_Parser::GetCallback(trpgToken tok)
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else
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return 0;
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}
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// Remove Callback
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void trpgr_Parser::RemoveCallback(trpgToken tok)
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@@ -240,7 +240,7 @@ class trpgSceneHelperPush : public trpgr_Callback
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public:
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trpgSceneHelperPush(trpgSceneParser *in_parse)
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{ parse = in_parse; };
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void *Parse(trpgToken /*tok*/,trpgReadBuffer& /*buf*/)
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{
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// Call the start children callback
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