Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*
* ViewDependentShadow codes Copyright (C) 2008 Wojciech Lewandowski
@@ -47,7 +47,7 @@ MinimalDrawBoundsShadowMap::~MinimalDrawBoundsShadowMap()
}
void MinimalDrawBoundsShadowMap::ViewData::cullShadowReceivingScene( )
{
{
BaseClass::ViewData::cullShadowReceivingScene( );
ThisClass::ViewData::cullBoundAnalysisScene( );
}
@@ -59,17 +59,17 @@ void MinimalDrawBoundsShadowMap::ViewData::cullBoundAnalysisScene( )
_boundAnalysisCamera->setProjectionMatrix( _clampedProjection );
osg::Matrixd::value_type l,r,b,t,n,f;
_boundAnalysisCamera->getProjectionMatrixAsFrustum( l,r,b,t,n,f );
_boundAnalysisCamera->getProjectionMatrixAsFrustum( l,r,b,t,n,f );
_mainCamera = _cv->getRenderStage()->getCamera();
extendProjection( _boundAnalysisCamera->getProjectionMatrix(),
_boundAnalysisCamera->getViewport(), osg::Vec2( 2,2 ) );
_boundAnalysisCamera->getViewport(), osg::Vec2( 2,2 ) );
// record the traversal mask on entry so we can reapply it later.
unsigned int traversalMask = _cv->getTraversalMask();
_cv->setTraversalMask( traversalMask &
_cv->setTraversalMask( traversalMask &
_st->getShadowedScene()->getReceivesShadowTraversalMask() );
// do RTT camera traversal
@@ -95,7 +95,7 @@ void MinimalDrawBoundsShadowMap::ViewData::createDebugHUD( )
osg::Geometry* geometry = osg::createTexturedQuadGeometry
( osg::Vec3(_hudOrigin[0]+_hudSize[0],_hudOrigin[1],0),
osg::Vec3(_hudSize[0],0,0),
osg::Vec3(_hudSize[0],0,0),
osg::Vec3(0,_hudSize[1],0) );
geode->addDrawable(geometry);
@@ -119,10 +119,10 @@ osg::BoundingBox MinimalDrawBoundsShadowMap::ViewData::scanImage
{
osg::BoundingBox bb, bbProj;
int components = osg::Image::computeNumComponents( image->getPixelFormat() );
int components = osg::Image::computeNumComponents( image->getPixelFormat() );
if( image->getDataType() == GL_FLOAT ) {
float scale = 255.f / 254.f;
float scale = 255.f / 254.f;
float * pf = (float *)image->data();
for( int y = 0; y < image->t(); y++ ) {
float fY = ( 0.5f + y ) / image->t();
@@ -133,7 +133,7 @@ osg::BoundingBox MinimalDrawBoundsShadowMap::ViewData::scanImage
float fMinZ = pf[0] * scale;
bbProj.expandBy( osg::Vec3( fX, fY, fMinZ ) );
bb.expandBy( osg::Vec3( fX, fY, fMinZ ) * m );
if( components > 1 ) {
float fMaxZ = scale * ( 1.f - pf[1] );
bbProj.expandBy( osg::Vec3( fX, fY, fMaxZ ) );
@@ -164,7 +164,7 @@ osg::BoundingBox MinimalDrawBoundsShadowMap::ViewData::scanImage
if( components > 1 ) {
float fMaxZ = scale * (255 - pb[1] + 0.5f);
fMaxZ = osg::clampTo( fMaxZ, 0.f, 1.f );
bbProj.expandBy( osg::Vec3( fX, fY, fMaxZ ) );
bb.expandBy( osg::Vec3( fX, fY, fMaxZ ) * m );
}
@@ -183,7 +183,7 @@ void MinimalDrawBoundsShadowMap::ViewData::performBoundAnalysis( const osg::Came
if( !_projection.valid() )
return;
osg::Camera::BufferAttachmentMap & bam
osg::Camera::BufferAttachmentMap & bam
= const_cast<osg::Camera&>( camera ).getBufferAttachmentMap();
#if ANALYSIS_DEPTH
osg::Camera::Attachment & attachment = bam[ osg::Camera::DEPTH_BUFFER ];
@@ -192,12 +192,12 @@ void MinimalDrawBoundsShadowMap::ViewData::performBoundAnalysis( const osg::Came
#endif
const osg::ref_ptr< osg::Image > image = attachment._image.get();
if( !image.valid() )
if( !image.valid() )
return;
osg::Matrix m;
m.invert( *_modellingSpaceToWorldPtr *
camera.getViewMatrix() *
m.invert( *_modellingSpaceToWorldPtr *
camera.getViewMatrix() *
camera.getProjectionMatrix() );
m.preMult( osg::Matrix::scale( osg::Vec3( 2.f, 2.f, 2.f ) ) *
@@ -205,17 +205,17 @@ void MinimalDrawBoundsShadowMap::ViewData::performBoundAnalysis( const osg::Came
osg::BoundingBox bb = scanImage( image.get(), m );
if( getDebugDraw() ) {
if( getDebugDraw() ) {
ConvexPolyhedron p;
p.setToBoundingBox( bb );
p.transform( *_modellingSpaceToWorldPtr,
p.transform( *_modellingSpaceToWorldPtr,
osg::Matrix::inverse( *_modellingSpaceToWorldPtr ) );
setDebugPolytope( "scan", p,
osg::Vec4( 0,0,0,1 ), osg::Vec4( 0,0,0,0.1 ) );
}
cutScenePolytope( *_modellingSpaceToWorldPtr,
cutScenePolytope( *_modellingSpaceToWorldPtr,
osg::Matrix::inverse( *_modellingSpaceToWorldPtr ), bb );
frameShadowCastingCamera( _mainCamera.get(), _camera.get() );
@@ -233,12 +233,12 @@ void MinimalDrawBoundsShadowMap::ViewData::performBoundAnalysis( const osg::Came
void MinimalDrawBoundsShadowMap::ViewData::recordShadowMapParams( )
{
const osgUtil::RenderStage * rs = _cv->getCurrentRenderBin()->getStage();
setShadowCameraProjectionMatrixPtr( _cv->getProjectionMatrix() );
if( !rs->getRenderBinList().empty() || rs->getBinNum() != 0 )
if( !rs->getRenderBinList().empty() || rs->getBinNum() != 0 )
{
}
#if 0
MinimalShadowMap::RenderLeafList rll;
@@ -248,17 +248,17 @@ void MinimalDrawBoundsShadowMap::ViewData::recordShadowMapParams( )
pass++;
std::set< osg::ref_ptr< osg::RefMatrix > > projections;
MinimalShadowMap::GetRenderLeaves( , rll );
for( unsigned i =0; i < rll.size(); i++ ) {
for( unsigned i =0; i < rll.size(); i++ ) {
if( rll[i]->_projection.get() != _projection.get() ) {
osg::RefMatrix * projection = rll[i]->_projection.get();
projections.insert( rll[i]->_projection );
projections.insert( rll[i]->_projection );
c++;
}
}
if( projections.size() > 0 )
if( projections.size() > 0 )
_projection = (*projections.begin()).get();
@@ -270,11 +270,11 @@ void MinimalDrawBoundsShadowMap::ViewData::init
( ThisClass *st, osgUtil::CullVisitor *cv )
{
BaseClass::ViewData::init( st, cv );
_frameShadowCastingCameraPasses = 2;
_camera->setCullCallback
( new CameraCullCallback( this, _camera->getCullCallback() ) );
_boundAnalysisTexture = new osg::Texture2D;
_boundAnalysisTexture->setTextureSize
( _boundAnalysisSize[0], _boundAnalysisSize[1] );
@@ -287,7 +287,7 @@ void MinimalDrawBoundsShadowMap::ViewData::init
_boundAnalysisSize[1], 1,
GL_DEPTH_COMPONENT, GL_FLOAT );
_boundAnalysisTexture->setInternalFormat(GL_DEPTH_COMPONENT);
_boundAnalysisTexture->setInternalFormat(GL_DEPTH_COMPONENT);
// _boundAnalysisTexture->setShadowComparison(true);
_boundAnalysisTexture->setShadowTextureMode(osg::Texture2D::LUMINANCE);
@@ -298,14 +298,14 @@ void MinimalDrawBoundsShadowMap::ViewData::init
#if USE_FLOAT_IMAGE
_boundAnalysisImage->allocateImage( _boundAnalysisSize[0],
_boundAnalysisSize[1], 1,
_boundAnalysisSize[1], 1,
GL_RGBA, GL_FLOAT );
_boundAnalysisImage->setInternalTextureFormat( GL_RGBA16F_ARB );
_boundAnalysisTexture->setInternalFormat(GL_RGBA16F_ARB);
#else
_boundAnalysisImage->allocateImage( _boundAnalysisSize[0],
_boundAnalysisSize[1], 1,
_boundAnalysisSize[1], 1,
GL_RGBA, GL_UNSIGNED_BYTE );
_boundAnalysisImage->setInternalTextureFormat( GL_RGBA );
@@ -325,7 +325,7 @@ void MinimalDrawBoundsShadowMap::ViewData::init
_boundAnalysisTexture->setWrap(osg::Texture2D::WRAP_S,osg::Texture2D::REPEAT);
_boundAnalysisTexture->setWrap(osg::Texture2D::WRAP_T,osg::Texture2D::REPEAT);
// set up the render to texture camera.
// set up the render to texture camera.
// create the camera
_boundAnalysisCamera = new osg::Camera;
_boundAnalysisCamera->setName( "AnalysisCamera" );