Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -41,7 +41,7 @@ void ShadowTexture::init()
unsigned int tex_width = 512;
unsigned int tex_height = 512;
_texture = new osg::Texture2D;
_texture->setTextureSize(tex_width, tex_height);
_texture->setInternalFormat(GL_RGB);
@@ -57,7 +57,7 @@ void ShadowTexture::init()
_camera = new osg::Camera;
_camera->setClearColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
_camera->setCullCallback(new CameraCullCallback(this));
// set viewport
@@ -81,20 +81,20 @@ void ShadowTexture::init()
osg::StateSet* stateset = _camera->getOrCreateStateSet();
stateset->setAttribute(_material.get(),osg::StateAttribute::OVERRIDE);
}
{
_stateset = new osg::StateSet;
_stateset = new osg::StateSet;
_stateset->setTextureAttributeAndModes(_textureUnit,_texture.get(),osg::StateAttribute::ON);
_stateset->setTextureMode(_textureUnit,GL_TEXTURE_GEN_S,osg::StateAttribute::ON);
_stateset->setTextureMode(_textureUnit,GL_TEXTURE_GEN_T,osg::StateAttribute::ON);
_stateset->setTextureMode(_textureUnit,GL_TEXTURE_GEN_R,osg::StateAttribute::ON);
_stateset->setTextureMode(_textureUnit,GL_TEXTURE_GEN_Q,osg::StateAttribute::ON);
_texgen = new osg::TexGen;
}
_dirty = false;
}
@@ -113,7 +113,7 @@ void ShadowTexture::cull(osgUtil::CullVisitor& cv)
// do traversal of shadow casting scene which does not need to be decorated by the shadow texture
{
cv.setTraversalMask( traversalMask &
cv.setTraversalMask( traversalMask &
getShadowedScene()->getCastsShadowTraversalMask() );
_shadowedScene->osg::Group::traverse(cv);
@@ -122,16 +122,16 @@ void ShadowTexture::cull(osgUtil::CullVisitor& cv)
// do traversal of shadow receiving scene which does need to be decorated by the shadow texture
{
cv.pushStateSet(_stateset.get());
cv.setTraversalMask( traversalMask &
cv.setTraversalMask( traversalMask &
getShadowedScene()->getReceivesShadowTraversalMask() );
_shadowedScene->osg::Group::traverse(cv);
cv.popStateSet();
}
// need to compute view frustum for RTT camera.
// 1) get the light position
// 2) get the center and extents of the view frustum
@@ -154,23 +154,23 @@ void ShadowTexture::cull(osgUtil::CullVisitor& cv)
selectLight = light;
}
}
osg::Matrix eyeToWorld;
eyeToWorld.invert(*cv.getModelViewMatrix());
lightpos = lightpos * eyeToWorld;
if (selectLight)
{
// get the bounds of the model.
// get the bounds of the model.
osg::ComputeBoundsVisitor cbbv(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN);
cbbv.setTraversalMask(getShadowedScene()->getCastsShadowTraversalMask());
_shadowedScene->osg::Group::traverse(cbbv);
osg::BoundingBox bb = cbbv.getBoundingBox();
if (lightpos[3]!=0.0)
{
osg::Vec3 position(lightpos.x(), lightpos.y(), lightpos.z());
@@ -188,15 +188,15 @@ void ShadowTexture::cull(osgUtil::CullVisitor& cv)
_camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
_camera->setProjectionMatrixAsFrustum(-right,right,-top,top,znear,zfar);
_camera->setViewMatrixAsLookAt(position,bb.center(),computeOrthogonalVector(bb.center()-position));
// compute the matrix which takes a vertex from local coords into tex coords
// will use this later to specify osg::TexGen..
osg::Matrix MVPT = _camera->getViewMatrix() *
osg::Matrix MVPT = _camera->getViewMatrix() *
_camera->getProjectionMatrix() *
osg::Matrix::translate(1.0,1.0,1.0) *
osg::Matrix::scale(0.5f,0.5f,0.5f);
_texgen->setMode(osg::TexGen::EYE_LINEAR);
_texgen->setPlanesFromMatrix(MVPT);
}
@@ -222,21 +222,21 @@ void ShadowTexture::cull(osgUtil::CullVisitor& cv)
_camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
_camera->setProjectionMatrixAsOrtho(-right, right, -top, top, znear, zfar);
_camera->setViewMatrixAsLookAt(position,bb.center(),computeOrthogonalVector(lightDir));
// compute the matrix which takes a vertex from local coords into tex coords
// will use this later to specify osg::TexGen..
osg::Matrix MVPT = _camera->getViewMatrix() *
osg::Matrix MVPT = _camera->getViewMatrix() *
_camera->getProjectionMatrix() *
osg::Matrix::translate(1.0,1.0,1.0) *
osg::Matrix::scale(0.5f,0.5f,0.5f);
_texgen->setMode(osg::TexGen::EYE_LINEAR);
_texgen->setPlanesFromMatrix(MVPT);
}
cv.setTraversalMask( traversalMask &
cv.setTraversalMask( traversalMask &
getShadowedScene()->getCastsShadowTraversalMask() );
// do RTT camera traversal
@@ -244,9 +244,9 @@ void ShadowTexture::cull(osgUtil::CullVisitor& cv)
orig_rs->getPositionalStateContainer()->addPositionedTextureAttribute(_textureUnit, cv.getModelViewMatrix(), _texgen.get());
}
// reapply the original traversal mask