Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -23,10 +23,10 @@ using namespace osgShadow;
ShadowedScene::ShadowedScene(ShadowTechnique* st):
_receivesShadowTraversalMask(0xffffffff),
_castsShadowTraversalMask(0xffffffff)
_castsShadowTraversalMask(0xffffffff)
{
setNumChildrenRequiringUpdateTraversal(1);
setShadowSettings(new ShadowSettings);
if (st) setShadowTechnique(st);
@@ -38,7 +38,7 @@ ShadowedScene::ShadowedScene(const ShadowedScene& ss, const osg::CopyOp& copyop)
_castsShadowTraversalMask(ss._castsShadowTraversalMask)
{
setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
if (ss._shadowTechnique.valid())
{
setShadowTechnique( dynamic_cast<osgShadow::ShadowTechnique*>(ss._shadowTechnique->clone(copyop)) );
@@ -52,7 +52,7 @@ ShadowedScene::ShadowedScene(const ShadowedScene& ss, const osg::CopyOp& copyop)
{
setShadowSettings(new ShadowSettings);
}
}
ShadowedScene::~ShadowedScene()
@@ -80,15 +80,15 @@ void ShadowedScene::setShadowSettings(ShadowSettings* ss)
void ShadowedScene::setShadowTechnique(ShadowTechnique* technique)
{
if (_shadowTechnique == technique) return;
if (_shadowTechnique.valid())
if (_shadowTechnique.valid())
{
_shadowTechnique->cleanSceneGraph();
_shadowTechnique->_shadowedScene = 0;
}
_shadowTechnique = technique;
if (_shadowTechnique.valid())
{
_shadowTechnique->_shadowedScene = this;
@@ -98,7 +98,7 @@ void ShadowedScene::setShadowTechnique(ShadowTechnique* technique)
void ShadowedScene::cleanSceneGraph()
{
if (_shadowTechnique.valid())
if (_shadowTechnique.valid())
{
_shadowTechnique->cleanSceneGraph();
}