Ran script to remove trailing spaces and tabs
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@@ -1,13 +1,13 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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@@ -23,10 +23,10 @@ using namespace osgShadow;
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ShadowedScene::ShadowedScene(ShadowTechnique* st):
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_receivesShadowTraversalMask(0xffffffff),
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_castsShadowTraversalMask(0xffffffff)
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_castsShadowTraversalMask(0xffffffff)
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{
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setNumChildrenRequiringUpdateTraversal(1);
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setShadowSettings(new ShadowSettings);
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if (st) setShadowTechnique(st);
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@@ -38,7 +38,7 @@ ShadowedScene::ShadowedScene(const ShadowedScene& ss, const osg::CopyOp& copyop)
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_castsShadowTraversalMask(ss._castsShadowTraversalMask)
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{
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setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
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if (ss._shadowTechnique.valid())
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{
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setShadowTechnique( dynamic_cast<osgShadow::ShadowTechnique*>(ss._shadowTechnique->clone(copyop)) );
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@@ -52,7 +52,7 @@ ShadowedScene::ShadowedScene(const ShadowedScene& ss, const osg::CopyOp& copyop)
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{
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setShadowSettings(new ShadowSettings);
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}
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}
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ShadowedScene::~ShadowedScene()
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@@ -80,15 +80,15 @@ void ShadowedScene::setShadowSettings(ShadowSettings* ss)
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void ShadowedScene::setShadowTechnique(ShadowTechnique* technique)
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{
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if (_shadowTechnique == technique) return;
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if (_shadowTechnique.valid())
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if (_shadowTechnique.valid())
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{
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_shadowTechnique->cleanSceneGraph();
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_shadowTechnique->_shadowedScene = 0;
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}
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_shadowTechnique = technique;
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if (_shadowTechnique.valid())
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{
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_shadowTechnique->_shadowedScene = this;
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@@ -98,7 +98,7 @@ void ShadowedScene::setShadowTechnique(ShadowTechnique* technique)
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void ShadowedScene::cleanSceneGraph()
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{
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if (_shadowTechnique.valid())
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if (_shadowTechnique.valid())
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{
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_shadowTechnique->cleanSceneGraph();
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}
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