Ran script to remove trailing spaces and tabs
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@@ -1,13 +1,13 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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@@ -106,7 +106,7 @@ osg::BoundingSphere LightPointNode::computeBound() const
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bsphere.set(_bbox.center(),0.0f);
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for(itr=_lightPointList.begin();
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itr!=_lightPointList.end();
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++itr)
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@@ -135,22 +135,22 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
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osg::Timer_t t1=0,t2=0,t3=0,t4=0,t5=0,t6=0,t7=0,t8=0;
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#endif
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#ifdef USE_TIMER
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t1 = timer.tick();
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#endif
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osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
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#ifdef USE_TIMER
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t2 = timer.tick();
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#endif
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// should we disable small feature culling here?
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if (cv /*&& !cv->isCulled(_bbox)*/)
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{
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osg::Matrix matrix = *(cv->getModelViewMatrix());
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osg::RefMatrix& projection = *(cv->getProjectionMatrix());
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osgUtil::StateGraph* rg = cv->getCurrentStateGraph();
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@@ -162,7 +162,7 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
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// so need to add it.
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cv->getCurrentRenderBin()->addStateGraph(rg);
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}
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#ifdef USE_TIMER
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t3 = timer.tick();
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#endif
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@@ -193,7 +193,7 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
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{
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drawable = _pointSprites ? new LightPointSpriteDrawable : new LightPointDrawable;
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rg->setUserData(drawable);
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if (cv->getFrameStamp())
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{
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drawable->setSimulationTime(cv->getFrameStamp()->getSimulationTime());
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@@ -207,10 +207,10 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
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litr != rg->_leaves.end() && (*litr)->_drawable.get()!=drawable;
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++litr)
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{}
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if (litr == rg->_leaves.end())
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{
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// haven't found the drawable added in the RenderLeaf list, therefore this may be the
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// haven't found the drawable added in the RenderLeaf list, therefore this may be the
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// first time through LightPointNode in this frame, so need to add drawable into the StateGraph RenderLeaf list
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// and update its time signatures.
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@@ -234,17 +234,17 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
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t7 = timer.tick();
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#endif
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if (cv->getComputeNearFarMode() != osgUtil::CullVisitor::DO_NOT_COMPUTE_NEAR_FAR)
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cv->updateCalculatedNearFar(matrix,_bbox);
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const float minimumIntensity = 1.0f/256.0f;
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const osg::Vec3 eyePoint = cv->getEyeLocal();
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double time=drawable->getSimulationTime();
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double timeInterval=drawable->getSimulationTimeInterval();
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const osg::Polytope clipvol(cv->getCurrentCullingSet().getFrustum());
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const bool computeClipping = false;//(clipvol.getCurrentMask()!=0);
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@@ -254,7 +254,7 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
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++itr)
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{
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const LightPoint& lp = *itr;
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if (!lp._on) continue;
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const osg::Vec3& position = lp._position;
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@@ -392,11 +392,11 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
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}
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}
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}
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#ifdef USE_TIMER
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t8 = timer.tick();
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#endif
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}
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#ifdef USE_TIMER
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cout << "compute"<<endl;
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