Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -18,7 +18,7 @@ using namespace osgSim;
//
// Elevation Range
// Elevation Range
//
void AzimRange::setAzimuthRange(float minAzimuth,float maxAzimuth,float fadeAngle)
@@ -58,7 +58,7 @@ void AzimRange::getAzimuthRange(float& minAzimuth, float& maxAzimuth, float& fad
//
// Elevation Range
// Elevation Range
//
void ElevationRange::setElevationRange(float minElevation,float maxElevation,float fadeAngle)
{
@@ -286,7 +286,7 @@ void DirectionalSector::setFadeAngle(float angle)
float ang = acos(_cosHorizAngle)+angle ;
if ( ang > osg::PI ) _cosHorizFadeAngle = -1.0 ;
else _cosHorizFadeAngle = cos(ang);
ang = acos(_cosVertAngle)+angle ;
if ( ang > osg::PI ) _cosVertFadeAngle = -1.0 ;
else _cosVertFadeAngle = cos(ang);
@@ -298,15 +298,15 @@ float DirectionalSector::getFadeAngle() const
}
float DirectionalSector::operator() (const osg::Vec3& eyeLocal) const
{
{
float elev_intensity, azim_intensity ;
// Tranform eyeLocal into the LightPoint frame
osg::Vec3 EPlp = _local_to_LP * eyeLocal ;
/*fprintf(stderr, " eyeLocal = %f, %f, %f\n", eyeLocal[0], eyeLocal[1], eyeLocal[2]) ;
fprintf(stderr, " EPlp = %f, %f, %f\n", EPlp[0], EPlp[1], EPlp[2]) ;*/
// Elevation check
// Project EPlp into LP YZ plane and dot with LPy
osg::Vec2 EPyz(EPlp[1], EPlp[2]) ;
@@ -330,7 +330,7 @@ float DirectionalSector::operator() (const osg::Vec3& eyeLocal) const
//fprintf(stderr, " >> fully inside el range\n") ;
}
// Elevation check passed
// Azimuth check
// Project EPlp into LP XY plane and dot with LPy
osg::Vec2 EPxy(EPlp[0], EPlp[1]) ;
@@ -356,7 +356,7 @@ float DirectionalSector::operator() (const osg::Vec3& eyeLocal) const
azim_intensity = 1.0 ;
}
// Azimuth check passed
// We're good! Return full intensity
//fprintf(stderr, " %%%% Returing intensity = %f\n", elev_intensity * azim_intensity) ;
return elev_intensity * azim_intensity ;