Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -34,7 +34,7 @@ GeometryTechnique::GeometryTechnique()
setFilterBias(0);
setFilterWidth(0.1);
setFilterMatrixAs(GAUSSIAN);
}
GeometryTechnique::GeometryTechnique(const GeometryTechnique& gt,const osg::CopyOp& copyop):
@@ -65,7 +65,7 @@ void GeometryTechnique::setFilterWidth(float filterWidth)
void GeometryTechnique::setFilterMatrix(const osg::Matrix3& matrix)
{
_filterMatrix = matrix;
_filterMatrix = matrix;
if (!_filterMatrixUniform) _filterMatrixUniform = new osg::Uniform("filterMatrix",_filterMatrix);
else _filterMatrixUniform->set(_filterMatrix);
}
@@ -96,7 +96,7 @@ void GeometryTechnique::setFilterMatrixAs(FilterType filterType)
void GeometryTechnique::init(int dirtyMask, bool assumeMultiThreaded)
{
OSG_INFO<<"Doing GeometryTechnique::init()"<<std::endl;
if (!_terrainTile) return;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_writeBufferMutex);
@@ -161,14 +161,14 @@ Locator* GeometryTechnique::computeMasterLocator()
Locator* elevationLocator = elevationLayer ? elevationLayer->getLocator() : 0;
Locator* colorLocator = colorLayer ? colorLayer->getLocator() : 0;
Locator* masterLocator = elevationLocator ? elevationLocator : colorLocator;
if (!masterLocator)
{
OSG_NOTICE<<"Problem, no locator found in any of the terrain layers"<<std::endl;
return 0;
}
return masterLocator;
}
@@ -181,13 +181,13 @@ osg::Vec3d GeometryTechnique::computeCenterModel(BufferData& buffer, Locator* ma
Locator* elevationLocator = elevationLayer ? elevationLayer->getLocator() : 0;
Locator* colorLocator = colorLayer ? colorLayer->getLocator() : 0;
if (!elevationLocator) elevationLocator = masterLocator;
if (!colorLocator) colorLocator = masterLocator;
osg::Vec3d bottomLeftNDC(DBL_MAX, DBL_MAX, 0.0);
osg::Vec3d topRightNDC(-DBL_MAX, -DBL_MAX, 0.0);
if (elevationLayer)
{
if (elevationLocator!= masterLocator)
@@ -226,9 +226,9 @@ osg::Vec3d GeometryTechnique::computeCenterModel(BufferData& buffer, Locator* ma
osg::Vec3d centerNDC = (bottomLeftNDC + topRightNDC)*0.5;
osg::Vec3d centerModel = (bottomLeftNDC + topRightNDC)*0.5;
masterLocator->convertLocalToModel(centerNDC, centerModel);
buffer._transform->setMatrix(osg::Matrix::translate(centerModel));
return centerModel;
}
@@ -464,7 +464,7 @@ void VertexNormalGenerator::populateCenter(osgTerrain::Layer* elevationLayer, La
if (elevationLayer)
{
float value = 0.0f;
if (sampled) validValue = elevationLayer->getInterpolatedValidValue(ndc.x(), ndc.y(), value);
if (sampled) validValue = elevationLayer->getInterpolatedValidValue(ndc.x(), ndc.y(), value);
else validValue = elevationLayer->getValidValue(i,j,value);
ndc.z() = value*_scaleHeight;
}
@@ -783,23 +783,23 @@ void GeometryTechnique::generateGeometry(BufferData& buffer, Locator* masterLoca
{
unsigned int originalNumColumns = numColumns;
unsigned int originalNumRows = numRows;
numColumns = std::max((unsigned int) (float(originalNumColumns)*sqrtf(sampleRatio)), minimumNumColumns);
numRows = std::max((unsigned int) (float(originalNumRows)*sqrtf(sampleRatio)),minimumNumRows);
}
bool treatBoundariesToValidDataAsDefaultValue = _terrainTile->getTreatBoundariesToValidDataAsDefaultValue();
OSG_INFO<<"TreatBoundariesToValidDataAsDefaultValue="<<treatBoundariesToValidDataAsDefaultValue<<std::endl;
float skirtHeight = 0.0f;
HeightFieldLayer* hfl = dynamic_cast<HeightFieldLayer*>(elevationLayer);
if (hfl && hfl->getHeightField())
if (hfl && hfl->getHeightField())
{
skirtHeight = hfl->getHeightField()->getSkirtHeight();
}
bool createSkirt = skirtHeight != 0.0f;
@@ -863,7 +863,7 @@ void GeometryTechnique::generateGeometry(BufferData& buffer, Locator* masterLoca
// allocate and assign color
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array(1);
(*colors)[0].set(1.0f,1.0f,1.0f,1.0f);
geometry->setColorArray(colors.get());
geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
@@ -1001,7 +1001,7 @@ void GeometryTechnique::generateGeometry(BufferData& buffer, Locator* masterLoca
// OSG_NOTICE<<"smallTile = "<<smallTile<<std::endl;
osg::ref_ptr<osg::DrawElements> elements = smallTile ?
osg::ref_ptr<osg::DrawElements> elements = smallTile ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_TRIANGLES)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_TRIANGLES));
@@ -1077,7 +1077,7 @@ void GeometryTechnique::generateGeometry(BufferData& buffer, Locator* masterLoca
osg::ref_ptr<osg::Vec3Array> vertices = VNG._vertices.get();
osg::ref_ptr<osg::Vec3Array> normals = VNG._normals.get();
osg::ref_ptr<osg::DrawElements> skirtDrawElements = smallTile ?
osg::ref_ptr<osg::DrawElements> skirtDrawElements = smallTile ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
@@ -1162,7 +1162,7 @@ void GeometryTechnique::generateGeometry(BufferData& buffer, Locator* masterLoca
if (skirtDrawElements->getNumIndices()!=0)
{
geometry->addPrimitiveSet(skirtDrawElements.get());
skirtDrawElements = smallTile ?
skirtDrawElements = smallTile ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
}
@@ -1204,7 +1204,7 @@ void GeometryTechnique::generateGeometry(BufferData& buffer, Locator* masterLoca
if (skirtDrawElements->getNumIndices()!=0)
{
geometry->addPrimitiveSet(skirtDrawElements.get());
skirtDrawElements = smallTile ?
skirtDrawElements = smallTile ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
}
@@ -1287,7 +1287,7 @@ void GeometryTechnique::applyColorLayers(BufferData& buffer)
{
typedef std::map<osgTerrain::Layer*, osg::Texture*> LayerToTextureMap;
LayerToTextureMap layerToTextureMap;
for(unsigned int layerNum=0; layerNum<_terrainTile->getNumColorLayers(); ++layerNum)
{
osgTerrain::Layer* colorLayer = _terrainTile->getColorLayer(layerNum);
@@ -1296,7 +1296,7 @@ void GeometryTechnique::applyColorLayers(BufferData& buffer)
osgTerrain::SwitchLayer* switchLayer = dynamic_cast<osgTerrain::SwitchLayer*>(colorLayer);
if (switchLayer)
{
if (switchLayer->getActiveLayer()<0 ||
if (switchLayer->getActiveLayer()<0 ||
static_cast<unsigned int>(switchLayer->getActiveLayer())>=switchLayer->getNumLayers())
{
continue;
@@ -1351,7 +1351,7 @@ void GeometryTechnique::applyColorLayers(BufferData& buffer)
}
stateset->setTextureAttributeAndModes(layerNum, texture2D, osg::StateAttribute::ON);
}
else if (contourLayer)
{
@@ -1368,7 +1368,7 @@ void GeometryTechnique::applyColorLayers(BufferData& buffer)
layerToTextureMap[colorLayer] = texture1D;
}
stateset->setTextureAttributeAndModes(layerNum, texture1D, osg::StateAttribute::ON);
}
@@ -1477,7 +1477,7 @@ void GeometryTechnique::traverse(osg::NodeVisitor& nv)
}
if (_terrainTile->getDirty())
if (_terrainTile->getDirty())
{
OSG_INFO<<"******* Doing init ***********"<<std::endl;
_terrainTile->init(_terrainTile->getDirtyMask(), false);