Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUtil/SceneGraphBuilder>
@@ -59,7 +59,7 @@ void SceneGraphBuilder::PushMatrix()
void SceneGraphBuilder::PopMatrix()
{
if (!_matrixStack.empty()) _matrixStack.pop_back();
matrixChanged();
}
@@ -214,9 +214,9 @@ void SceneGraphBuilder::TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void SceneGraphBuilder::Vertex3f(GLfloat x, GLfloat y, GLfloat z)
{
osg::Vec3 vertex(x,y,z);
vertex = vertex * _matrixStack.back();
if (_vertices.valid()) _vertices->push_back(vertex);
if (_normal.valid()) _normals->push_back(_normal);
if (_colors.valid()) _colors->push_back(_color);
@@ -228,7 +228,7 @@ void SceneGraphBuilder::Begin(GLenum mode)
// reset geometry
_primitiveMode = mode;
_vertices = new osg::Vec3Array;
_normalSet = false;
_normals = new osg::Vec3Array;
@@ -245,7 +245,7 @@ void SceneGraphBuilder::End()
allocateGeometry();
_geometry->setVertexArray(_vertices.get());
if (_colorSet)
{
_geometry->setColorArray(_colors.get());
@@ -255,11 +255,11 @@ void SceneGraphBuilder::End()
{
osg::Vec4Array* colors = new osg::Vec4Array;
colors->push_back(_color);
_geometry->setColorArray(colors);
_geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
}
if (_normalSet)
{
_geometry->setNormalArray(_normals.get());
@@ -269,7 +269,7 @@ void SceneGraphBuilder::End()
{
_geometry->setNormalBinding(osg::Geometry::BIND_OFF);
}
if (_maxNumTexCoordComponents==1)
{
// convert Vec4Array into FloatArray
@@ -448,17 +448,17 @@ osg::Node* SceneGraphBuilder::getScene()
osg::Node* SceneGraphBuilder::takeScene()
{
osg::ref_ptr<osg::Node> node;
if (_group.valid() && _group->getNumChildren()>0) node = _group.get();
else if (_transform.valid() && _transform->getNumChildren()>0) node = _transform.get();
else if (_geode.valid() && _geode->getNumDrawables()>0) node = _geode.get();
// reset all the pointers to properly release the scene graph
_geometry = 0;
_geode = 0;
_transform = 0;
_group = 0;
return node.release();
}
@@ -495,7 +495,7 @@ void SceneGraphBuilder::addShape(osg::Shape* shape)
{
osg::ShapeDrawable* sd = new osg::ShapeDrawable(shape);
sd->setColor(_color);
addDrawable(sd);
}
@@ -519,7 +519,7 @@ void SceneGraphBuilder::allocateStateSet()
_stateset = dynamic_cast<osg::StateSet*>(_stateset->clone(osg::CopyOp::SHALLOW_COPY));
_statesetAssigned = false;
}
if (!_stateset) _stateset = new osg::StateSet;
}