Ran script to remove trailing spaces and tabs
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@@ -286,7 +286,7 @@ void View::setSceneData(osg::Node* node)
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getSceneData()->getOrCreateStateSet();
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getSceneData()->accept(sgv);
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#endif
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// now make sure the scene graph is set up with the correct DataVariance to protect the dynamic elements of
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// the scene graph from being run in parallel.
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osgUtil::Optimizer::StaticObjectDetectionVisitor sodv;
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@@ -369,7 +369,7 @@ void View::home()
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void View::addEventHandler(osgGA::GUIEventHandler* eventHandler)
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{
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{
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EventHandlers::iterator itr = std::find(_eventHandlers.begin(), _eventHandlers.end(), eventHandler);
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if (itr == _eventHandlers.end())
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{
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@@ -459,7 +459,7 @@ void View::setUpViewAcrossAllScreens()
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traits->windowDecoration = false;
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traits->doubleBuffer = true;
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traits->sharedContext = 0;
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osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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_camera->setGraphicsContext(gc.get());
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