Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -103,7 +103,7 @@ static bool writeText( osgDB::OutputStream& os, const osgText::TextBase& text )
break;
}
}
os << isACString;
if ( isACString )
{
@@ -177,19 +177,19 @@ REGISTER_OBJECT_WRAPPER( osgText_TextBase,
ADD_USER_SERIALIZER( Font ); // _font
ADD_USER_SERIALIZER( FontSize ); // _fontSize
ADD_USER_SERIALIZER( CharacterSize ); // _characterHeight, _characterAspectRatio
BEGIN_ENUM_SERIALIZER( CharacterSizeMode, OBJECT_COORDS );
ADD_ENUM_VALUE( OBJECT_COORDS );
ADD_ENUM_VALUE( SCREEN_COORDS );
ADD_ENUM_VALUE( OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT );
END_ENUM_SERIALIZER(); // _characterSizeMode
ADD_FLOAT_SERIALIZER( MaximumWidth, 0.0f ); // _maximumWidth
ADD_FLOAT_SERIALIZER( MaximumHeight, 0.0f ); // _maximumHeight
ADD_FLOAT_SERIALIZER( LineSpacing, 0.0f ); // _lineSpacing
ADD_USER_SERIALIZER( Text ); // _text
ADD_VEC3_SERIALIZER( Position, osg::Vec3() ); // _position
BEGIN_ENUM_SERIALIZER2( Alignment, osgText::TextBase::AlignmentType, LEFT_BASE_LINE );
ADD_ENUM_VALUE( LEFT_TOP );
ADD_ENUM_VALUE( LEFT_CENTER );
@@ -207,7 +207,7 @@ REGISTER_OBJECT_WRAPPER( osgText_TextBase,
ADD_ENUM_VALUE( CENTER_BOTTOM_BASE_LINE );
ADD_ENUM_VALUE( RIGHT_BOTTOM_BASE_LINE );
END_ENUM_SERIALIZER(); // _alignment
BEGIN_ENUM_SERIALIZER( AxisAlignment, XY_PLANE );
ADD_ENUM_VALUE( XY_PLANE );
ADD_ENUM_VALUE( REVERSED_XY_PLANE );
@@ -218,16 +218,16 @@ REGISTER_OBJECT_WRAPPER( osgText_TextBase,
ADD_ENUM_VALUE( SCREEN );
ADD_ENUM_VALUE( USER_DEFINED_ROTATION );
END_ENUM_SERIALIZER(); // _axisAlignment
ADD_QUAT_SERIALIZER( Rotation, osg::Quat() ); // _rotation
ADD_BOOL_SERIALIZER( AutoRotateToScreen, false ); // _autoRotateToScreen
BEGIN_ENUM_SERIALIZER( Layout, LEFT_TO_RIGHT );
ADD_ENUM_VALUE( LEFT_TO_RIGHT );
ADD_ENUM_VALUE( RIGHT_TO_LEFT );
ADD_ENUM_VALUE( VERTICAL );
END_ENUM_SERIALIZER(); // _layout
ADD_USER_SERIALIZER( DrawMode ); // _drawMode
ADD_FLOAT_SERIALIZER( BoundingBoxMargin, 0.0f ); // _textBBMargin
ADD_VEC4_SERIALIZER( BoundingBoxColor, osg::Vec4() ); // _textBBColor