Experimental support for OpenGL Vertex Array Object
This commit is contained in:
@@ -221,6 +221,7 @@ SET(TARGET_H
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${HEADER_PATH}/Vec4ui
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${HEADER_PATH}/Vec4us
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${HEADER_PATH}/VertexAttribDivisor
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${HEADER_PATH}/VertexArrayState
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${HEADER_PATH}/VertexProgram
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${HEADER_PATH}/View
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${HEADER_PATH}/Viewport
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@@ -390,6 +391,7 @@ SET(TARGET_SRC
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ValueStack.cpp
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Version.cpp
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VertexAttribDivisor.cpp
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VertexArrayState.cpp
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VertexProgram.cpp
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View.cpp
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Viewport.cpp
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@@ -116,6 +116,8 @@ void DisplaySettings::setDisplaySettings(const DisplaySettings& vs)
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_glContextProfileMask = vs._glContextProfileMask;
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_swapMethod = vs._swapMethod;
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_geometryImplementation = vs._geometryImplementation;
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_keystoneHint = vs._keystoneHint;
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_keystoneFileNames = vs._keystoneFileNames;
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_keystones = vs._keystones;
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@@ -241,6 +243,8 @@ void DisplaySettings::setDefaults()
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_swapMethod = SWAP_DEFAULT;
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_syncSwapBuffers = 0;
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_geometryImplementation = VERTEX_ARRAY_OBJECT;
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_keystoneHint = false;
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_OSXMenubarBehavior = MENUBAR_AUTO_HIDE;
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@@ -361,6 +365,9 @@ static ApplicationUsageProxy DisplaySetting_e30(ApplicationUsage::ENVIRONMENTAL_
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static ApplicationUsageProxy DisplaySetting_e31(ApplicationUsage::ENVIRONMENTAL_VARIABLE,
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"OSG_NvOptimusEnablement <value>",
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"Set the hint to NvOptimus of whether to enable it or not, set 1 to enable, 0 to disable");
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static ApplicationUsageProxy DisplaySetting_e32(ApplicationUsage::ENVIRONMENTAL_VARIABLE,
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"OSG_GEOMETRY_IMPLEMENTATION <value>",
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"Set the hint to what backend osg::Geometry implementation to use. OLD | NEW | VERTEX_ARRAY_OBJECT");
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void DisplaySettings::readEnvironmentalVariables()
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{
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@@ -671,6 +678,24 @@ void DisplaySettings::readEnvironmentalVariables()
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}
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}
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if ((ptr = getenv("OSG_GEOMETRY_IMPLEMENTATION")) != 0)
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{
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if (strcmp(ptr,"OLD")==0)
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{
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_geometryImplementation = OLD_GEOMETRY_IMPLEMENTATION;
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}
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else if (strcmp(ptr,"NEW")==0 )
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{
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_geometryImplementation = NEW_GEOMETRY_IMPLEMENTATION;
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}
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else if (strcmp(ptr,"VERTEX_ARRAY_OBJECT")==0 || strcmp(ptr,"VAO")==0)
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{
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_geometryImplementation = VERTEX_ARRAY_OBJECT;
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}
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}
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if( (ptr = getenv("OSG_KEYSTONE")) != 0)
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{
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if (strcmp(ptr,"OFF")==0)
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@@ -226,9 +226,14 @@ Drawable::Drawable()
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_useDisplayList = false;
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#endif
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#if 0
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_supportsVertexBufferObjects = false;
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//_useVertexBufferObjects = false;
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_useVertexBufferObjects = false;
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// _useVertexBufferObjects = true;
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#else
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_supportsVertexBufferObjects = true;
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_useVertexBufferObjects = false;
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#endif
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}
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Drawable::Drawable(const Drawable& drawable,const CopyOp& copyop):
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@@ -246,6 +246,8 @@ void GLBeginEndAdapter::End()
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}
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_state->lazyDisablingOfVertexAttributes();
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_state->unbindVertexBufferObject();
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_state->unbindElementBufferObject();
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if (_colorAssigned)
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{
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@@ -286,6 +288,8 @@ void GLBeginEndAdapter::End()
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_state->applyDisablingOfVertexAttributes();
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if (_primitiveMode==GL_QUADS)
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{
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_state->drawQuads(0, _vertices->size());
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@@ -22,8 +22,8 @@
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#include <float.h>
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#include <string>
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#include <vector>
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#include <set>
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#include <sstream>
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#if defined(WIN32)
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#ifndef WIN32_LEAN_AND_MEAN
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@@ -92,6 +92,12 @@ bool osg::isGLExtensionSupported(unsigned int contextID, const char *extension)
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return osg::isGLExtensionOrVersionSupported(contextID, extension, FLT_MAX);
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}
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bool osg::isGLExtensionSupported(unsigned int contextID, const char *extension1, const char *extension2)
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{
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return osg::isGLExtensionOrVersionSupported(contextID, extension1, FLT_MAX) ||
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osg::isGLExtensionOrVersionSupported(contextID, extension2, FLT_MAX);
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}
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bool osg::isGLExtensionOrVersionSupported(unsigned int contextID, const char *extension, float requiredGLVersion)
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{
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ExtensionSet& extensionSet = s_glExtensionSetList[contextID];
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@@ -415,23 +421,24 @@ OSG_INIT_SINGLETON_PROXY(GLExtensionDisableStringInitializationProxy, osg::getGL
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typedef osg::buffered_object< osg::ref_ptr<GLExtensions> > BufferedExtensions;
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static BufferedExtensions s_extensions;
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GLExtensions* GLExtensions::Get(unsigned int contextID, bool createIfNotInitalized)
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GLExtensions* GLExtensions::Get(unsigned int in_contextID, bool createIfNotInitalized)
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{
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if (!s_extensions[contextID] && createIfNotInitalized)
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s_extensions[contextID] = new GLExtensions(contextID);
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if (!s_extensions[in_contextID] && createIfNotInitalized)
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s_extensions[in_contextID] = new GLExtensions(in_contextID);
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return s_extensions[contextID].get();
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return s_extensions[in_contextID].get();
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}
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void GLExtensions::Set(unsigned int contextID, GLExtensions* extensions)
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void GLExtensions::Set(unsigned int in_contextID, GLExtensions* extensions)
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{
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s_extensions[contextID] = extensions;
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s_extensions[in_contextID] = extensions;
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}
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///////////////////////////////////////////////////////////////////////////
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// Extension function pointers for OpenGL v2.x
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GLExtensions::GLExtensions(unsigned int contextID)
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GLExtensions::GLExtensions(unsigned int in_contextID):
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contextID(in_contextID)
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{
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const char* versionString = (const char*) glGetString( GL_VERSION );
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bool validContext = versionString!=0;
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@@ -589,7 +596,9 @@ GLExtensions::GLExtensions(unsigned int contextID)
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setGLExtensionFuncPtr(glVertexAttrib4ubv, "glVertexAttrib4ubv", validContext);
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setGLExtensionFuncPtr(glVertexAttrib4uiv, "glVertexAttrib4uiv", validContext);
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setGLExtensionFuncPtr(glVertexAttrib4usv, "glVertexAttrib4usv", validContext);
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setGLExtensionFuncPtr(glVertexAttribPointer, "glVertexAttribPointer", validContext);
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setGLExtensionFuncPtr(glVertexAttribPointer, "glVertexAttribPointer","glVertexAttribPointerARB", validContext);
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setGLExtensionFuncPtr(glVertexAttribIPointer, "glVertexAttribIPointer","glVertexAttribIPointerARB", validContext);
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setGLExtensionFuncPtr(glVertexAttribLPointer, "glVertexAttribLPointer","glVertexAttribPointerARB", validContext);
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setGLExtensionFuncPtr(glVertexAttribDivisor, "glVertexAttribDivisor", validContext);
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// v1.5-only ARB entry points, in case they're needed for fallback
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@@ -666,6 +675,7 @@ GLExtensions::GLExtensions(unsigned int contextID)
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// ARB_compute_shader
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setGLExtensionFuncPtr(glDispatchCompute, "glDispatchCompute" , validContext);
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setGLExtensionFuncPtr(glMemoryBarrier, "glMemoryBarrier", "glMemoryBarrierEXT" , validContext);
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// BufferObject extensions
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@@ -685,12 +695,13 @@ GLExtensions::GLExtensions(unsigned int contextID)
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setGLExtensionFuncPtr(glBindBufferBase, "glBindBufferBase", "glBindBufferBaseEXT", "glBindBufferBaseNV" , validContext);
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setGLExtensionFuncPtr(glTexBuffer, "glTexBuffer","glTexBufferARB" , validContext);
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isPBOSupported = validContext && (OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID,"GL_ARB_pixel_buffer_object"));
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isVBOSupported = validContext && (OSG_GLES2_FEATURES || OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID,"GL_ARB_vertex_buffer_object"));
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isPBOSupported = validContext && (OSG_GLES2_FEATURES || OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID,"GL_ARB_pixel_buffer_object"));
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isUniformBufferObjectSupported = validContext && osg::isGLExtensionSupported(contextID, "GL_ARB_uniform_buffer_object");
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isTBOSupported = validContext && osg::isGLExtensionSupported(contextID,"GL_ARB_texture_buffer_object");
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isVAOSupported = validContext && osg::isGLExtensionSupported(contextID, "GL_ARB_vertex_array_object");
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isVAOSupported = validContext && (OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID, "GL_ARB_vertex_array_object", "GL_OES_vertex_array_object"));
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isTransformFeedbackSupported = validContext && osg::isGLExtensionSupported(contextID, "GL_ARB_transform_feedback2");
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isBufferObjectSupported = isPBOSupported && isVAOSupported;
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isBufferObjectSupported = isVBOSupported && isPBOSupported;
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// BlendFunc extensions
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@@ -715,14 +726,24 @@ GLExtensions::GLExtensions(unsigned int contextID)
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isTimerQuerySupported = validContext && osg::isGLExtensionSupported(contextID, "GL_EXT_timer_query");
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isARBTimerQuerySupported = validContext && osg::isGLExtensionSupported(contextID, "GL_ARB_timer_query");
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setGLExtensionFuncPtr(glDrawArraysInstanced, "glDrawArraysInstanced","glDrawArraysInstancedARB","glDrawArraysInstancedEXT", validContext);
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setGLExtensionFuncPtr(glDrawElementsInstanced, "glDrawElementsInstanced","glDrawElementsInstancedARB","glDrawElementsInstancedEXT", validContext);
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setGLExtensionFuncPtr(glFogCoordfv, "glFogCoordfv","glFogCoordfvEXT", validContext);
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setGLExtensionFuncPtr(glSecondaryColor3ubv, "glSecondaryColor3ubv","glSecondaryColor3ubvEXT", validContext);
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setGLExtensionFuncPtr(glSecondaryColor3fv, "glSecondaryColor3fv","glSecondaryColor3fvEXT", validContext);
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setGLExtensionFuncPtr(glMultiTexCoord1f, "glMultiTexCoord1f","glMultiTexCoord1fARB", validContext);
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setGLExtensionFuncPtr(glMultiTexCoord4f, "glMultiTexCoord4f","glMultiTexCoord4fARB", validContext);
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setGLExtensionFuncPtr(glMultiTexCoord1fv, "glMultiTexCoord1fv","glMultiTexCoord1fvARB", validContext);
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setGLExtensionFuncPtr(glMultiTexCoord2fv, "glMultiTexCoord2fv","glMultiTexCoord2fvARB", validContext);
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setGLExtensionFuncPtr(glMultiTexCoord3fv, "glMultiTexCoord3fv","glMultiTexCoord3fvARB", validContext);
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setGLExtensionFuncPtr(glMultiTexCoord4fv, "glMultiTexCoord4fv","glMultiTexCoord4fvARB", validContext);
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setGLExtensionFuncPtr(glMultiTexCoord1d, "glMultiTexCoord1d","glMultiTexCoorddfARB", validContext);
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setGLExtensionFuncPtr(glMultiTexCoord1dv, "glMultiTexCoord1dv","glMultiTexCoord1dvARB", validContext);
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setGLExtensionFuncPtr(glMultiTexCoord2dv, "glMultiTexCoord2dv","glMultiTexCoord2dvARB", validContext);
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@@ -1122,6 +1143,43 @@ GLExtensions::GLExtensions(unsigned int contextID)
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osg::setGLExtensionFuncPtr(glDisableIndexedEXT, "glDisableIndexedEXT", validContext);
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osg::setGLExtensionFuncPtr(glIsEnabledIndexedEXT, "glIsEnabledIndexedEXT", validContext);
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setGLExtensionFuncPtr(glClientActiveTexture,"glClientActiveTexture","glClientActiveTextureARB", validContext);
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setGLExtensionFuncPtr(glActiveTexture, "glActiveTexture","glActiveTextureARB", validContext);
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setGLExtensionFuncPtr(glFogCoordPointer, "glFogCoordPointer","glFogCoordPointerEXT", validContext);
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setGLExtensionFuncPtr(glSecondaryColorPointer, "glSecondaryColorPointer","glSecondaryColorPointerEXT", validContext);
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if (validContext)
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{
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if (osg::getGLVersionNumber() >= 2.0 || osg::isGLExtensionSupported(contextID, "GL_ARB_vertex_shader") || OSG_GLES2_FEATURES || OSG_GL3_FEATURES)
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{
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glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,&glMaxTextureUnits);
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#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
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glGetIntegerv(GL_MAX_TEXTURE_COORDS, &glMaxTextureCoords);
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#else
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glMaxTextureCoords = _glMaxTextureUnits;
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#endif
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}
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else if ( osg::getGLVersionNumber() >= 1.3 ||
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osg::isGLExtensionSupported(contextID,"GL_ARB_multitexture") ||
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osg::isGLExtensionSupported(contextID,"GL_EXT_multitexture") ||
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OSG_GLES1_FEATURES)
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{
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GLint maxTextureUnits = 0;
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glGetIntegerv(GL_MAX_TEXTURE_UNITS,&maxTextureUnits);
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glMaxTextureUnits = maxTextureUnits;
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glMaxTextureCoords = maxTextureUnits;
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}
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else
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{
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glMaxTextureUnits = 1;
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glMaxTextureCoords = 1;
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}
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}
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else
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{
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glMaxTextureUnits = 0;
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glMaxTextureCoords = 0;
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}
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}
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@@ -1230,3 +1288,62 @@ bool GLExtensions::getFragDataLocation( const char* fragDataName, GLuint& locati
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return true;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Vertex Attrib Aliasing
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//
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void GLExtensions::setUpVertexAttribAlias(VertexAttribAlias& alias, GLuint location, const std::string glName, const std::string osgName, const std::string& declaration)
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{
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alias = VertexAttribAlias(location, glName, osgName, declaration);
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_attributeBindingList[osgName] = location;
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// OSG_NOTICE<<"State::setUpVertexAttribAlias("<<location<<" "<<glName<<" "<<osgName<<")"<<std::endl;
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}
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void GLExtensions::resetVertexAttributeAlias(bool compactAliasing, unsigned int numTextureUnits)
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{
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_texCoordAliasList.clear();
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_attributeBindingList.clear();
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if (compactAliasing)
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{
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unsigned int slot = 0;
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setUpVertexAttribAlias(_vertexAlias, slot++, "gl_Vertex","osg_Vertex","attribute vec4 ");
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setUpVertexAttribAlias(_normalAlias, slot++, "gl_Normal","osg_Normal","attribute vec3 ");
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setUpVertexAttribAlias(_colorAlias, slot++, "gl_Color","osg_Color","attribute vec4 ");
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_texCoordAliasList.resize(numTextureUnits);
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for(unsigned int i=0; i<_texCoordAliasList.size(); i++)
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{
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std::stringstream gl_MultiTexCoord;
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std::stringstream osg_MultiTexCoord;
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gl_MultiTexCoord<<"gl_MultiTexCoord"<<i;
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osg_MultiTexCoord<<"osg_MultiTexCoord"<<i;
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setUpVertexAttribAlias(_texCoordAliasList[i], slot++, gl_MultiTexCoord.str(), osg_MultiTexCoord.str(), "attribute vec4 ");
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}
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setUpVertexAttribAlias(_secondaryColorAlias, slot++, "gl_SecondaryColor","osg_SecondaryColor","attribute vec4 ");
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setUpVertexAttribAlias(_fogCoordAlias, slot++, "gl_FogCoord","osg_FogCoord","attribute float ");
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}
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else
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{
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setUpVertexAttribAlias(_vertexAlias,0, "gl_Vertex","osg_Vertex","attribute vec4 ");
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setUpVertexAttribAlias(_normalAlias, 2, "gl_Normal","osg_Normal","attribute vec3 ");
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setUpVertexAttribAlias(_colorAlias, 3, "gl_Color","osg_Color","attribute vec4 ");
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setUpVertexAttribAlias(_secondaryColorAlias, 4, "gl_SecondaryColor","osg_SecondaryColor","attribute vec4 ");
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setUpVertexAttribAlias(_fogCoordAlias, 5, "gl_FogCoord","osg_FogCoord","attribute float ");
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unsigned int base = 8;
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_texCoordAliasList.resize(numTextureUnits);
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for(unsigned int i=0; i<_texCoordAliasList.size(); i++)
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{
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std::stringstream gl_MultiTexCoord;
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std::stringstream osg_MultiTexCoord;
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gl_MultiTexCoord<<"gl_MultiTexCoord"<<i;
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osg_MultiTexCoord<<"osg_MultiTexCoord"<<i;
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setUpVertexAttribAlias(_texCoordAliasList[i], base+i, gl_MultiTexCoord.str(), osg_MultiTexCoord.str(), "attribute vec4 ");
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}
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}
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}
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@@ -14,6 +14,7 @@
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#include <osg/Geometry>
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#include <osg/ArrayDispatchers>
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#include <osg/VertexArrayState>
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#include <osg/Notify>
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using namespace osg;
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@@ -603,6 +604,8 @@ void Geometry::resizeGLObjectBuffers(unsigned int maxSize)
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{
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Drawable::resizeGLObjectBuffers(maxSize);
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_vertexArrayStateList.resize(maxSize);
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ArrayList arrays;
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if (getArrayList(arrays))
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{
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@@ -630,6 +633,9 @@ void Geometry::releaseGLObjects(State* state) const
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{
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Drawable::releaseGLObjects(state);
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if (state) _vertexArrayStateList[state->getContextID()];
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else _vertexArrayStateList.clear();
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ArrayList arrays;
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if (getArrayList(arrays))
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{
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@@ -734,28 +740,41 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
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}
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State& state = *renderInfo.getState();
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const DisplaySettings* ds = state.getDisplaySettings() ? state.getDisplaySettings() : osg::DisplaySettings::instance();
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bool checkForGLErrors = state.getCheckForGLErrors()==osg::State::ONCE_PER_ATTRIBUTE;
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if (checkForGLErrors) state.checkGLErrors("start of Geometry::drawImplementation()");
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drawVertexArraysImplementation(renderInfo);
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if (checkForGLErrors) state.checkGLErrors("Geometry::drawImplementation() after vertex arrays setup.");
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bool useNewImplementation = (ds->getGeometryImplementation()!=DisplaySettings::OLD_GEOMETRY_IMPLEMENTATION);
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if (useNewImplementation)
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{
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new_drawImplementation(renderInfo);
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}
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else
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{
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// OSG_NOTICE<<"Old implementation"<<std::endl;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// draw the primitives themselves.
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//
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drawPrimitivesImplementation(renderInfo);
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old_drawVertexArraysImplementation(renderInfo);
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// unbind the VBO's if any are used.
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state.unbindVertexBufferObject();
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state.unbindElementBufferObject();
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if (checkForGLErrors) state.checkGLErrors("Geometry::drawImplementation() after vertex arrays setup.");
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if (checkForGLErrors) state.checkGLErrors("end of Geometry::drawImplementation().");
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// draw the primitives themselves.
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//
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old_drawPrimitivesImplementation(renderInfo);
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// unbind the VBO's if any are used.
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state.unbindVertexBufferObject();
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state.unbindElementBufferObject();
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if (checkForGLErrors) state.checkGLErrors("end of Geometry::drawImplementation().");
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||||
}
|
||||
}
|
||||
|
||||
void Geometry::drawVertexArraysImplementation(RenderInfo& renderInfo) const
|
||||
void Geometry::old_drawVertexArraysImplementation(RenderInfo& renderInfo) const
|
||||
{
|
||||
State& state = *renderInfo.getState();
|
||||
|
||||
@@ -834,7 +853,7 @@ void Geometry::drawVertexArraysImplementation(RenderInfo& renderInfo) const
|
||||
state.applyDisablingOfVertexAttributes();
|
||||
}
|
||||
|
||||
void Geometry::drawPrimitivesImplementation(RenderInfo& renderInfo) const
|
||||
void Geometry::old_drawPrimitivesImplementation(RenderInfo& renderInfo) const
|
||||
{
|
||||
State& state = *renderInfo.getState();
|
||||
ArrayDispatchers& arrayDispatchers = state.getArrayDispatchers();
|
||||
@@ -852,6 +871,112 @@ void Geometry::drawPrimitivesImplementation(RenderInfo& renderInfo) const
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Geometry::new_drawImplementation(RenderInfo& renderInfo) const
|
||||
{
|
||||
State& state = *renderInfo.getState();
|
||||
const DisplaySettings* ds = state.getDisplaySettings() ? state.getDisplaySettings() : osg::DisplaySettings::instance();
|
||||
|
||||
unsigned int contextID = state.getContextID();
|
||||
|
||||
bool usingVertexBufferObjects = _useVertexBufferObjects && state.isVertexBufferObjectSupported();
|
||||
bool useVAO = usingVertexBufferObjects && (ds->getGeometryImplementation()==DisplaySettings::VERTEX_ARRAY_OBJECT);
|
||||
bool dispatchIfDirty = useVAO;
|
||||
|
||||
VertexArrayState* vas = _vertexArrayStateList[contextID].get();
|
||||
|
||||
bool checkForGLErrors = state.getCheckForGLErrors()==osg::State::ONCE_PER_ATTRIBUTE;
|
||||
|
||||
if (checkForGLErrors) state.checkGLErrors("Geometry::new_drawImplementation() before vertex arrays setup.");
|
||||
|
||||
if (!useVAO)
|
||||
{
|
||||
state.lazyDisablingOfVertexAttributes();
|
||||
}
|
||||
|
||||
if (!vas)
|
||||
{
|
||||
OSG_NOTICE<<"Creating new osg::VertexArrayState"<<std::endl;
|
||||
_vertexArrayStateList[contextID] = vas = new osg::VertexArrayState(state.get<GLExtensions>());
|
||||
|
||||
if (_vertexArray.valid()) vas->assignVertexArray(_vertexArray.get());
|
||||
if (_colorArray.valid()) vas->assignColorArray(_colorArray.get());
|
||||
if (_normalArray.valid()) vas->assignNormalArray(_normalArray.get());
|
||||
if (_secondaryColorArray.valid()) vas->assignSecondaryColorArray(_secondaryColorArray.get());
|
||||
if (_fogCoordArray.valid()) vas->assignFogCoordArray(_fogCoordArray.get());
|
||||
|
||||
for(unsigned int i=0; i<_texCoordList.size(); ++i)
|
||||
{
|
||||
if (_texCoordList[i].valid()) vas->assignTexCoordArray(i, _texCoordList[i].get());
|
||||
}
|
||||
|
||||
for(unsigned int i=0; i<_vertexAttribList.size(); ++i)
|
||||
{
|
||||
if (_vertexAttribList[i].valid()) vas->assignVertexAttribArray(i, _vertexAttribList[i].get());
|
||||
}
|
||||
|
||||
if (useVAO)
|
||||
{
|
||||
OSG_NOTICE<<" Setup VertexArrayState to use VAO"<<std::endl;
|
||||
|
||||
vas->generateVretexArrayObject();
|
||||
dispatchIfDirty = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
OSG_NOTICE<<" Setup VertexArrayState to wihtout using VAO"<<std::endl;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (useVAO)
|
||||
{
|
||||
vas->bindVertexArrayObject();
|
||||
}
|
||||
|
||||
osg::ref_ptr<VertexArrayState> previous_vas = state.getCurrentVertexArrayState();
|
||||
|
||||
state.setCurrentVertexArrayState(vas);
|
||||
|
||||
vas->dispatchOverall(state);
|
||||
|
||||
|
||||
if (dispatchIfDirty)
|
||||
{
|
||||
vas->dispatchArraysIfDirty(state);
|
||||
}
|
||||
else
|
||||
{
|
||||
vas->dispatchArrays(state);
|
||||
}
|
||||
|
||||
if (!useVAO)
|
||||
{
|
||||
state.applyDisablingOfVertexAttributes();
|
||||
}
|
||||
|
||||
for(unsigned int primitiveSetNum=0; primitiveSetNum<_primitives.size(); ++primitiveSetNum)
|
||||
{
|
||||
// dispatch any attributes that are bound per primitive
|
||||
vas->dispatchPerPrimitveSet(state, primitiveSetNum);
|
||||
|
||||
// disaptch the primitives
|
||||
_primitives[primitiveSetNum]->draw(state, usingVertexBufferObjects);
|
||||
}
|
||||
|
||||
state.setCurrentVertexArrayState(previous_vas);
|
||||
|
||||
if (!useVAO && usingVertexBufferObjects)
|
||||
{
|
||||
// unbind the VBO's if any are used.
|
||||
state.unbindVertexBufferObject();
|
||||
state.unbindElementBufferObject();
|
||||
}
|
||||
|
||||
if (checkForGLErrors) state.checkGLErrors("Geometry::new_drawImplementation() after primitive dispatch.");
|
||||
}
|
||||
|
||||
|
||||
void Geometry::accept(AttributeFunctor& af)
|
||||
{
|
||||
AttributeFunctorArrayVisitor afav(af);
|
||||
|
||||
@@ -172,6 +172,7 @@ unsigned int DrawArrayLengths::getNumIndices() const
|
||||
return count;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DrawElementsUByte
|
||||
@@ -192,7 +193,10 @@ void DrawElementsUByte::draw(State& state, bool useVertexBufferObjects) const
|
||||
if (useVertexBufferObjects)
|
||||
{
|
||||
GLBufferObject* ebo = getOrCreateGLBufferObject(state.getContextID());
|
||||
state.bindElementBufferObject(ebo);
|
||||
|
||||
if (state.getCurrentVertexArrayState()) state.getCurrentVertexArrayState()->bindElementBufferObject(ebo);
|
||||
else state.bindElementBufferObject(ebo);
|
||||
|
||||
if (ebo)
|
||||
{
|
||||
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_BYTE, (const GLvoid *)(ebo->getOffset(getBufferIndex())), _numInstances);
|
||||
@@ -252,7 +256,19 @@ void DrawElementsUShort::draw(State& state, bool useVertexBufferObjects) const
|
||||
if (useVertexBufferObjects)
|
||||
{
|
||||
GLBufferObject* ebo = getOrCreateGLBufferObject(state.getContextID());
|
||||
state.bindElementBufferObject(ebo);
|
||||
|
||||
|
||||
if (state.getCurrentVertexArrayState())
|
||||
{
|
||||
OSG_NOTICE<<" DrawElementsUShort::draw() size="<<size()<<" A bind="<<ebo<<std::endl;
|
||||
state.getCurrentVertexArrayState()->bindElementBufferObject(ebo);
|
||||
}
|
||||
else
|
||||
{
|
||||
OSG_NOTICE<<" DrawElementsUShort::draw() size="<<size()<<" B bind="<<ebo<<std::endl;
|
||||
state.bindElementBufferObject(ebo);
|
||||
}
|
||||
|
||||
if (ebo)
|
||||
{
|
||||
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_SHORT, (const GLvoid *)(ebo->getOffset(getBufferIndex())), _numInstances);
|
||||
@@ -311,7 +327,10 @@ void DrawElementsUInt::draw(State& state, bool useVertexBufferObjects) const
|
||||
if (useVertexBufferObjects)
|
||||
{
|
||||
GLBufferObject* ebo = getOrCreateGLBufferObject(state.getContextID());
|
||||
state.bindElementBufferObject(ebo);
|
||||
|
||||
if (state.getCurrentVertexArrayState()) state.getCurrentVertexArrayState()->bindElementBufferObject(ebo);
|
||||
else state.bindElementBufferObject(ebo);
|
||||
|
||||
if (ebo)
|
||||
{
|
||||
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_INT, (const GLvoid *)(ebo->getOffset(getBufferIndex())), _numInstances);
|
||||
|
||||
@@ -981,6 +981,8 @@ void State::initializeExtensionProcs()
|
||||
_glExtensions = new GLExtensions(_contextID);
|
||||
GLExtensions::Set(_contextID, _glExtensions.get());
|
||||
|
||||
// _currentVertexArrayState = new VertexArrayState(_glExtensions.get());
|
||||
|
||||
setGLExtensionFuncPtr(_glClientActiveTexture,"glClientActiveTexture","glClientActiveTextureARB");
|
||||
setGLExtensionFuncPtr(_glActiveTexture, "glActiveTexture","glActiveTextureARB");
|
||||
setGLExtensionFuncPtr(_glFogCoordPointer, "glFogCoordPointer","glFogCoordPointerEXT");
|
||||
|
||||
1097
src/osg/VertexArrayState.cpp
Normal file
1097
src/osg/VertexArrayState.cpp
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user