Experimental support for OpenGL Vertex Array Object

This commit is contained in:
Robert Osfield
2016-07-15 15:41:43 +01:00
parent d51036f57e
commit 14d1483b06
16 changed files with 1822 additions and 62 deletions

View File

@@ -14,6 +14,7 @@
#include <osg/Geometry>
#include <osg/ArrayDispatchers>
#include <osg/VertexArrayState>
#include <osg/Notify>
using namespace osg;
@@ -603,6 +604,8 @@ void Geometry::resizeGLObjectBuffers(unsigned int maxSize)
{
Drawable::resizeGLObjectBuffers(maxSize);
_vertexArrayStateList.resize(maxSize);
ArrayList arrays;
if (getArrayList(arrays))
{
@@ -630,6 +633,9 @@ void Geometry::releaseGLObjects(State* state) const
{
Drawable::releaseGLObjects(state);
if (state) _vertexArrayStateList[state->getContextID()];
else _vertexArrayStateList.clear();
ArrayList arrays;
if (getArrayList(arrays))
{
@@ -734,28 +740,41 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
}
State& state = *renderInfo.getState();
const DisplaySettings* ds = state.getDisplaySettings() ? state.getDisplaySettings() : osg::DisplaySettings::instance();
bool checkForGLErrors = state.getCheckForGLErrors()==osg::State::ONCE_PER_ATTRIBUTE;
if (checkForGLErrors) state.checkGLErrors("start of Geometry::drawImplementation()");
drawVertexArraysImplementation(renderInfo);
if (checkForGLErrors) state.checkGLErrors("Geometry::drawImplementation() after vertex arrays setup.");
bool useNewImplementation = (ds->getGeometryImplementation()!=DisplaySettings::OLD_GEOMETRY_IMPLEMENTATION);
if (useNewImplementation)
{
new_drawImplementation(renderInfo);
}
else
{
// OSG_NOTICE<<"Old implementation"<<std::endl;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// draw the primitives themselves.
//
drawPrimitivesImplementation(renderInfo);
old_drawVertexArraysImplementation(renderInfo);
// unbind the VBO's if any are used.
state.unbindVertexBufferObject();
state.unbindElementBufferObject();
if (checkForGLErrors) state.checkGLErrors("Geometry::drawImplementation() after vertex arrays setup.");
if (checkForGLErrors) state.checkGLErrors("end of Geometry::drawImplementation().");
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// draw the primitives themselves.
//
old_drawPrimitivesImplementation(renderInfo);
// unbind the VBO's if any are used.
state.unbindVertexBufferObject();
state.unbindElementBufferObject();
if (checkForGLErrors) state.checkGLErrors("end of Geometry::drawImplementation().");
}
}
void Geometry::drawVertexArraysImplementation(RenderInfo& renderInfo) const
void Geometry::old_drawVertexArraysImplementation(RenderInfo& renderInfo) const
{
State& state = *renderInfo.getState();
@@ -834,7 +853,7 @@ void Geometry::drawVertexArraysImplementation(RenderInfo& renderInfo) const
state.applyDisablingOfVertexAttributes();
}
void Geometry::drawPrimitivesImplementation(RenderInfo& renderInfo) const
void Geometry::old_drawPrimitivesImplementation(RenderInfo& renderInfo) const
{
State& state = *renderInfo.getState();
ArrayDispatchers& arrayDispatchers = state.getArrayDispatchers();
@@ -852,6 +871,112 @@ void Geometry::drawPrimitivesImplementation(RenderInfo& renderInfo) const
}
}
void Geometry::new_drawImplementation(RenderInfo& renderInfo) const
{
State& state = *renderInfo.getState();
const DisplaySettings* ds = state.getDisplaySettings() ? state.getDisplaySettings() : osg::DisplaySettings::instance();
unsigned int contextID = state.getContextID();
bool usingVertexBufferObjects = _useVertexBufferObjects && state.isVertexBufferObjectSupported();
bool useVAO = usingVertexBufferObjects && (ds->getGeometryImplementation()==DisplaySettings::VERTEX_ARRAY_OBJECT);
bool dispatchIfDirty = useVAO;
VertexArrayState* vas = _vertexArrayStateList[contextID].get();
bool checkForGLErrors = state.getCheckForGLErrors()==osg::State::ONCE_PER_ATTRIBUTE;
if (checkForGLErrors) state.checkGLErrors("Geometry::new_drawImplementation() before vertex arrays setup.");
if (!useVAO)
{
state.lazyDisablingOfVertexAttributes();
}
if (!vas)
{
OSG_NOTICE<<"Creating new osg::VertexArrayState"<<std::endl;
_vertexArrayStateList[contextID] = vas = new osg::VertexArrayState(state.get<GLExtensions>());
if (_vertexArray.valid()) vas->assignVertexArray(_vertexArray.get());
if (_colorArray.valid()) vas->assignColorArray(_colorArray.get());
if (_normalArray.valid()) vas->assignNormalArray(_normalArray.get());
if (_secondaryColorArray.valid()) vas->assignSecondaryColorArray(_secondaryColorArray.get());
if (_fogCoordArray.valid()) vas->assignFogCoordArray(_fogCoordArray.get());
for(unsigned int i=0; i<_texCoordList.size(); ++i)
{
if (_texCoordList[i].valid()) vas->assignTexCoordArray(i, _texCoordList[i].get());
}
for(unsigned int i=0; i<_vertexAttribList.size(); ++i)
{
if (_vertexAttribList[i].valid()) vas->assignVertexAttribArray(i, _vertexAttribList[i].get());
}
if (useVAO)
{
OSG_NOTICE<<" Setup VertexArrayState to use VAO"<<std::endl;
vas->generateVretexArrayObject();
dispatchIfDirty = false;
}
else
{
OSG_NOTICE<<" Setup VertexArrayState to wihtout using VAO"<<std::endl;
}
}
if (useVAO)
{
vas->bindVertexArrayObject();
}
osg::ref_ptr<VertexArrayState> previous_vas = state.getCurrentVertexArrayState();
state.setCurrentVertexArrayState(vas);
vas->dispatchOverall(state);
if (dispatchIfDirty)
{
vas->dispatchArraysIfDirty(state);
}
else
{
vas->dispatchArrays(state);
}
if (!useVAO)
{
state.applyDisablingOfVertexAttributes();
}
for(unsigned int primitiveSetNum=0; primitiveSetNum<_primitives.size(); ++primitiveSetNum)
{
// dispatch any attributes that are bound per primitive
vas->dispatchPerPrimitveSet(state, primitiveSetNum);
// disaptch the primitives
_primitives[primitiveSetNum]->draw(state, usingVertexBufferObjects);
}
state.setCurrentVertexArrayState(previous_vas);
if (!useVAO && usingVertexBufferObjects)
{
// unbind the VBO's if any are used.
state.unbindVertexBufferObject();
state.unbindElementBufferObject();
}
if (checkForGLErrors) state.checkGLErrors("Geometry::new_drawImplementation() after primitive dispatch.");
}
void Geometry::accept(AttributeFunctor& af)
{
AttributeFunctorArrayVisitor afav(af);