From Farshid Lashkari, Added ability to read/write the texture tile

settings of osgParticle::Particle to .osg files.
This commit is contained in:
Robert Osfield
2006-03-17 14:05:40 +00:00
parent 4291dd8d60
commit 14dab7f818
2 changed files with 30 additions and 0 deletions

View File

@@ -146,6 +146,15 @@ namespace osgParticle
/// Get the t texture coordinate of the bottom left of the particle
inline float getTCoord() const { return _t_coord; }
/// Get width of texture tile
inline int getTileS() const;
/// Get height of texture tile
inline int getTileT() const;
/// Get number of texture tiles
inline int getNumTiles() const { return _num_tile; }
/** Kill the particle on next update
NOTE: after calling this function, the <CODE>isAlive()</CODE> method will still
return true until the particle is updated again.
@@ -396,6 +405,16 @@ namespace osgParticle
return _prev_angle;
}
inline int Particle::getTileS() const
{
return (_s_tile>0.0f) ? static_cast<int>(1.0f / _s_tile) : 1;
}
inline int Particle::getTileT() const
{
return (_t_tile>0.0f) ? static_cast<int>(1.0f / _t_tile) : 1;
}
inline void Particle::kill()
{
_mustdie = true;