From Farshid Lashkari, Added ability to read/write the texture tile

settings of osgParticle::Particle to .osg files.
This commit is contained in:
Robert Osfield
2006-03-17 14:05:40 +00:00
parent 4291dd8d60
commit 14dab7f818
2 changed files with 30 additions and 0 deletions

View File

@@ -124,6 +124,16 @@ bool read_particle(osgDB::Input &fr, osgParticle::Particle &P)
}
}
if (fr[0].matchWord("textureTile")) {
int sTile,tTile,numTiles;
if (fr[1].getInt(sTile) && fr[2].getInt(tTile) && fr[3].getInt(numTiles)) {
P.setTextureTile(sTile,tTile,numTiles);
fr += 4;
itAdvanced = true;
}
}
// interpolators
if (fr[0].matchWord("sizeInterpolator") && fr[1].matchString("{")) {
@@ -206,6 +216,7 @@ void write_particle(const osgParticle::Particle &P, osgDB::Output &fw)
fw.indent() << "radius " << P.getRadius() << std::endl;
fw.indent() << "mass " << P.getMass() << std::endl;
fw.indent() << "textureTile " << P.getTileS() << " " << P.getTileT() << " " << P.getNumTiles() << std::endl;
// interpolators