From John Vidar Larring, "Added vertical scale as a property of osgTerrain::Terrain. Lets you configure vertical scale when initializing the terrain model. E.g:

osgTerrain::Terrain* terrain = findTopMostNodeOfType<osgTerrain::Terrain>(model.get());
  if (!terrain)
  {
      terrain = new osgTerrain::Terrain;
      terrain->addChild(model.get());
      terrain->setVerticalScale(2.0f);
      model = terrain;
  }
  viewerWindow->setSceneData(model.get());
"
This commit is contained in:
Robert Osfield
2008-05-27 13:11:47 +00:00
parent b41404546e
commit 1519d0d546
3 changed files with 45 additions and 7 deletions

View File

@@ -38,11 +38,25 @@ class OSGTERRAIN_EXPORT Terrain : public osg::Group
/** Set the sample ratio hint that TerrainTile should use when building geometry.
* Defaults to 1.0, which means use all original sample points.*/
void setSampleRatio(float ratio) { _sampleRatio = ratio; }
void setSampleRatio(float ratio)
{
_sampleRatio = ratio;
dirtyRegisteredTiles();
}
/** Get the sample ratio hint.*/
float getSampleRatio() const { return _sampleRatio; }
/** Set the vertical scale hint.*/
void setVerticalScale(float scale)
{
_verticalScale = scale;
dirtyRegisteredTiles();
}
/** Get the vertical scale hint.*/
float getVerticalScale() const { return _verticalScale; }
/** Get the TerrainTile for a given TileID.*/
TerrainTile* getTile(const TileID& tileID);
@@ -56,6 +70,8 @@ class OSGTERRAIN_EXPORT Terrain : public osg::Group
friend class TerrainTile;
void dirtyRegisteredTiles();
void registerTerrainTile(TerrainTile* tile);
void unregisterTerrainTile(TerrainTile* tile);
@@ -63,6 +79,7 @@ class OSGTERRAIN_EXPORT Terrain : public osg::Group
typedef std::set< TerrainTile* > TerrainTileSet;
float _sampleRatio;
float _verticalScale;
mutable OpenThreads::Mutex _mutex;
TerrainTileSet _terrainTileSet;