From Mike Weiblen,added debug info to osg::Program and changed shader uniform names to
avoid conflict with built in functions
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@@ -13,7 +13,7 @@
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*/
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/* file: src/osg/Program.cpp
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* author: Mike Weiblen 2005-04-06
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* author: Mike Weiblen 2005-04-15
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*/
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#include <fstream>
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@@ -2133,6 +2133,11 @@ void Program::PerContextProgram::linkProgram()
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if( ! _needsLink ) return;
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_needsLink = false;
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osg::notify(osg::INFO)
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<< "Linking osg::Program \"" << _program->getName() << "\""
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<< " id=" << _glProgramHandle
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<< std::endl;
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// set any explicit vertex attribute bindings
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const AttribBindingList& bindlist = _program->getAttribBindingList();
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for( AttribBindingList::const_iterator itr = bindlist.begin();
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@@ -2155,7 +2160,7 @@ void Program::PerContextProgram::linkProgram()
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return;
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}
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// build ActiveUniformList
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// build _uniformLocationMap
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GLint numUniforms = 0;
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GLsizei maxLen = 0;
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_extensions->glGetProgramiv( _glProgramHandle, GL_ACTIVE_UNIFORMS, &numUniforms );
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@@ -2176,12 +2181,18 @@ void Program::PerContextProgram::linkProgram()
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if( loc != -1 )
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{
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_uniformLocationMap[name] = loc;
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osg::notify(osg::INFO)
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<< "\tUniform \"" << name << "\""
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<< " loc="<< loc
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<< " type=" << Uniform::getTypename((Uniform::Type)type)
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<< std::endl;
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}
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}
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delete [] name;
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}
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// build ActiveUniformList
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// build _attribLocationMap
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GLint numAttrib = 0;
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_extensions->glGetProgramiv( _glProgramHandle, GL_ACTIVE_ATTRIBUTES, &numAttrib );
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_extensions->glGetProgramiv( _glProgramHandle, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxLen );
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@@ -2201,10 +2212,16 @@ void Program::PerContextProgram::linkProgram()
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if( loc != -1 )
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{
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_attribLocationMap[name] = loc;
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osg::notify(osg::INFO)
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<< "\tAttrib \"" << name << "\""
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<< " loc=" << loc
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<< std::endl;
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}
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}
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delete [] name;
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}
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osg::notify(osg::INFO) << std::endl;
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}
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void Program::PerContextProgram::getInfoLog( std::string& infoLog ) const
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