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@@ -51,9 +51,9 @@ class SG_EXPORT Geometry : public Drawable
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BIND_PER_VERTEX
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};
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void setVertexArray(Vec3Array* array) { _vertexArray = array; dirtyDisplayList(); dirtyBound(); }
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Vec3Array* getVertexArray() { return _vertexArray.get(); }
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const Vec3Array* getVertexArray() const { return _vertexArray.get(); }
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void setVertexArray(Array* array) { _vertexArray = array; dirtyDisplayList(); dirtyBound(); }
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Array* getVertexArray() { return _vertexArray.get(); }
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const Array* getVertexArray() const { return _vertexArray.get(); }
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void setVertexIndices(IndexArray* array) { _vertexIndices = array; _fastPathComputed=false; dirtyDisplayList(); dirtyBound(); }
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IndexArray* getVertexIndices() { return _vertexIndices.get(); }
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@@ -366,31 +366,31 @@ class SG_EXPORT Geometry : public Drawable
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#ifdef COMPILE_POSSIBLE_NEW_ARRAY_METHODS
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AttributeList _attributeList;
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#endif
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ref_ptr<Vec3Array> _vertexArray;
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ref_ptr<IndexArray> _vertexIndices;
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ref_ptr<Array> _vertexArray;
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ref_ptr<IndexArray> _vertexIndices;
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mutable AttributeBinding _normalBinding;
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ref_ptr<Vec3Array> _normalArray;
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ref_ptr<IndexArray> _normalIndices;
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ref_ptr<Vec3Array> _normalArray;
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ref_ptr<IndexArray> _normalIndices;
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mutable AttributeBinding _colorBinding;
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ref_ptr<Array> _colorArray;
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ref_ptr<IndexArray> _colorIndices;
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ref_ptr<Array> _colorArray;
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ref_ptr<IndexArray> _colorIndices;
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mutable AttributeBinding _secondaryColorBinding;
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ref_ptr<Array> _secondaryColorArray;
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ref_ptr<IndexArray> _secondaryColorIndices;
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ref_ptr<Array> _secondaryColorArray;
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ref_ptr<IndexArray> _secondaryColorIndices;
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mutable AttributeBinding _fogCoordBinding;
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ref_ptr<Array> _fogCoordArray;
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ref_ptr<IndexArray> _fogCoordIndices;
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ref_ptr<Array> _fogCoordArray;
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ref_ptr<IndexArray> _fogCoordIndices;
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TexCoordArrayList _texCoordList;
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TexCoordArrayList _texCoordList;
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VertexAttribArrayList _vertexAttribList;
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mutable VertexAttribBindingList _vertexAttribBindingList;
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VertexAttribArrayList _vertexAttribList;
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mutable VertexAttribBindingList _vertexAttribBindingList;
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mutable bool _fastPathComputed;
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mutable bool _fastPathComputed;
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mutable bool _fastPath;
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};
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