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@@ -53,17 +53,17 @@ void Material::setAmbient(Face face, const Vec4& ambient )
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case(FRONT):
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_ambientFrontAndBack = false;
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_ambientFront = ambient;
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clampArray4BetweenRange(_ambientFront,0.0f,1.0f,"osg::Material::setAmbient(..)");
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//clampArray4BetweenRange(_ambientFront,0.0f,1.0f,"osg::Material::setAmbient(..)");
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break;
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case(BACK):
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_ambientFrontAndBack = false;
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_ambientBack = ambient;
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clampArray4BetweenRange(_ambientBack,0.0f,1.0f,"Material::setAmbient(..)");
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//clampArray4BetweenRange(_ambientBack,0.0f,1.0f,"Material::setAmbient(..)");
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break;
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case(FRONT_AND_BACK):
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_ambientFrontAndBack = true;
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_ambientFront = ambient;
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clampArray4BetweenRange(_ambientFront,0.0f,1.0f,"Material::setAmbient(..)");
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//clampArray4BetweenRange(_ambientFront,0.0f,1.0f,"Material::setAmbient(..)");
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_ambientBack = _ambientFront;
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break;
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default:
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@@ -100,17 +100,17 @@ void Material::setDiffuse(Face face, const Vec4& diffuse )
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case(FRONT):
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_diffuseFrontAndBack = false;
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_diffuseFront = diffuse;
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clampArray4BetweenRange(_diffuseFront,0.0f,1.0f,"Material::setDiffuse(..)");
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//clampArray4BetweenRange(_diffuseFront,0.0f,1.0f,"Material::setDiffuse(..)");
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break;
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case(BACK):
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_diffuseFrontAndBack = false;
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_diffuseBack = diffuse;
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clampArray4BetweenRange(_diffuseBack,0.0f,1.0f,"Material::setDiffuse(..)");
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//clampArray4BetweenRange(_diffuseBack,0.0f,1.0f,"Material::setDiffuse(..)");
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break;
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case(FRONT_AND_BACK):
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_diffuseFrontAndBack = true;
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_diffuseFront = diffuse;
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clampArray4BetweenRange(_diffuseFront,0.0f,1.0f,"Material::setDiffuse(..)");
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//clampArray4BetweenRange(_diffuseFront,0.0f,1.0f,"Material::setDiffuse(..)");
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_diffuseBack = _diffuseFront;
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break;
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default:
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@@ -148,17 +148,17 @@ void Material::setSpecular(Face face, const Vec4& specular )
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case(FRONT):
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_specularFrontAndBack = false;
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_specularFront = specular;
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clampArray4BetweenRange(_specularFront,0.0f,1.0f,"Material::setSpecular(..)");
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//clampArray4BetweenRange(_specularFront,0.0f,1.0f,"Material::setSpecular(..)");
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break;
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case(BACK):
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_specularFrontAndBack = false;
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_specularBack = specular;
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clampArray4BetweenRange(_specularBack,0.0f,1.0f,"Material::setSpecular(..)");
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//clampArray4BetweenRange(_specularBack,0.0f,1.0f,"Material::setSpecular(..)");
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break;
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case(FRONT_AND_BACK):
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_specularFrontAndBack = true;
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_specularFront = specular;
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clampArray4BetweenRange(_specularFront,0.0f,1.0f,"Material::setSpecular(..)");
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//clampArray4BetweenRange(_specularFront,0.0f,1.0f,"Material::setSpecular(..)");
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_specularBack = _specularFront;
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break;
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default:
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@@ -196,17 +196,17 @@ void Material::setEmission(Face face, const Vec4& emission )
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case(FRONT):
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_emissionFrontAndBack = false;
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_emissionFront = emission;
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clampArray4BetweenRange(_emissionFront,0.0f,1.0f,"Material::setEmission(..)");
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//clampArray4BetweenRange(_emissionFront,0.0f,1.0f,"Material::setEmission(..)");
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break;
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case(BACK):
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_emissionFrontAndBack = false;
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_emissionBack = emission;
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clampArray4BetweenRange(_emissionBack,0.0f,1.0f,"Material::setEmission(..)");
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//clampArray4BetweenRange(_emissionBack,0.0f,1.0f,"Material::setEmission(..)");
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break;
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case(FRONT_AND_BACK):
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_emissionFrontAndBack = true;
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_emissionFront = emission;
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clampArray4BetweenRange(_emissionFront,0.0f,1.0f,"Material::setEmission(..)");
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//clampArray4BetweenRange(_emissionFront,0.0f,1.0f,"Material::setEmission(..)");
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_emissionBack = _emissionFront;
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break;
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default:
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@@ -285,7 +285,7 @@ float Material::getShininess(Face face) const
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void Material::setTransparency(Face face,float transparency)
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{
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clampBetweenRange(transparency,0.0f,1.0f,"Material::setTransparency()");
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//clampBetweenRange(transparency,0.0f,1.0f,"Material::setTransparency()");
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if (face==FRONT || face==FRONT_AND_BACK)
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{
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