*** empty log message ***

This commit is contained in:
Don BURNS
2003-06-24 15:40:09 +00:00
parent 5a939f5420
commit 15f88f35b2
91 changed files with 2871 additions and 1937 deletions

View File

@@ -1,252 +1,449 @@
/**********************************************************************
*
* FILE: DataOutputStream.cpp
* FILE: DataOutputStream.cpp
*
* DESCRIPTION: Implements methods to write simpel datatypes to an
* output stream.
* DESCRIPTION: Implements methods to write simpel datatypes to an
* output stream.
*
* CREATED BY: Rune Schmidt Jensen
* CREATED BY: Rune Schmidt Jensen
*
* HISTORY: Created 11.03.2003
* HISTORY: Created 11.03.2003
*
* Copyright 2003 VR-C
* Copyright 2003 VR-C
**********************************************************************/
#include "DataOutputStream.h"
#include "Exception.h"
#include "StateSet.h"
#include "BlendFunc.h"
#include "Material.h"
#include "CullFace.h"
#include "PolygonOffset.h"
#include "ShadeModel.h"
#include "Point.h"
#include "Texture2D.h"
#include "TextureCubeMap.h"
#include "TexEnv.h"
#include "TexEnvCombine.h"
#include "TexGen.h"
#include "Group.h"
#include "MatrixTransform.h"
#include "Geode.h"
#include "LightSource.h"
#include "Billboard.h"
#include "Sequence.h"
#include "LOD.h"
//#include "ViewPoint.h"
#include "PositionAttitudeTransform.h"
#include "Transform.h"
#include "Switch.h"
#include "OccluderNode.h"
#include "Impostor.h"
#include "Geometry.h"
using namespace ive;
DataOutputStream::DataOutputStream(std::ostream * ostream){
_includeImageData= true;
_ostream = ostream;
if(!_ostream)
throw Exception("DataOutputStream::DataOutputStream(): null pointer exception in argument.");
writeInt(VERSION);
_includeImageData= true;
_ostream = ostream;
if(!_ostream)
throw Exception("DataOutputStream::DataOutputStream(): null pointer exception in argument.");
writeInt(VERSION);
}
DataOutputStream::~DataOutputStream(){}
void DataOutputStream::writeBool(bool b){
_ostream->write((char*)&b, BOOLSIZE);
_ostream->write((char*)&b, BOOLSIZE);
}
void DataOutputStream::writeChar(char c){
_ostream->write(&c, CHARSIZE);
_ostream->write(&c, CHARSIZE);
}
void DataOutputStream::writeUShort(unsigned short s){
_ostream->write((char*)&s, SHORTSIZE);
_ostream->write((char*)&s, SHORTSIZE);
}
void DataOutputStream::writeUInt(unsigned int s){
_ostream->write((char*)&s, INTSIZE);
}
void DataOutputStream::writeInt(int i){
_ostream->write((char*)&i, INTSIZE);
_ostream->write((char*)&i, INTSIZE);
}
void DataOutputStream::writeFloat(float f){
_ostream->write((char*)&f, FLOATSIZE);
_ostream->write((char*)&f, FLOATSIZE);
}
void DataOutputStream::writeLong(long l){
_ostream->write((char*)&l, LONGSIZE);
_ostream->write((char*)&l, LONGSIZE);
}
void DataOutputStream::writeDouble(double d){
_ostream->write((char*)&d, DOUBLESIZE);
_ostream->write((char*)&d, DOUBLESIZE);
}
void DataOutputStream::writeString(std::string s){
writeInt(s.size());
_ostream->write(s.c_str(), s.size());
writeInt(s.size());
_ostream->write(s.c_str(), s.size());
}
void DataOutputStream::writeCharArray(char* data, int size){
_ostream->write(data, size);
_ostream->write(data, size);
}
void DataOutputStream::writeVec2(osg::Vec2 v){
writeFloat(v.y());
writeFloat(v.x());
void DataOutputStream::writeVec2(const osg::Vec2& v){
writeFloat(v.x());
writeFloat(v.y());
}
void DataOutputStream::writeVec3(osg::Vec3 v){
writeFloat(v.z());
writeFloat(v.y());
writeFloat(v.x());
void DataOutputStream::writeVec3(const osg::Vec3& v){
writeFloat(v.x());
writeFloat(v.y());
writeFloat(v.z());
}
void DataOutputStream::writeVec4(osg::Vec4 v){
writeFloat(v.w());
writeFloat(v.z());
writeFloat(v.y());
writeFloat(v.x());
void DataOutputStream::writeVec4(const osg::Vec4& v){
writeFloat(v.x());
writeFloat(v.y());
writeFloat(v.z());
writeFloat(v.w());
}
void DataOutputStream::writeUByte4(osg::UByte4 v){
writeChar(v.a());
writeChar(v.b());
writeChar(v.g());
writeChar(v.r());
void DataOutputStream::writeUByte4(const osg::UByte4& v){
writeChar(v.r());
writeChar(v.g());
writeChar(v.b());
writeChar(v.a());
}
void DataOutputStream::writeQuat(osg::Quat q){
writeFloat(q.w());
writeFloat(q.z());
writeFloat(q.y());
writeFloat(q.x());
}
void DataOutputStream::writeStateSet(osg::StateSet* stateset){
// If stateset is already in list we do not write it again.
// We just writes its unique ID.
for(StateSetList::iterator itr=_statesetList.begin();
itr!=_statesetList.end(); ++itr){
if((*itr) == (int)stateset){
writeInt((*itr));
return;
}
}
// StateSet is not in list.
// We write its unique ID,
writeInt((int)stateset);
// add it to the stateset list,
_statesetList.push_back((int)stateset);
// and write it to stream.
((ive::StateSet*)(stateset))->write(this);
void DataOutputStream::writeQuat(const osg::Quat& q){
writeFloat(q.x());
writeFloat(q.y());
writeFloat(q.z());
writeFloat(q.w());
}
void DataOutputStream::writeBinding(osg::Geometry::AttributeBinding b){
switch(b){
case osg::Geometry::BIND_OFF: writeChar((char) 0); break;
case osg::Geometry::BIND_OVERALL: writeChar((char) 1); break;
case osg::Geometry::BIND_PER_PRIMITIVE: writeChar((char) 2); break;
case osg::Geometry::BIND_PER_PRIMITIVE_SET: writeChar((char) 3); break;
case osg::Geometry::BIND_PER_VERTEX: writeChar((char) 4); break;
default: throw Exception("Unknown binding in DataOutputStream::writeBinding()");
}
switch(b){
case osg::Geometry::BIND_OFF: writeChar((char) 0); break;
case osg::Geometry::BIND_OVERALL: writeChar((char) 1); break;
case osg::Geometry::BIND_PER_PRIMITIVE: writeChar((char) 2); break;
case osg::Geometry::BIND_PER_PRIMITIVE_SET: writeChar((char) 3); break;
case osg::Geometry::BIND_PER_VERTEX: writeChar((char) 4); break;
default: throw Exception("Unknown binding in DataOutputStream::writeBinding()");
}
}
void DataOutputStream::writeArray(osg::Array* a){
switch(a->getType()){
case osg::Array::IntArrayType:
writeChar((char)0);
writeIntArray(static_cast<osg::IntArray*>(a));
break;
case osg::Array::UByteArrayType:
writeChar((char)1);
writeUByteArray(static_cast<osg::UByteArray*>(a));
break;
case osg::Array::UShortArrayType:
writeChar((char)2);
writeUShortArray(static_cast<osg::UShortArray*>(a));
break;
case osg::Array::UIntArrayType:
writeChar((char)3);
writeUIntArray(static_cast<osg::UIntArray*>(a));
break;
case osg::Array::UByte4ArrayType:
writeChar((char)4);
writeUByte4Array(static_cast<osg::UByte4Array*>(a));
break;
case osg::Array::FloatArrayType:
writeChar((char)5);
writeFloatArray(static_cast<osg::FloatArray*>(a));
break;
case osg::Array::Vec2ArrayType:
writeChar((char)6);
writeVec2Array(static_cast<osg::Vec2Array*>(a));
break;
case osg::Array::Vec3ArrayType:
writeChar((char)7);
writeVec3Array(static_cast<osg::Vec3Array*>(a));
break;
case osg::Array::Vec4ArrayType:
writeChar((char)8);
writeVec4Array(static_cast<osg::Vec4Array*>(a));
break;
default: throw Exception("Unknown array type in DataOutputStream::writeArray()");
}
switch(a->getType()){
case osg::Array::IntArrayType:
writeChar((char)0);
writeIntArray(static_cast<osg::IntArray*>(a));
break;
case osg::Array::UByteArrayType:
writeChar((char)1);
writeUByteArray(static_cast<osg::UByteArray*>(a));
break;
case osg::Array::UShortArrayType:
writeChar((char)2);
writeUShortArray(static_cast<osg::UShortArray*>(a));
break;
case osg::Array::UIntArrayType:
writeChar((char)3);
writeUIntArray(static_cast<osg::UIntArray*>(a));
break;
case osg::Array::UByte4ArrayType:
writeChar((char)4);
writeUByte4Array(static_cast<osg::UByte4Array*>(a));
break;
case osg::Array::FloatArrayType:
writeChar((char)5);
writeFloatArray(static_cast<osg::FloatArray*>(a));
break;
case osg::Array::Vec2ArrayType:
writeChar((char)6);
writeVec2Array(static_cast<osg::Vec2Array*>(a));
break;
case osg::Array::Vec3ArrayType:
writeChar((char)7);
writeVec3Array(static_cast<osg::Vec3Array*>(a));
break;
case osg::Array::Vec4ArrayType:
writeChar((char)8);
writeVec4Array(static_cast<osg::Vec4Array*>(a));
break;
default: throw Exception("Unknown array type in DataOutputStream::writeArray()");
}
}
void DataOutputStream::writeIntArray(osg::IntArray* a){
int size = a->getNumElements();
writeInt(size);
for(int i =0; i<size ;i++){
writeInt(a->index(i));
}
int size = a->getNumElements();
writeInt(size);
for(int i =0; i<size ;i++){
writeInt(a->index(i));
}
}
void DataOutputStream::writeUByteArray(osg::UByteArray* a){
int size = a->getNumElements();
writeInt(size);
for(int i =0; i<size ;i++){
writeChar((*a)[i]);
}
int size = a->getNumElements();
writeInt(size);
for(int i =0; i<size ;i++){
writeChar((*a)[i]);
}
}
void DataOutputStream::writeUShortArray(osg::UShortArray* a){
int size = a->getNumElements();
writeInt(size);
for(int i =0; i<size ;i++){
writeUShort((*a)[i]);
}
int size = a->getNumElements();
writeInt(size);
for(int i =0; i<size ;i++){
writeUShort((*a)[i]);
}
}
void DataOutputStream::writeUIntArray(osg::UIntArray* a){
int size = a->getNumElements();
writeInt(size);
for(int i =0; i<size ;i++){
writeInt((*a)[i]);
}
int size = a->getNumElements();
writeInt(size);
for(int i =0; i<size ;i++){
writeInt((*a)[i]);
}
}
void DataOutputStream::writeUByte4Array(osg::UByte4Array* a){
int size = a->getNumElements();
writeInt(size);
for(int i =0; i<size ;i++){
writeUByte4((*a)[i]);
}
int size = a->getNumElements();
writeInt(size);
for(int i =0; i<size ;i++){
writeUByte4((*a)[i]);
}
}
void DataOutputStream::writeFloatArray(osg::FloatArray* a){
int size = a->getNumElements();
writeInt(size);
for(int i =0; i<size ;i++){
writeFloat((*a)[i]);
}
int size = a->getNumElements();
writeInt(size);
for(int i =0; i<size ;i++){
writeFloat((*a)[i]);
}
}
void DataOutputStream::writeVec2Array(osg::Vec2Array* a){
int size = a->size();
writeInt(size);
for(int i=0;i<size;i++){
writeVec2((*a)[i]);
}
int size = a->size();
writeInt(size);
for(int i=0;i<size;i++){
writeVec2((*a)[i]);
}
}
void DataOutputStream::writeVec3Array(osg::Vec3Array* a){
int size = a->size();
writeInt(size);
for(int i = 0; i < size; i++){
int size = a->size();
writeInt(size);
for(int i = 0; i < size; i++){
writeVec3((*a)[i]);
}
}
}
void DataOutputStream::writeVec4Array(osg::Vec4Array* a){
int size = a->size();
writeInt(size);
for(int i=0;i<size;i++){
writeVec4((*a)[i]);
}
int size = a->size();
writeInt(size);
for(int i=0;i<size;i++){
writeVec4((*a)[i]);
}
}
void DataOutputStream::writeMatrix(osg::Matrix mat){
float* p = mat.ptr();
for(int i=0;i<16;i++){
writeFloat(p[i]);
}
float* p = mat.ptr();
for(int i=0;i<16;i++){
writeFloat(p[i]);
}
}
void DataOutputStream::writeStateSet(osg::StateSet* stateset)
{
StateSetMap::iterator itr = _stateSetMap.find(stateset);
if (itr!=_stateSetMap.end())
{
// Id already exists so just write ID.
writeInt(itr->second);
}
else
{
// id doesn't exist so create a new ID and
// register the stateset.
int id = _stateSetMap.size();
_stateSetMap[stateset] = id;
// write the id.
writeInt(id);
// write the stateset.
((ive::StateSet*)(stateset))->write(this);
}
}
void DataOutputStream::writeStateAttribute(osg::StateAttribute* attribute)
{
StateAttributeMap::iterator itr = _stateAttributeMap.find(attribute);
if (itr!=_stateAttributeMap.end())
{
// Id already exists so just write ID.
writeInt(itr->second);
}
else
{
// id doesn't exist so create a new ID and
// register the stateset.
int id = _stateAttributeMap.size();
_stateAttributeMap[attribute] = id;
// write the id.
writeInt(id);
// write the stateset.
if(dynamic_cast<osg::BlendFunc*>(attribute)){
((ive::BlendFunc*)(attribute))->write(this);
}
// This is a Material
else if(dynamic_cast<osg::Material*>(attribute)){
((ive::Material*)(attribute))->write(this);
}
// This is a CullFace
else if(dynamic_cast<osg::CullFace*>(attribute)){
((ive::CullFace*)(attribute))->write(this);
}
// This is a PolygonOffset
else if(dynamic_cast<osg::PolygonOffset*>(attribute)){
((ive::PolygonOffset*)(attribute))->write(this);
}
else if(dynamic_cast<osg::ShadeModel*>(attribute)){
((ive::ShadeModel*)(attribute))->write(this);
}
else if(dynamic_cast<osg::Point*>(attribute)){
((ive::Point*)(attribute))->write(this);
}
// This is a Texture2D
else if(dynamic_cast<osg::Texture2D*>(attribute)){
((ive::Texture2D*)(attribute))->write(this);
}
// This is a TextureCubeMap
else if(dynamic_cast<osg::TextureCubeMap*>(attribute)){
((ive::TextureCubeMap*)(attribute))->write(this);
}
// This is a TexEnv
else if(dynamic_cast<osg::TexEnv*>(attribute)){
((ive::TexEnv*)(attribute))->write(this);
}
// This is a TexEnvCombine
else if(dynamic_cast<osg::TexEnvCombine*>(attribute)){
((ive::TexEnvCombine*)(attribute))->write(this);
}
// This is a TexGen
else if(dynamic_cast<osg::TexGen*>(attribute)){
((ive::TexGen*)(attribute))->write(this);
}
else{
std::string className = attribute->className();
throw Exception(std::string("StateSet::write(): Unknown StateAttribute: ").append(className));
}
}
}
void DataOutputStream::writeDrawable(osg::Drawable* drawable)
{
DrawableMap::iterator itr = _drawableMap.find(drawable);
if (itr!=_drawableMap.end())
{
// Id already exists so just write ID.
writeInt(itr->second);
}
else
{
// id doesn't exist so create a new ID and
// register the stateset.
int id = _drawableMap.size();
_drawableMap[drawable] = id;
// write the id.
writeInt(id);
if(dynamic_cast<osg::Geometry*>(drawable))
((ive::Geometry*)(drawable))->write(this);
else{
throw Exception("Unknown drawable in DataOutputStream::writeDrawable()");
}
}
}
void DataOutputStream::writeNode(osg::Node* node)
{
NodeMap::iterator itr = _nodeMap.find(node);
if (itr!=_nodeMap.end())
{
// Id already exists so just write ID.
writeInt(itr->second);
}
else
{
// id doesn't exist so create a new ID and
// register the stateset.
int id = _nodeMap.size();
_nodeMap[node] = id;
// write the id.
writeInt(id);
if(dynamic_cast<osg::MatrixTransform*>(node)){
((ive::MatrixTransform*)(node))->write(this);
}
// else if(dynamic_cast<osgfIVE::ViewPoint*>(node)){
// ((ive::ViewPoint*)(node))->write(this);
// }
else if(dynamic_cast<osg::PositionAttitudeTransform*>(node)){
((ive::PositionAttitudeTransform*)(node))->write(this);
}
else if(dynamic_cast<osg::LightSource*>(node)){
((ive::LightSource*)(node))->write(this);
}
else if(dynamic_cast<osg::Sequence*>(node)){
((ive::Sequence*)(node))->write(this);
}
else if(dynamic_cast<osg::Impostor*>(node)){
((ive::Impostor*)(node))->write(this);
}
else if(dynamic_cast<osg::LOD*>(node)){
((ive::LOD*)(node))->write(this);
}
else if(dynamic_cast<osg::Switch*>(node)){
((ive::Switch*)(node))->write(this);
}
else if(dynamic_cast<osg::OccluderNode*>(node)){
((ive::OccluderNode*)(node))->write(this);
}
else if(dynamic_cast<osg::Transform*>(node)){
((ive::Transform*)(node))->write(this);
}
else if(dynamic_cast<osg::Group*>(node)){
((ive::Group*)(node))->write(this);
}
else if(dynamic_cast<osg::Billboard*>(node)){
((ive::Billboard*)(node))->write(this);
}
else if(dynamic_cast<osg::Geode*>(node)){
((ive::Geode*)(node))->write(this);
}
else
throw Exception("Unknown node in Group::write()");
}
}