Added new osg::Array::Binding parameter to osg::Geometry::set*Array(osg::Array* array, osg::Array::Binding binding=osg::Array::BIND_UNDEFINED) methods to make it easier for the user
to set the binding without the need to call the deprecated osg::Geometry::set*Binding(osg::Geometry::AttributeBinding)
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@@ -121,15 +121,13 @@ osg::Node* createScene()
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// pass the color array to points geometry, note the binding to tell the geometry
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// that only use one color for the whole object.
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pointsGeom->setColorArray(colors);
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pointsGeom->setColorBinding(osg::Geometry::BIND_OVERALL);
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pointsGeom->setColorArray(colors, osg::Array::BIND_OVERALL);
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// set the normal in the same way color.
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osg::Vec3Array* normals = new osg::Vec3Array;
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normals->push_back(osg::Vec3(0.0f,-1.0f,0.0f));
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pointsGeom->setNormalArray(normals);
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pointsGeom->setNormalBinding(osg::Geometry::BIND_OVERALL);
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pointsGeom->setNormalArray(normals, osg::Array::BIND_OVERALL);
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// create and add a DrawArray Primitive (see include/osg/Primitive). The first
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@@ -169,15 +167,13 @@ osg::Node* createScene()
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// set the colors as before, plus using the above
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osg::Vec4Array* colors = new osg::Vec4Array;
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colors->push_back(osg::Vec4(1.0f,1.0f,0.0f,1.0f));
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linesGeom->setColorArray(colors);
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linesGeom->setColorBinding(osg::Geometry::BIND_OVERALL);
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linesGeom->setColorArray(colors, osg::Array::BIND_OVERALL);
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// set the normal in the same way color.
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osg::Vec3Array* normals = new osg::Vec3Array;
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normals->push_back(osg::Vec3(0.0f,-1.0f,0.0f));
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linesGeom->setNormalArray(normals);
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linesGeom->setNormalBinding(osg::Geometry::BIND_OVERALL);
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linesGeom->setNormalArray(normals, osg::Array::BIND_OVERALL);
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// This time we simply use primitive, and hardwire the number of coords to use
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@@ -211,15 +207,13 @@ osg::Node* createScene()
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// set the colors as before, plus using the above
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osg::Vec4Array* colors = new osg::Vec4Array;
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colors->push_back(osg::Vec4(1.0f,1.0f,0.0f,1.0f));
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linesGeom->setColorArray(colors);
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linesGeom->setColorBinding(osg::Geometry::BIND_OVERALL);
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linesGeom->setColorArray(colors, osg::Array::BIND_OVERALL);
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// set the normal in the same way color.
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osg::Vec3Array* normals = new osg::Vec3Array;
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normals->push_back(osg::Vec3(0.0f,-1.0f,0.0f));
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linesGeom->setNormalArray(normals);
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linesGeom->setNormalBinding(osg::Geometry::BIND_OVERALL);
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linesGeom->setNormalArray(normals, osg::Array::BIND_OVERALL);
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// This time we simply use primitive, and hardwire the number of coords to use
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@@ -258,15 +252,13 @@ osg::Node* createScene()
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// set the colors as before, plus using the above
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osg::Vec4Array* colors = new osg::Vec4Array;
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colors->push_back(osg::Vec4(1.0f,1.0f,0.0f,1.0f));
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linesGeom->setColorArray(colors);
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linesGeom->setColorBinding(osg::Geometry::BIND_OVERALL);
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linesGeom->setColorArray(colors, osg::Array::BIND_OVERALL);
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// set the normal in the same way color.
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osg::Vec3Array* normals = new osg::Vec3Array;
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normals->push_back(osg::Vec3(0.0f,-1.0f,0.0f));
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linesGeom->setNormalArray(normals);
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linesGeom->setNormalBinding(osg::Geometry::BIND_OVERALL);
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linesGeom->setNormalArray(normals, osg::Array::BIND_OVERALL);
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// This time we simply use primitive, and hardwire the number of coords to use
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@@ -332,13 +324,11 @@ osg::Node* createScene()
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polyGeom->setVertexArray(vertices);
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// use the shared color array.
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polyGeom->setColorArray(shared_colors.get());
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polyGeom->setColorBinding(osg::Geometry::BIND_OVERALL);
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polyGeom->setColorArray(shared_colors.get(), osg::Array::BIND_OVERALL);
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// use the shared normal array.
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polyGeom->setNormalArray(shared_normals.get());
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polyGeom->setNormalBinding(osg::Geometry::BIND_OVERALL);
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polyGeom->setNormalArray(shared_normals.get(), osg::Array::BIND_OVERALL);
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// This time we simply use primitive, and hardwire the number of coords to use
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@@ -379,13 +369,11 @@ osg::Node* createScene()
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polyGeom->setVertexArray(vertices);
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// use the shared color array.
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polyGeom->setColorArray(shared_colors.get());
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polyGeom->setColorBinding(osg::Geometry::BIND_OVERALL);
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polyGeom->setColorArray(shared_colors.get(), osg::Array::BIND_OVERALL);
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// use the shared normal array.
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polyGeom->setNormalArray(shared_normals.get());
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polyGeom->setNormalBinding(osg::Geometry::BIND_OVERALL);
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polyGeom->setNormalArray(shared_normals.get(), osg::Array::BIND_OVERALL);
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// This time we simply use primitive, and hardwire the number of coords to use
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@@ -428,13 +416,11 @@ osg::Node* createScene()
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polyGeom->setVertexArray(vertices);
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// use the shared color array.
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polyGeom->setColorArray(shared_colors.get());
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polyGeom->setColorBinding(osg::Geometry::BIND_OVERALL);
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polyGeom->setColorArray(shared_colors.get(), osg::Array::BIND_OVERALL);
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// use the shared normal array.
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polyGeom->setNormalArray(shared_normals.get());
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polyGeom->setNormalBinding(osg::Geometry::BIND_OVERALL);
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polyGeom->setNormalArray(shared_normals.get(), osg::Array::BIND_OVERALL);
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// This time we simply use primitive, and hardwire the number of coords to use
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@@ -496,13 +482,11 @@ osg::Node* createScene()
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polyGeom->setVertexArray(vertices);
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// use the shared color array.
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polyGeom->setColorArray(shared_colors.get());
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polyGeom->setColorBinding(osg::Geometry::BIND_OVERALL);
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polyGeom->setColorArray(shared_colors.get(), osg::Array::BIND_OVERALL);
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// use the shared normal array.
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polyGeom->setNormalArray(shared_normals.get());
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polyGeom->setNormalBinding(osg::Geometry::BIND_OVERALL);
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polyGeom->setNormalArray(shared_normals.get(), osg::Array::BIND_OVERALL);
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// This time we simply use primitive, and hardwire the number of coords to use
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