Refactored the GL object deletion management to use new osg::GraphicsObjectManager/GLObjectManager base classes, and osg::ContextData container.

This approach unifies much of the code handling the clean up of OpenGL graphics data, avoids lots of local mutexes and static variables that were previously required,
and enables the clean up scheme to be easily extended by users providing their own GraphicsObjectManager subclasses.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15130 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2015-09-23 09:47:34 +00:00
parent cb3396b0e5
commit 161246d864
37 changed files with 1339 additions and 1374 deletions

View File

@@ -15,71 +15,21 @@
#include <osg/FragmentProgram>
#include <osg/State>
#include <osg/Timer>
#include <list>
#include <OpenThreads/ScopedLock>
#include <OpenThreads/Mutex>
#include <osg/ContextData>
using namespace osg;
// static cache of deleted fragment programs which can only
// by completely deleted once the appropriate OpenGL context
// is set.
typedef std::list<GLuint> FragmentProgramObjectList;
typedef osg::buffered_object<FragmentProgramObjectList> DeletedFragmentProgramObjectCache;
static OpenThreads::Mutex s_mutex_deletedFragmentProgramObjectCache;
static DeletedFragmentProgramObjectCache s_deletedFragmentProgramObjectCache;
void FragmentProgram::deleteFragmentProgramObject(unsigned int contextID,GLuint handle)
class GLFragmentProgramManager : public GLObjectManager
{
if (handle!=0)
public:
GLFragmentProgramManager(unsigned int contextID) : GLObjectManager("GLFragmentProgramManager",contextID) {}
virtual void deleteGLObject(GLuint globj)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedFragmentProgramObjectCache);
// insert the handle into the cache for the appropriate context.
s_deletedFragmentProgramObjectCache[contextID].push_back(handle);
const GLExtensions* extensions = GLExtensions::Get(_contextID,true);
if (extensions->isGlslSupported) extensions->glDeletePrograms(1, &globj );
}
}
void FragmentProgram::flushDeletedFragmentProgramObjects(unsigned int contextID,double /*currentTime*/, double& availableTime)
{
// if no time available don't try to flush objects.
if (availableTime<=0.0) return;
const osg::Timer& timer = *osg::Timer::instance();
osg::Timer_t start_tick = timer.tick();
double elapsedTime = 0.0;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedFragmentProgramObjectCache);
const GLExtensions* extensions = GLExtensions::Get(contextID,true);
FragmentProgramObjectList& vpol = s_deletedFragmentProgramObjectCache[contextID];
for(FragmentProgramObjectList::iterator titr=vpol.begin();
titr!=vpol.end() && elapsedTime<availableTime;
)
{
extensions->glDeletePrograms( 1L, &(*titr ) );
titr = vpol.erase(titr);
elapsedTime = timer.delta_s(start_tick,timer.tick());
}
}
availableTime -= elapsedTime;
}
void FragmentProgram::discardDeletedFragmentProgramObjects(unsigned int contextID)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedFragmentProgramObjectCache);
FragmentProgramObjectList& vpol = s_deletedFragmentProgramObjectCache[contextID];
vpol.clear();
}
};
FragmentProgram::FragmentProgram()
{
@@ -117,7 +67,7 @@ void FragmentProgram::dirtyFragmentProgramObject()
{
if (_fragmentProgramIDList[i] != 0)
{
FragmentProgram::deleteFragmentProgramObject(i,_fragmentProgramIDList[i]);
osg::get<GLFragmentProgramManager>(i)->deleteGLObject(_fragmentProgramIDList[i]);
_fragmentProgramIDList[i] = 0;
}
}
@@ -207,7 +157,7 @@ void FragmentProgram::releaseGLObjects(State* state) const
unsigned int contextID = state->getContextID();
if (_fragmentProgramIDList[contextID] != 0)
{
FragmentProgram::deleteFragmentProgramObject(contextID,_fragmentProgramIDList[contextID]);
osg::get<GLFragmentProgramManager>(contextID)->deleteGLObject(_fragmentProgramIDList[contextID]);
_fragmentProgramIDList[contextID] = 0;
}
}