Refactored the GL object deletion management to use new osg::GraphicsObjectManager/GLObjectManager base classes, and osg::ContextData container.

This approach unifies much of the code handling the clean up of OpenGL graphics data, avoids lots of local mutexes and static variables that were previously required,
and enables the clean up scheme to be easily extended by users providing their own GraphicsObjectManager subclasses.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15130 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2015-09-23 09:47:34 +00:00
parent cb3396b0e5
commit 161246d864
37 changed files with 1339 additions and 1374 deletions

View File

@@ -15,71 +15,21 @@
#include <osg/VertexProgram>
#include <osg/State>
#include <osg/Timer>
#include <list>
#include <OpenThreads/ScopedLock>
#include <OpenThreads/Mutex>
#include <osg/ContextData>
using namespace osg;
// static cache of deleted vertex programs which can only
// by completely deleted once the appropriate OpenGL context
// is set.
typedef std::list<GLuint> VertexProgramObjectList;
typedef osg::buffered_object<VertexProgramObjectList> DeletedVertexProgramObjectCache;
static OpenThreads::Mutex s_mutex_deletedVertexProgramObjectCache;
static DeletedVertexProgramObjectCache s_deletedVertexProgramObjectCache;
void VertexProgram::deleteVertexProgramObject(unsigned int contextID,GLuint handle)
class GLVertexProgramManager : public GLObjectManager
{
if (handle!=0)
public:
GLVertexProgramManager(unsigned int contextID) : GLObjectManager("GLVertexProgramManager",contextID) {}
virtual void deleteGLObject(GLuint globj)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedVertexProgramObjectCache);
// insert the handle into the cache for the appropriate context.
s_deletedVertexProgramObjectCache[contextID].push_back(handle);
const GLExtensions* extensions = GLExtensions::Get(_contextID,true);
if (extensions->isGlslSupported) extensions->glDeletePrograms(1, &globj );
}
}
void VertexProgram::flushDeletedVertexProgramObjects(unsigned int contextID,double /*currentTime*/, double& availableTime)
{
// if no time available don't try to flush objects.
if (availableTime<=0.0) return;
const osg::Timer& timer = *osg::Timer::instance();
osg::Timer_t start_tick = timer.tick();
double elapsedTime = 0.0;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedVertexProgramObjectCache);
const GLExtensions* extensions = GLExtensions::Get(contextID,true);
VertexProgramObjectList& vpol = s_deletedVertexProgramObjectCache[contextID];
for(VertexProgramObjectList::iterator titr=vpol.begin();
titr!=vpol.end() && elapsedTime<availableTime;
)
{
extensions->glDeletePrograms( 1L, &(*titr ) );
titr = vpol.erase(titr);
elapsedTime = timer.delta_s(start_tick,timer.tick());
}
}
availableTime -= elapsedTime;
}
void VertexProgram::discardDeletedVertexProgramObjects(unsigned int contextID)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedVertexProgramObjectCache);
VertexProgramObjectList& vpol = s_deletedVertexProgramObjectCache[contextID];
vpol.clear();
}
};
VertexProgram::VertexProgram()
{
@@ -117,7 +67,7 @@ void VertexProgram::dirtyVertexProgramObject()
{
if (_vertexProgramIDList[i] != 0)
{
VertexProgram::deleteVertexProgramObject(i,_vertexProgramIDList[i]);
osg::get<GLVertexProgramManager>(i)->deleteGLObject(_vertexProgramIDList[i]);
_vertexProgramIDList[i] = 0;
}
}
@@ -207,7 +157,7 @@ void VertexProgram::releaseGLObjects(State* state) const
unsigned int contextID = state->getContextID();
if (_vertexProgramIDList[contextID] != 0)
{
VertexProgram::deleteVertexProgramObject(contextID,_vertexProgramIDList[contextID]);
osg::get<GLVertexProgramManager>(contextID)->deleteGLObject(_vertexProgramIDList[contextID]);
_vertexProgramIDList[contextID] = 0;
}
}