Added a local osg::State to the pbuffer implementation.
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@@ -6,6 +6,7 @@
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#define RENDERTOTEXTURESTAGE 1
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#include <osg/Texture2D>
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#include <osg/State>
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#include <osgUtil/RenderStage>
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@@ -49,9 +50,10 @@ class /*OSGUTIL_EXPORT*/ MyRenderToTextureStage : public osgUtil::RenderStage
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virtual ~MyRenderToTextureStage();
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osg::ref_ptr<osg::Texture2D> _texture;
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osg::ref_ptr<osg::Image> _image;
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PBuffer* _pbuffer;
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osg::ref_ptr<osg::Texture2D> _texture;
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osg::ref_ptr<osg::Image> _image;
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osg::ref_ptr<osg::State> _localState;
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PBuffer* _pbuffer;
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};
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// }
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