From Konstantin Matveyev, "I've added GLES3 profile, which also enables GLES2 features (OSG_GLES3_AVAILABLE=true => OSG_GLES2_AVAILABLE=true).

If OSG_OPENGL_PROFILE="GLES3" =>
GraphicsWindowIOS will create gles3 context.
If failed, GraphicsWindowIOS will create gles2 context.
Multisampling also working.

"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14831 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2015-04-13 10:11:32 +00:00
parent a711fdba36
commit 166c49eedd
5 changed files with 50 additions and 3 deletions

View File

@@ -22,6 +22,7 @@
#cmakedefine OSG_GL3_AVAILABLE
#cmakedefine OSG_GLES1_AVAILABLE
#cmakedefine OSG_GLES2_AVAILABLE
#cmakedefine OSG_GLES3_AVAILABLE
#cmakedefine OSG_GL_LIBRARY_STATIC
#cmakedefine OSG_GL_DISPLAYLISTS_AVAILABLE
#cmakedefine OSG_GL_MATRICES_AVAILABLE
@@ -34,6 +35,7 @@
#define OSG_GL3_FEATURES @OSG_GL3_FEATURES@
#define OSG_GLES1_FEATURES @OSG_GLES1_FEATURES@
#define OSG_GLES2_FEATURES @OSG_GLES2_FEATURES@
#define OSG_GLES3_FEATURES @OSG_GLES3_FEATURES@
#ifndef WIN32