From Art Trevs, "File Changes:

- GL2Extensions, Program and Program.cpp

Features:
- Support for fragment output binding. (e.g. You can now specify in the fragment shader varying out vec3 fragOut; fragOut = vec3(1,0,1); to write to the fragOut variable. In your program you call glBindFragDataLocation(program, 1, "fragOut") to bind the fragOut variable with the MRT 1 - GL_COLOR_ATTACHMENT1_EXT)

- new methods Program::add/removeBindFragDataLocation Program::getFragDataBindingList

"
This commit is contained in:
Robert Osfield
2007-09-11 13:34:41 +00:00
parent 884b3b7aa2
commit 175c3ce806
3 changed files with 99 additions and 2 deletions

View File

@@ -267,6 +267,11 @@ class OSG_EXPORT GL2Extensions : public osg::Referenced
bool getProgramInfoLog( GLuint program, std::string& result ) const;
bool getShaderInfoLog( GLuint shader, std::string& result ) const;
bool getAttribLocation( const char* attribName, GLuint& slot ) const;
bool getFragDataLocation( const char* fragDataName, GLuint& slot) const;
//EXT_gpu_shader4 to support frag data binding
void glBindFragDataLocation(GLuint program, GLuint colorNumber, const GLchar *name) const;
GLint glGetFragDataLocation(GLuint program, const GLchar *name) const;
protected:
~GL2Extensions() {}
@@ -377,6 +382,9 @@ class OSG_EXPORT GL2Extensions : public osg::Referenced
void* _glGetObjectParameterivARB;
void* _glDeleteObjectARB;
void* _glGetHandleARB;
void* _glBindFragDataLocation;
void* _glGetFragDataLocation;
};
}

View File

@@ -2,7 +2,7 @@
* Copyright (C) 2003-2005 3Dlabs Inc. Ltd.
* Copyright (C) 2004-2005 Nathan Cournia
*
* This application is open source and may be redistributed and/or modified
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commericial and non commericial
* applications, as long as this copyright notice is maintained.
*
@@ -94,12 +94,20 @@ class OSG_EXPORT Program : public osg::StateAttribute
/** Add an attribute location binding. */
void addBindAttribLocation( const std::string& name, GLuint index );
/** Add an attribute location binding. */
/** Remove an attribute location binding. */
void removeBindAttribLocation( const std::string& name );
/** Add an frag data location binding. See EXT_gpu_shader4 for BindFragDataLocationEXT */
void addBindFragDataLocation( const std::string& name, GLuint index );
/** Remove an frag data location binding. */
void removeBindFragDataLocation( const std::string& name );
typedef std::map<std::string,GLuint> AttribBindingList;
typedef std::map<std::string,GLuint> FragDataBindingList;
const AttribBindingList& getAttribBindingList() const { return _attribBindingList; }
const FragDataBindingList& getFragDataBindingList() const { return _fragDataBindingList; }
/** Return true if this Program represents "fixed-functionality" rendering */
bool isFixedFunction() const;
@@ -234,6 +242,7 @@ class OSG_EXPORT Program : public osg::StateAttribute
mutable osg::buffered_value< osg::ref_ptr<PerContextProgram> > _pcpList;
AttribBindingList _attribBindingList;
FragDataBindingList _fragDataBindingList;
typedef std::vector< ref_ptr<Shader> > ShaderList;
ShaderList _shaderList;