From Stephan Huber, OSX and iOS Video support via a QTKit plugin from OSX 10.7 and before, and an AVFoundation plugin for iOS and OSX10.8 and later.
This commit is contained in:
187
src/osgPlugins/QTKit/VideoFrameDispatcher.cpp
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187
src/osgPlugins/QTKit/VideoFrameDispatcher.cpp
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include "VideoFrameDispatcher.h"
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#include <iostream>
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#include <osg/Timer>
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namespace osgVideo {
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VideoImageStream::VideoImageStream()
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: osg::ImageStream()
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, _needsDispatching(false)
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, _dispatcher(NULL)
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, _queue(NULL)
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{
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}
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VideoImageStream::VideoImageStream(const VideoImageStream& image,const osg::CopyOp& copyop)
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: osg::ImageStream(image, copyop)
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, _needsDispatching(image._needsDispatching)
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, _dispatcher(image._dispatcher)
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, _queue(NULL)
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{
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}
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VideoImageStream::~VideoImageStream()
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{
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setNeedsDispatching(StopUpdate);
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_dispatcher = NULL;
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}
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bool VideoImageStream::setNeedsDispatching(RequestMode request_mode)
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{
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_needsDispatching = (_needsDispatching || (request_mode == RequestContinuousUpdate)) && (request_mode != StopUpdate);
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if (!_dispatcher)
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return false;
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if (request_mode == StopUpdate) {
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_dispatcher->removeFromQueue(this);
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}
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else
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{
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_dispatcher->addToQueue(this);
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}
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return (_dispatcher != NULL);
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}
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#pragma mark
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VideoFrameDispatchQueue::VideoFrameDispatchQueue()
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: OpenThreads::Thread()
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, osg::Referenced()
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, _queue()
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, _numItems(0)
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, _block()
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, _mutex()
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, _finished(false)
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{
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}
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void VideoFrameDispatchQueue::run()
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{
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osg::Timer t;
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static unsigned int frame_delay = 1000 * 1000 / 120;
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_block.reset();
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_block.block();
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while(!_finished)
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{
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unsigned int num_items(0);
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{
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osg::Timer_t last_tick(t.tick());
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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for(Queue::iterator i = _queue.begin(); i != _queue.end(); )
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{
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osg::observer_ptr<VideoImageStream> stream(*i);
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if (stream.valid() && stream->needsDispatching())
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{
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if (stream.valid())
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stream->decodeFrame();
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++num_items;
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++i;
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}
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else
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{
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if (stream.valid())
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stream->setDispatchQueue(NULL);
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_queue.erase(i++);
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}
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}
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_numItems = num_items;
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if (_numItems > 0)
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{
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unsigned int dt = t.delta_u(last_tick, t.tick());
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if (dt < frame_delay) {
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OpenThreads::Thread::microSleep(frame_delay - dt);
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}
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}
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}
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if (_numItems == 0)
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{
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// std::cout << this << " blocking" << std::endl;
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_block.reset();
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_block.block();
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}
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}
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}
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void VideoFrameDispatchQueue::addItem(osgVideo::VideoImageStream *stream)
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{
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if (_finished) return;
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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_queue.insert(stream);
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stream->setDispatchQueue(this);
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_numItems = _queue.size();
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_block.release();
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// std::cout << this << " release" << std::endl;
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}
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void VideoFrameDispatchQueue::removeItem(osgVideo::VideoImageStream* stream)
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{
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stream->setDispatchQueue(NULL);
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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_queue.erase(stream);
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_numItems = _queue.size();
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}
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VideoFrameDispatchQueue::~VideoFrameDispatchQueue()
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{
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_finished = true;
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_block.release();
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join();
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}
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#pragma mark
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VideoFrameDispatcher::VideoFrameDispatcher(unsigned int num_threads)
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: osg::Referenced()
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, _queues()
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{
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num_threads = num_threads ? num_threads : OpenThreads::GetNumberOfProcessors();
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OSG_ALWAYS << "VideoFrameDispatcher: creating " << num_threads << " queues." << std::endl;
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for(unsigned int i = 0; i < num_threads; ++i)
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{
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VideoFrameDispatchQueue* q = new VideoFrameDispatchQueue();
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q->start();
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_queues.push_back(q);
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}
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}
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void VideoFrameDispatcher::addToQueue(VideoImageStream *stream)
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{
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stream->setThreadSafeRefUnref(true);
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if (stream->getDispatchQueue())
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return;
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VideoFrameDispatchQueue* queue = *std::min_element(_queues.begin(), _queues.end(), VideoFrameDispatchQueueComparator());
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queue->addItem(stream);
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}
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void VideoFrameDispatcher::removeFromQueue(VideoImageStream* stream)
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{
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if (stream->getDispatchQueue())
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stream->getDispatchQueue()->removeItem(stream);
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}
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}
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