2.8 branch: Enhancement and bug fixes for OcclusionQueryNode. Revisions merged from trunk include: 10933 and 11127.
This commit is contained in:
@@ -527,8 +527,6 @@ OcclusionQueryNode::OcclusionQueryNode()
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_queryFrameCount( 5 ),
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_debugBB( false )
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{
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setDataVariance( osg::Object::DYNAMIC );
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// OQN has two Geode member variables, one for doing the
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// query and one for rendering the debug geometry.
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// Create and initialize them.
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@@ -554,29 +552,49 @@ OcclusionQueryNode::OcclusionQueryNode( const OcclusionQueryNode& oqn, const osg
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bool
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OcclusionQueryNode::getPassed( const osg::Camera* camera, float distanceToEyePoint )
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OcclusionQueryNode::getPassed( const osg::Camera* camera, osg::NodeVisitor& nv )
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{
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if ( !_enabled )
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// Queries are not enabled. The caller should be osgUtil::CullVisitor,
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// return true to traverse the subgraphs.
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return true;
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// In the future, we could hold a reference directly to the QueryDrawable
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// to avoid the dynamic_cast.
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QueryGeometry* qg = dynamic_cast< QueryGeometry* >( _queryGeode->getDrawable( 0 ) );
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if (qg == NULL)
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{
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// Two situations where we want to simply do a regular traversal:
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// 1) it's the first frame for this camers
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// 2) we haven't rendered for an abnormally long time (probably because we're an out-of-range LOD child)
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// In these cases, assume we're visible to avoid blinking.
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock( _frameCountMutex );
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const int& lastQueryFrame( _frameCountMap[ camera ] );
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if( ( lastQueryFrame == 0 ) ||
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( (nv.getTraversalNumber() - lastQueryFrame) > (_queryFrameCount + 1) ) )
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return true;
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}
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if (_queryGeode->getDrawable( 0 ) == NULL)
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{
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osg::notify( osg::FATAL ) <<
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"osgOQ: OcclusionQueryNode: No QueryGeometry." << std::endl;
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// Something's broke. Return true so we at least render correctly.
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return true;
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}
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QueryGeometry* qg = static_cast< QueryGeometry* >( _queryGeode->getDrawable( 0 ) );
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// If the distance to the bounding sphere shell is positive, retrieve
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// the results. Others (we're inside the BS shell) we are considered
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// Get the near plane for the upcoming distance calculation.
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float nearPlane;
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const osg::Matrix& proj( camera->getProjectionMatrix() );
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if( ( proj(3,3) != 1. ) || ( proj(2,3) != 0. ) || ( proj(1,3) != 0. ) || ( proj(0,3) != 0.) )
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nearPlane = proj(3,2) / (proj(2,2)-1.); // frustum / perspective
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else
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nearPlane = (proj(3,2)+1.) / proj(2,2); // ortho
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// If the distance from the near plane to the bounding sphere shell is positive, retrieve
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// the results. Otherwise (near plane inside the BS shell) we are considered
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// to have passed and don't need to retrieve the query.
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const osg::BoundingSphere& bs = getBound();
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float distance = distanceToEyePoint - bs._radius;
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float distanceToEyePoint = nv.getDistanceToEyePoint( bs._center, false );
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float distance = distanceToEyePoint - nearPlane - bs._radius;
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_passed = ( distance <= 0.f );
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if (!_passed)
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{
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@@ -641,10 +659,10 @@ OcclusionQueryNode::computeBound() const
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(*v)[6] = osg::Vec3( bb._min.x(), bb._max.y(), bb._max.z() );
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(*v)[7] = osg::Vec3( bb._max.x(), bb._max.y(), bb._max.z() );
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osg::Geometry* geom = dynamic_cast< osg::Geometry* >( nonConstThis->_queryGeode->getDrawable( 0 ) );
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osg::Geometry* geom = static_cast< osg::Geometry* >( nonConstThis->_queryGeode->getDrawable( 0 ) );
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geom->setVertexArray( v.get() );
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geom = dynamic_cast< osg::Geometry* >( nonConstThis->_debugGeode->getDrawable( 0 ) );
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geom = static_cast< osg::Geometry* >( nonConstThis->_debugGeode->getDrawable( 0 ) );
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geom->setVertexArray( v.get() );
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}
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@@ -798,10 +816,13 @@ OcclusionQueryNode::createSupportNodes()
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void
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OcclusionQueryNode::releaseGLObjects( osg::State* state ) const
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{
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// Query object discard and deletion is handled by QueryGeometry support class.
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OcclusionQueryNode* nonConstThis = const_cast< OcclusionQueryNode* >( this );
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QueryGeometry* qg = dynamic_cast< QueryGeometry* >( nonConstThis->_queryGeode->getDrawable( 0 ) );
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qg->releaseGLObjects( state );
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if(_queryGeode->getDrawable( 0 ) != NULL)
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{
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// Query object discard and deletion is handled by QueryGeometry support class.
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OcclusionQueryNode* nonConstThis = const_cast< OcclusionQueryNode* >( this );
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QueryGeometry* qg = static_cast< QueryGeometry* >( nonConstThis->_queryGeode->getDrawable( 0 ) );
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qg->releaseGLObjects( state );
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}
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}
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void
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@@ -1473,7 +1473,7 @@ void CullVisitor::apply(osg::OcclusionQueryNode& node)
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osg::Camera* camera = getCurrentCamera();
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// If previous query indicates visible, then traverse as usual.
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if (node.getPassed( camera, getDistanceToEyePoint( node.getBound()._center, false ) ))
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if (node.getPassed( camera, *this ))
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handle_cull_callbacks_and_traverse(node);
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// Traverse the query subtree if OcclusionQueryNode needs to issue another query.
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