Moved quad buffer definitions into include/osg/Camera
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@@ -32,12 +32,6 @@
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using namespace osg;
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using namespace osgUtil;
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#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
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// define under GLES to keep the main SceneView.cpp clean.
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#endif
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static const GLubyte patternVertEven[] = {
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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