numgroup removed but introduce a reto compatibility bug in Program serializer
hope nobody use it
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@@ -103,10 +103,6 @@ class OSG_EXPORT Program : public osg::StateAttribute
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void setParameter( GLenum pname, GLint value );
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GLint getParameter( GLenum pname ) const;
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/** Set/get compute shader work groups */
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void setComputeGroups( GLint numGroupsX, GLint numGroupsY, GLint numGroupsZ );
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void getComputeGroups( GLint& numGroupsX, GLint& numGroupsY, GLint& numGroupsZ ) const;
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/** Add an attribute location binding. */
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void addBindAttribLocation( const std::string& name, GLuint index );
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@@ -439,12 +435,6 @@ class OSG_EXPORT Program : public osg::StateAttribute
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GLint _geometryInputType;
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GLint _geometryOutputType;
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/** Parameter maintained with glDispatchCompute */
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GLint _numGroupsX;
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GLint _numGroupsY;
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GLint _numGroupsZ;
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/**TransformFeedBack**/
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GLenum _feedbackmode;
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std::vector<std::string> _feedbackout;
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