numgroup removed but introduce a reto compatibility bug in Program serializer

hope nobody use it
This commit is contained in:
Julien Valentin
2017-11-28 17:39:32 +01:00
parent bf1b4ec2bb
commit 195df4f811
3 changed files with 1 additions and 67 deletions

View File

@@ -92,8 +92,7 @@ void Program::ProgramBinary::assign(unsigned int size, const unsigned char* data
Program::Program() :
_geometryVerticesOut(1), _geometryInputType(GL_TRIANGLES),
_geometryOutputType(GL_TRIANGLE_STRIP),
_numGroupsX(0), _numGroupsY(0), _numGroupsZ(0), _feedbackmode(GL_SEPARATE_ATTRIBS)
_geometryOutputType(GL_TRIANGLE_STRIP), _feedbackmode(GL_SEPARATE_ATTRIBS)
{
}
@@ -133,10 +132,6 @@ Program::Program(const Program& rhs, const osg::CopyOp& copyop):
_geometryInputType = rhs._geometryInputType;
_geometryOutputType = rhs._geometryOutputType;
_numGroupsX = rhs._numGroupsX;
_numGroupsY = rhs._numGroupsY;
_numGroupsZ = rhs._numGroupsZ;
_feedbackmode=rhs._feedbackmode;
_feedbackout=rhs._feedbackout;
}
@@ -173,15 +168,6 @@ int Program::compare(const osg::StateAttribute& sa) const
if( _geometryOutputType < rhs._geometryOutputType ) return -1;
if( rhs._geometryOutputType < _geometryOutputType ) return 1;
if( _numGroupsX < rhs._numGroupsX ) return -1;
if( rhs._numGroupsX < _numGroupsX ) return 1;
if( _numGroupsY < rhs._numGroupsY ) return -1;
if( rhs._numGroupsY < _numGroupsY ) return 1;
if( _numGroupsZ < rhs._numGroupsZ ) return -1;
if( rhs._numGroupsZ < _numGroupsZ ) return 1;
if(_feedbackout<rhs._feedbackout) return -1;
if(_feedbackmode<rhs._feedbackmode) return -1;
@@ -386,20 +372,6 @@ GLint Program::getParameter( GLenum pname ) const
return 0;
}
void Program::setComputeGroups( GLint numGroupsX, GLint numGroupsY, GLint numGroupsZ )
{
_numGroupsX = numGroupsX;
_numGroupsY = numGroupsY;
_numGroupsZ = numGroupsZ;
}
void Program::getComputeGroups( GLint& numGroupsX, GLint& numGroupsY, GLint& numGroupsZ ) const
{
numGroupsX = _numGroupsX;
numGroupsY = _numGroupsY;
numGroupsZ = _numGroupsZ;
}
void Program::addBindAttribLocation( const std::string& name, GLuint index )
{
_attribBindingList[name] = index;